public static ServerMessage Compose(Achievement Achievement, int TargetLevel, AchievementLevel TargetLevelData, int TotalLevels, UserAchievement UserData) { ServerMessage Message = new ServerMessage(OpcodesOut.ACHIEVEMENTS_PROGRESS_UPDATE); Message.AppendUInt32(Achievement.Id); // Unknown (ID?) Message.AppendInt32(TargetLevel); // Target level Message.AppendStringWithBreak(Achievement.GroupName + TargetLevel); // Target name/desc/badge Message.AppendInt32(TargetLevelData.Requirement); // Progress req/target Message.AppendInt32(TargetLevelData.PixelReward); // Pixel reward Message.AppendInt32(TargetLevelData.PointsReward); // Unknown(??) Message.AppendInt32(UserData != null ? UserData.Progress : 0); // Current progress Message.AppendBoolean(UserData != null ? (UserData.Level >= TotalLevels) : false); // Set 100% completed(??) Message.AppendStringWithBreak(Achievement.Category); // Category Message.AppendInt32(TotalLevels); // Total amount of levels return Message; }
public void AddLevel(AchievementLevel Level) { mLevels.Add(Level.Number, Level); }