// Update rectangle selection using reflection // This is hacky & dangerous // LOOK AWAY NOW! internal static void Update(SceneView sceneView) { InitReflectedData(); if (!reflectionSucceeded) { prevStartGUIPoint = new Vector2(float.PositiveInfinity, float.PositiveInfinity); prevMouseGUIPoint = prevStartGUIPoint; prevStartScreenPoint = MathConstants.zeroVector2; prevMouseScreenPoint = MathConstants.zeroVector2; rectFoundGameObjects.Clear(); return; } var s_RectSelectionID_instance = (int)s_RectSelectionID_field.GetValue(null); // check if we're rect-selecting if (GUIUtility.hotControl == s_RectSelectionID_instance) { var typeForControl = Event.current.GetTypeForControl(s_RectSelectionID_instance); if (typeForControl == EventType.Used || Event.current.commandName == "ModifierKeysChanged") { // m_RectSelection field of SceneView var m_RectSelection_instance = m_RectSelection_field.GetValue(sceneView); // m_RectSelecting field of RectSelection instance var m_RectSelecting_instance = (bool)m_RectSelecting_field.GetValue(m_RectSelection_instance); if (m_RectSelecting_instance) { // m_SelectStartPoint of RectSelection instance var m_SelectStartPoint_instance = (Vector2)m_SelectStartPoint_field.GetValue(m_RectSelection_instance); // m_SelectMousePoint of RectSelection instance var m_SelectMousePoint_instance = (Vector2)m_SelectMousePoint_field.GetValue(m_RectSelection_instance); // determine if our frustum changed since the last time bool modified = false; bool needUpdate = false; if (prevStartGUIPoint != m_SelectStartPoint_instance) { prevStartGUIPoint = m_SelectStartPoint_instance; prevStartScreenPoint = Event.current.mousePosition; needUpdate = true; } if (prevMouseGUIPoint != m_SelectMousePoint_instance) { prevMouseGUIPoint = m_SelectMousePoint_instance; prevMouseScreenPoint = Event.current.mousePosition; needUpdate = true; } if (needUpdate) { var rect = CameraUtility.PointsToRect(prevStartScreenPoint, prevMouseScreenPoint); if (rect.width > 3 && rect.height > 3) { var frustum = CameraUtility.GetCameraSubFrustumGUI(sceneView.camera, rect); // Find all the brushes (and it's gameObjects) that are in the frustum if (SceneQueryUtility.GetItemsInFrustum(frustum.Planes, rectFoundGameObjects)) { modified = true; } else { if (rectFoundGameObjects != null && rectFoundGameObjects.Count > 0) { rectFoundGameObjects.Clear(); modified = true; } } } } GameObject[] currentSelection = null; var m_LastSelection_instance = (Dictionary <GameObject, bool>)m_LastSelection_field.GetValue(m_RectSelection_instance); var m_SelectionStart_instance = (UnityEngine.Object[])m_SelectionStart_field.GetValue(m_RectSelection_instance); if (modified && rectFoundGameObjects != null && rectFoundGameObjects.Count > 0) { if (EditModeManager.ActiveTool == null) { if (EditModeManager.EditMode != ToolEditMode.Place || EditModeManager.EditMode != ToolEditMode.Edit) { EditModeManager.EditMode = ToolEditMode.Place; } } foreach (var obj in rectFoundGameObjects) { // if it hasn't already been added, add the obj if (!m_LastSelection_instance.ContainsKey(obj)) { m_LastSelection_instance.Add(obj, false); } // Remove models that we may have selected when we should be selecting it's brushes var models = obj.GetComponentsInParent <CSGModel>(includeInactive: true); var model = models.Length == 0 ? null : models[0]; if (model != null) { var modelObj = model.gameObject; if (model != null && modelObj != obj && m_LastSelection_instance.ContainsKey(modelObj) && !ArrayUtility.Contains(m_SelectionStart_instance, modelObj)) { m_LastSelection_instance.Remove(modelObj); modified = true; } } } currentSelection = m_LastSelection_instance.Keys.ToArray(); m_CurrentSelection_field.SetValue(m_RectSelection_instance, currentSelection); } for (int j = m_SelectionStart_instance.Length - 1; j >= 0; j--) { var obj = m_SelectionStart_instance[j] as GameObject; if (obj == null) { continue; } if (obj.GetComponent <GeneratedMeshInstance>() != null) { ArrayUtility.RemoveAt(ref m_SelectionStart_instance, j); m_LastSelection_instance.Remove(obj); m_SelectionStart_field.SetValue(m_RectSelection_instance, m_SelectionStart_instance); modified = true; } } if ((Event.current.commandName == "ModifierKeysChanged" || modified)) { if (currentSelection == null || modified) { currentSelection = m_LastSelection_instance.Keys.ToArray(); } var foundObjects = currentSelection; for (int j = foundObjects.Length - 1; j >= 0; j--) { var obj = foundObjects[j]; if (obj == null || obj.GetComponent <GeneratedMeshInstance>() != null) { ArrayUtility.RemoveAt(ref foundObjects, j); m_LastSelection_instance.Remove(obj); m_SelectionStart_field.SetValue(m_RectSelection_instance, m_SelectionStart_instance); } } var selectionTypeNormal = SelectionType_Normal; if (Event.current.shift) { selectionTypeNormal = SelectionType_Additive; } else if (EditorGUI.actionKey) { selectionTypeNormal = SelectionType_Subtractive; } // calling static method UpdateSelection of RectSelection UpdateSelection_method.Invoke(null, new object[] { m_SelectionStart_instance, foundObjects, selectionTypeNormal, m_RectSelecting_instance }); } } } } if (GUIUtility.hotControl != s_RectSelectionID_instance) { prevStartGUIPoint = MathConstants.zeroVector2; prevMouseGUIPoint = MathConstants.zeroVector2; rectFoundGameObjects.Clear(); } var eventType = Event.current.GetTypeForControl(s_RectSelectionID_instance); var hotControl = GUIUtility.hotControl; if (hotControl == s_RectSelectionID_instance && EditModeManager.ActiveTool.IgnoreUnityRect) { hotControl = 0; GUIUtility.hotControl = 0; } switch (eventType) { case EventType.MouseDown: { rectClickDown = (Event.current.button == 0 && hotControl == s_RectSelectionID_instance); clickMousePosition = Event.current.mousePosition; mouseDragged = false; break; } case EventType.MouseUp: { rectClickDown = false; break; } case EventType.MouseMove: { rectClickDown = false; break; } case EventType.Used: { if (clickMousePosition != Event.current.mousePosition) { mouseDragged = true; } if (!mouseDragged && rectClickDown && Event.current.button == 0) { // m_RectSelection field of SceneView var m_RectSelection_instance = m_RectSelection_field.GetValue(sceneView); var m_RectSelecting_instance = (bool)m_RectSelecting_field.GetValue(m_RectSelection_instance); if (!m_RectSelecting_instance) { // make sure GeneratedMeshes are not part of our selection if (Selection.gameObjects != null) { var selectedObjects = Selection.objects; var foundObjects = new List <UnityEngine.Object>(); foreach (var obj in selectedObjects) { var component = obj as Component; var gameObject = obj as GameObject; var transform = obj as Transform; if (!(component && component.GetComponent <GeneratedMeshes>()) && !(gameObject && gameObject.GetComponent <GeneratedMeshes>()) && !(transform && transform.GetComponent <Transform>())) { foundObjects.Add(obj); } } if (foundObjects.Count != selectedObjects.Length) { Selection.objects = foundObjects.ToArray(); } } SelectionUtility.DoSelectionClick(sceneView); Event.current.Use(); } } rectClickDown = false; break; } case EventType.ValidateCommand: { if (Event.current.commandName == "SelectAll") { Event.current.Use(); break; } if (Keys.HandleSceneValidate(EditModeManager.CurrentTool, true)) { Event.current.Use(); HandleUtility.Repaint(); } break; } case EventType.ExecuteCommand: { if (Event.current.commandName == "SelectAll") { var transforms = new List <UnityEngine.Object>(); for (int sceneIndex = 0; sceneIndex < SceneManager.sceneCount; sceneIndex++) { var scene = SceneManager.GetSceneAt(sceneIndex); foreach (var gameObject in scene.GetRootGameObjects()) { foreach (var transform in gameObject.GetComponentsInChildren <Transform>()) { if ((transform.hideFlags & (HideFlags.NotEditable | HideFlags.HideInHierarchy)) == (HideFlags.NotEditable | HideFlags.HideInHierarchy)) { continue; } transforms.Add(transform.gameObject); } } } Selection.objects = transforms.ToArray(); Event.current.Use(); break; } break; } case EventType.KeyDown: { if (Keys.HandleSceneKeyDown(EditModeManager.CurrentTool, true)) { Event.current.Use(); HandleUtility.Repaint(); } break; } case EventType.KeyUp: { if (Keys.HandleSceneKeyUp(EditModeManager.CurrentTool, true)) { Event.current.Use(); HandleUtility.Repaint(); } break; } } }
// static Rect? currentMarqueRect = null; // Update rectangle selection using reflection // This is hacky, dangerous & the only way to do this .. static void UpdateRectSelection(SceneView sceneView, int s_RectSelectionID_instance) { if (!reflectionSucceeded) { // currentMarqueRect = null; prevStartGUIPoint = new Vector2(float.PositiveInfinity, float.PositiveInfinity); prevMouseGUIPoint = prevStartGUIPoint; prevStartScreenPoint = MathConstants.zeroVector2; prevMouseScreenPoint = MathConstants.zeroVector2; rectFoundGameObjects.Clear(); return; } // check if we're rect-selecting if (GUIUtility.hotControl == s_RectSelectionID_instance) { var typeForControl = Event.current.GetTypeForControl(s_RectSelectionID_instance); if (typeForControl == EventType.Used || Event.current.commandName == "ModifierKeysChanged") { // m_RectSelection field of SceneView var m_RectSelection_instance = m_RectSelection_field.GetValue(sceneView); // m_RectSelecting field of RectSelection instance var m_RectSelecting_instance = (bool)m_RectSelecting_field.GetValue(m_RectSelection_instance); if (m_RectSelecting_instance) { // m_SelectStartPoint of RectSelection instance var m_SelectStartPoint_instance = (Vector2)m_SelectStartPoint_field.GetValue(m_RectSelection_instance); // m_SelectMousePoint of RectSelection instance var m_SelectMousePoint_instance = (Vector2)m_SelectMousePoint_field.GetValue(m_RectSelection_instance); // determine if our frustum changed since the last time bool modified = false; bool needUpdate = false; if (prevStartGUIPoint != m_SelectStartPoint_instance) { prevStartGUIPoint = m_SelectStartPoint_instance; prevStartScreenPoint = Event.current.mousePosition; needUpdate = true; } if (prevMouseGUIPoint != m_SelectMousePoint_instance) { prevMouseGUIPoint = m_SelectMousePoint_instance; prevMouseScreenPoint = Event.current.mousePosition; needUpdate = true; } if (needUpdate) { //var rect = CameraUtility.PointsToRect(prevStartGUIPoint, prevMouseGUIPoint); //var frustum = CameraUtility.GetCameraSubFrustumGUI(Camera.current, rect); var rect = CameraUtility.PointsToRect(prevStartScreenPoint, prevMouseScreenPoint); if (rect.width > 3 && rect.height > 3) { var frustum = CameraUtility.GetCameraSubFrustumGUI(Camera.current, rect); // currentMarqueRect = rect; // Find all the brushes (and it's gameObjects) that are in the frustum if (SceneQueryUtility.GetItemsInFrustum(frustum.Planes, rectFoundGameObjects)) { modified = true; } else { if (rectFoundGameObjects != null && rectFoundGameObjects.Count > 0) { rectFoundGameObjects.Clear(); modified = true; } } } } GameObject[] currentSelection = null; var m_LastSelection_instance = (Dictionary <GameObject, bool>)m_LastSelection_field.GetValue(m_RectSelection_instance); var m_SelectionStart_instance = (UnityEngine.Object[])m_SelectionStart_field.GetValue(m_RectSelection_instance); if (modified && rectFoundGameObjects != null && rectFoundGameObjects.Count > 0) { if (CSGBrushEditorManager.ActiveTool == null) { if (CSGBrushEditorManager.EditMode != ToolEditMode.Object || CSGBrushEditorManager.EditMode != ToolEditMode.Mesh) { CSGBrushEditorManager.EditMode = ToolEditMode.Object; } } foreach (var obj in rectFoundGameObjects) { // if it hasn't already been added, add the obj if (!m_LastSelection_instance.ContainsKey(obj)) { m_LastSelection_instance.Add(obj, false); } // Remove models that we may have selected when we should be selecting it's brushes var model = obj.GetComponentInParent <CSGModel>(); if (model != null) { var modelObj = model.gameObject; if (model != null && modelObj != obj && m_LastSelection_instance.ContainsKey(modelObj) && !ArrayUtility.Contains(m_SelectionStart_instance, modelObj)) { m_LastSelection_instance.Remove(modelObj); modified = true; } } } currentSelection = m_LastSelection_instance.Keys.ToArray(); m_CurrentSelection_field.SetValue(m_RectSelection_instance, currentSelection); } for (int j = m_SelectionStart_instance.Length - 1; j >= 0; j--) { var obj = m_SelectionStart_instance[j] as GameObject; if (obj == null) { continue; } if (obj.GetComponent <GeneratedMeshInstance>() != null) { ArrayUtility.RemoveAt(ref m_SelectionStart_instance, j); m_LastSelection_instance.Remove(obj); m_SelectionStart_field.SetValue(m_RectSelection_instance, m_SelectionStart_instance); modified = true; } } if ( //(rectFoundGameObjects != null && rectFoundGameObjects.Length > 0) && (Event.current.commandName == "ModifierKeysChanged" || modified)) { if (currentSelection == null || modified) { currentSelection = m_LastSelection_instance.Keys.ToArray(); } var foundObjects = currentSelection; for (int j = foundObjects.Length - 1; j >= 0; j--) { var obj = foundObjects[j]; if (obj == null || obj.GetComponent <GeneratedMeshInstance>() != null) { ArrayUtility.RemoveAt(ref foundObjects, j); m_LastSelection_instance.Remove(obj); m_SelectionStart_field.SetValue(m_RectSelection_instance, m_SelectionStart_instance); } } var selectionTypeNormal = SelectionType_Normal; if (Event.current.shift) { selectionTypeNormal = SelectionType_Additive; } else if (EditorGUI.actionKey) { selectionTypeNormal = SelectionType_Subtractive; } // calling static method UpdateSelection of RectSelection UpdateSelection_method.Invoke(null, new object[] { m_SelectionStart_instance, foundObjects, selectionTypeNormal, m_RectSelecting_instance }); } } } } if (GUIUtility.hotControl != s_RectSelectionID_instance) { prevStartGUIPoint = MathConstants.zeroVector2; prevMouseGUIPoint = MathConstants.zeroVector2; rectFoundGameObjects.Clear(); // currentMarqueRect = null; } }