public bool UnlockDoor(BaseGameItem item = null) { if (item != null) { if (item == this.SpecificKey || item.GameID == KeyGraphicID) { // We got unlocked. this.IsLocked = false; this.LookAt = "A Unlocked door, it could lead anywhere."; return(true); } } return(false); }
public static Container CastFromBaseGameItem(BaseGameItem item) { Container c = new Container(); c.ContainedItems = item.ContainedItems; c.Enchantments = item.Enchantments; c.Equipped = item.Equipped; c.GameID = item.GameID; c.GraphicID = item.GraphicID; c.IsContainer = true; c.Color = item.Color; c.Name = item.Name; c.Location = item.Location; c.LookAt = item.LookAt; c.SqlID = item.SqlID; c.Type = item.Type; return(c); }
public void LockDoor(BaseGameItem key = null) { if (key != null) { this.SpecificKey = key; this.IsPickable = true; this.IsLocked = true; this.IsOpen = false; this.LookAt = "A Locked door, the keyhole looks to have been used fairly recently."; } else { // A door that cannot be opened this.IsPickable = false; this.IsOpen = false; this.SpecificKey = null; this.IsLocked = true; this.LookAt = "A Locked door, the keyhole seems to be filled in with clay."; } }