public UIRecipeProgress(int index, Recipe recipe, int order) { this.order = order; UIMockRecipeSlot create = new UIMockRecipeSlot(RecipeCatalogueUI.instance.recipeSlots[index]); create.Recalculate(); create.Left.Set(-create.Width.Pixels, 1f); var b = create.GetOuterDimensions(); Append(create); int x = 0; x += (int)b.Width + 2; for (int j = 0; j < Recipe.maxRequirements; j++) { if (recipe.requiredItem[j].type > 0) { Item item = new Item(); item.SetDefaults(recipe.requiredItem[j].type); UITrackIngredientSlot ingredient = new UITrackIngredientSlot(item, recipe.requiredItem[j].stack); x += (int)b.Width + 2; ingredient.Left.Set(-x, 1f); Append(ingredient); } } Height.Pixels = b.Height; Width.Pixels = x + 12; }
public UIRecipeProgress(int index, Recipe recipe, int order, int owner) { if (drawPlayerHeadMethodInfo == null) { drawPlayerHeadMethodInfo = typeof(Main).GetMethod("DrawPlayerHead", BindingFlags.Instance | BindingFlags.NonPublic); } playerBackGroundTexture = TextureManager.Load("Images/UI/PlayerBackground"); this.order = order; this.owner = owner; // TODO: Implement Craft Path for teammates. UIMockRecipeSlot create = new UIMockRecipeSlot(RecipeCatalogueUI.instance.recipeSlots[index], owner != Main.myPlayer ? .5f : 0.75f); create.Recalculate(); create.Left.Set(-create.Width.Pixels - (owner != Main.myPlayer ? 23 : 0), 1f); var b = create.GetOuterDimensions(); Append(create); int x = (owner != Main.myPlayer ? 23 : 0); x += (int)b.Width + 2; for (int j = 0; j < Recipe.maxRequirements; j++) { if (recipe.requiredItem[j].type > 0) { Item item = new Item(); item.SetDefaults(recipe.requiredItem[j].type); UITrackIngredientSlot ingredient = new UITrackIngredientSlot(item, recipe.requiredItem[j].stack, recipe, j, owner, owner != Main.myPlayer ? .5f : 0.75f); x += (int)b.Width + 2; ingredient.Left.Set(-x, 1f); RecipeCatalogueUI.OverrideForGroups(recipe, ingredient.item); Append(ingredient); } } Height.Pixels = b.Height; Width.Pixels = x + 12; }