ShowGUI() 공개 정적인 메소드

public static ShowGUI ( ModuleFuelTanks tank_module ) : void
tank_module ModuleFuelTanks
리턴 void
        public void Update()
        {
            if (!compatible || !HighLogic.LoadedSceneIsEditor)
            {
                return;
            }
            UpdateTankType();
            UpdateUtilization();
            CalculateMass();

            EditorLogic editor = EditorLogic.fetch;

            if (editor.editorScreen == EditorScreen.Actions && EditorActionGroups.Instance.GetSelectedParts().Contains(part))
            {
                TankWindow.ShowGUI(this);
            }
        }
        public void Update()
        {
            if (!compatible || !HighLogic.LoadedSceneIsEditor)
            {
                return;
            }
            UpdateTankType();
            UpdateUtilization();
            CalculateMass();

            bool inEditorActionsScreen         = (EditorLogic.fetch?.editorScreen == EditorScreen.Actions);
            bool partIsSelectedInActionsScreen = inEditorActionsScreen && (EditorActionGroups.Instance?.GetSelectedParts().Contains(part) ?? false);

            if (partIsSelectedInActionsScreen)
            {
                TankWindow.ShowGUI(this);
            }
        }
        public void Update()
        {
            if (compatible && HighLogic.LoadedSceneIsEditor)
            {
                UpdateTankType();
                UpdateUtilization();
                CalculateMass();

                bool inEditorActionsScreen         = (EditorLogic.fetch?.editorScreen == EditorScreen.Actions);
                bool partIsSelectedInActionsScreen = inEditorActionsScreen && (EditorActionGroups.Instance?.GetSelectedParts().Contains(part) ?? false);

                if (partIsSelectedInActionsScreen || showUI)
                {
                    TankWindow.ShowGUI(this);
                }
                else
                {
                    TankWindow.HideGUIForModule(this);
                }
            }
            UpdateRF();
        }
 public void ShowUI()
 {
     TankWindow.ShowGUI(this);
     UpdateMenus(true);
 }