private void SendMessage(OverLayMessage msg) { string sendmsg = JsonConvert.SerializeObject(msg); if (activeHandler != null) { activeHandler.SendMessage(sendmsg); } }
private bool TryParseJSON(string data, out OverLayMessage msg) { msg = null; try { msg = JsonConvert.DeserializeObject <OverLayMessage>(data); return(msg != null); } catch { } return(false); }
private void Channel_OnChannelFollow(object sender, FollowEventArgs args) { FollowMsg msg = new FollowMsg() { FollowMessage = string.Format("{0} Followed", args.Follower) }; string data = JsonConvert.SerializeObject(msg); OverLayMessage overlaymsg = new OverLayMessage() { method = "follow", data = data }; SendMessage(overlaymsg); }
public void SendModuleMessage(string module, string messageinfo, string message) { // This is supposed to be from the module... send a message TO the overlay if (activeHandler != null) { OverLayMessage msg = new OverLayMessage() { id = 1, module = module, method = messageinfo, data = message }; SendMessage(msg); } }
private void ComposeCssAdditionMessage(string module, string cssfile) { OverLayMessage overlaymsg = new OverLayMessage() { module = "overlaymessage", method = "newstylesheet", //id = ? data = JsonConvert.SerializeObject(new newCss() { cssURI = cssfile, module = module }) }; SendMessage(overlaymsg); }
private void ComposeJSAdditionMessage(string module, string javascriptfile) { OverLayMessage overlaymsg = new OverLayMessage() { module = "overlaymessage", method = "newjavascript", //id = ? data = JsonConvert.SerializeObject(new newJavaScript() { JSUri = javascriptfile, module = module }) }; SendMessage(overlaymsg); }
private void Handler_OnText(object sender, WebsocketTextEventArgs text) { //BotOutput.Instance.LogMessage("Info", "[WEBSOCKET]: We got some text data"); //var item = sender as WebSocketHttpServerHandler; //item.SendMessage(text.Data); OverLayMessage msg = null; if (TryParseJSON(text.Data, out msg)) { if (m_RegisteredHandlers.ContainsKey(msg.module, msg.method)) { var item = m_RegisteredHandlers[msg.module, msg.method]; if (item != null) { item(msg.module, msg.method, msg.data); } // This is supposed to send a message from the overlay back to the module over the interface. } else { // parse it ourselves for our own reasons? } } }