void PaintBounds() { if (HaveHeight) { var camera = Camera.current; var localBounds = GetShapeBounds(toGridQuaternion); var volume = new Vector3[8]; BoundsUtilities.GetBoundsVertices(localBounds, volume); PaintUtility.RenderBoundsSizes(toGridQuaternion, fromGridQuaternion, camera, volume, Color.white, Color.white, Color.white, true, true, true); } }
void PaintSquare() { var wireframeColor = ColorSettings.BoundsOutlines; if (HaveHeight) { var camera = Camera.current; var localBounds = GetShapeBounds(toGridQuaternion); var volume = new Vector3[8]; BoundsUtilities.GetBoundsVertices(localBounds, volume); PaintUtility.DrawDottedLines(Matrix4x4.TRS(Vector3.zero, fromGridQuaternion, Vector3.one), volume, BoundsUtilities.AABBLineIndices, wireframeColor, 4.0f); PaintUtility.RenderBoundsSizes(toGridQuaternion, fromGridQuaternion, camera, volume, Color.white, Color.white, Color.white, true, true, true); } }
public override bool ValidateDrop(bool inSceneView) { Reset(); if (DragAndDrop.objectReferences == null || DragAndDrop.objectReferences.Length == 0) { dragGameObjects = null; return(false); } dragGameObjects = new List <GameObject>(); foreach (var obj in DragAndDrop.objectReferences) { var gameObject = obj as GameObject; if (gameObject == null) { continue; } if (gameObject.GetComponentInChildren <Renderer>() == null) { continue; } if (PrefabUtility.GetPrefabType(gameObject) == PrefabType.None) { continue; } if (PrefabUtility.GetPrefabParent(gameObject) == null && PrefabUtility.GetPrefabObject(gameObject) != null) { dragGameObjects.Add(gameObject); } } if (dragGameObjects.Count != 1) { dragGameObjects = null; return(false); } var dragGameObjectBounds = new AABB(); dragGameObjectBounds.Reset(); foreach (var gameObject in dragGameObjects) { var renderers = gameObject.GetComponentsInChildren <Renderer>(); if (renderers.Length == 0) { continue; } foreach (var renderer in renderers) { var bounds = renderer.bounds; dragGameObjectBounds.Extend(bounds.min); dragGameObjectBounds.Extend(bounds.max); } } if (!dragGameObjectBounds.Valid) { dragGameObjectBounds.Extend(MathConstants.zeroVector3); } projectedBounds = new Vector3[8]; BoundsUtilities.GetBoundsVertices(dragGameObjectBounds, projectedBounds); /* * var upPlane = new Plane(MathConstants.upVector3, MathConstants.zeroVector3); * for (int i = 7; i >= 0; i--) * { * projectedBounds[i] = upPlane.Project(projectedBounds[i]); * for (int j = i+1; j < projectedBounds.Length; j++) * { * if (projectedBounds[i] == projectedBounds[j]) * { * ArrayUtility.RemoveAt(ref projectedBounds, j); * break; * } * } * }*/ haveNoParent = false; return(true); }