예제 #1
0
        public bool Init(int maxAgents, float maxAgentRadius, NavMesh nav)
        {
            Purge();
            _maxAgents      = maxAgents;
            _maxAgentRadius = maxAgentRadius;

            Helper.VSet(ref _ext, _maxAgentRadius * 2.0f, _maxAgentRadius * 1.5f, _maxAgentRadius * 2.0f);

            _grid = new ProximityGrid();
            _grid.Init(_maxAgents * 4, maxAgentRadius * 3);

            _obstacleQuery = new ObstacleAvoidanceQuery();
            _obstacleQuery.Init(6, 8);

            for (int i = 0; i < _obstacleQueryParams.Length; i++)
            {
                _obstacleQueryParams[i] = new ObstacleAvoidanceParams
                {
                    velBias       = 0.4f,
                    weightDesVel  = 2.0f,
                    weightCurVel  = 0.75f,
                    weightSide    = 0.75f,
                    weightToi     = 2.5f,
                    horizTime     = 2.5f,
                    gridSize      = 33,
                    adaptiveDivs  = 7,
                    adaptiveRings = 2,
                    adaptiveDepth = 5
                };
            }

            _maxPathResult = 256;
            _pathResult    = new long[_maxPathResult];

            _pathq = new PathQueue();
            _pathq.Init(_maxPathResult, MaxPathQueueNodes, nav);

            _agents       = new CrowdAgent[_maxAgents];
            _activeAgents = new CrowdAgent[_maxAgents];
            _agentAnims   = new CrowdAgentAnimation[_maxAgents];

            for (int i = 0; i < _maxAgents; i++)
            {
                _agents[i]        = new CrowdAgent();
                _agents[i].Active = false;
                _agents[i].Corridor.Init(_maxPathResult);
            }

            for (int i = 0; i < _maxAgents; i++)
            {
                _agentAnims[i]        = new CrowdAgentAnimation();
                _agentAnims[i].Active = false;
            }

            _navQuery = new NavMeshQuery();
            _navQuery.Init(nav, MaxCommonNodes);

            return(true);
        }
예제 #2
0
 private void Purge()
 {
     _agents        = null;
     _maxAgents     = 0;
     _activeAgents  = null;
     _agentAnims    = null;
     _pathResult    = null;
     _grid          = null;
     _obstacleQuery = null;
     _navQuery      = null;
 }
예제 #3
0
 public Crowd()
 {
     _maxAgents           = 0;
     _agents              = null;
     _activeAgents        = null;
     _agentAnims          = null;
     _obstacleQuery       = null;
     _grid                = null;
     _pathResult          = null;
     _maxPathResult       = 0;
     _maxAgentRadius      = 0;
     _velocitySampleCount = 0;
     _navQuery            = null;
     _filter              = new QueryFilter();
 }
예제 #4
0
        public static int GetNeighbors(float[] pos, float height, float range, CrowdAgent skip,
                                       ref CrowdNeighbor[] result, int maxResult, CrowdAgent[] agents, int nagents,
                                       ProximityGrid grid)
        {
            int n = 0;

            int MaxNeis = 32;

            int[] ids  = new int[MaxNeis];
            int   nids = grid.QueryItems(pos[0] - range, pos[2] - range, pos[0] + range, pos[2] + range, ref ids, MaxNeis);

            for (int i = 0; i < nids; i++)
            {
                CrowdAgent ag = agents[ids[i]];

                if (ag == skip)
                {
                    continue;
                }

                float[] diff = Helper.VSub(pos[0], pos[1], pos[2], ag.npos[0], ag.npos[1], ag.npos[2]);
                if (Math.Abs(diff[1]) >= (height + ag.Param.Height) / 2.0f)
                {
                    continue;
                }

                diff[1] = 0;
                float distSqr = Helper.VLenSqr(diff);

                if (distSqr > range * range)
                {
                    continue;
                }

                n = AddNeighbor(ids[i], distSqr, ref result, n, maxResult);
            }

            return(n);
        }