internal void Render(ref RShader shader, ref RVertexBuffer vertexBuffer, ref RIndexBuffer indexBuffer, string text, Vector2 location, RColor color, Matrix matrix) { Vector2 pen = location; pen.Y += MeasureString(text).Height; float x = pen.X; List <RVertexData2D> quads = new List <RVertexData2D>(); foreach (char c in text) { if (c == '\r') { continue; } if (c == '\n') { pen.X = x; pen.Y += LineHeight; continue; } if (c == ' ') { pen.X += SpaceWidth; continue; } if (c == '\t') { pen.X += (SpaceWidth * 3); continue; } RFontGlyph glyph = GetGlyphForChar(c); var dest = new Reactor.Math.Rectangle(); dest.X = (int)(pen.X + glyph.Offset.X); dest.Y = (int)pen.Y - ((int)glyph.Offset.Y); dest.Width = glyph.Bounds.Width; dest.Height = glyph.Bounds.Height; vertexBuffer.SetData <RVertexData2D>(AddQuads(dest, glyph.UVBounds)); vertexBuffer.Bind(); vertexBuffer.BindVertexArray(); indexBuffer.Bind(); vertexBuffer.VertexDeclaration.Apply(shader, IntPtr.Zero); GL.DrawElements(PrimitiveType.Triangles, indexBuffer.IndexCount, DrawElementsType.UnsignedShort, IntPtr.Zero); REngine.CheckGLError(); indexBuffer.Unbind(); vertexBuffer.Unbind(); vertexBuffer.UnbindVertexArray(); pen.X += glyph.Advance; } }
internal void Load(ref BinaryReader stream) { Size = stream.ReadInt32(); Name = stream.ReadString(); Kerning = stream.ReadBoolean(); LineHeight = stream.ReadInt32(); SpaceWidth = stream.ReadInt32(); Ascent = stream.ReadInt32(); Descent = stream.ReadInt32(); int glyph_count = stream.ReadInt32(); Glyphs = new List <RFontGlyph>(); for (var i = 0; i < glyph_count; i++) { var glyph = new RFontGlyph(); glyph.Load(ref stream); Glyphs.Add(glyph); } stream.Close(); }
public Reactor.Math.Rectangle MeasureString(string text) { Reactor.Math.Rectangle r = new Reactor.Math.Rectangle(); foreach (char c in text) { if (c == ' ') { r.Width += SpaceWidth; continue; } if (c == '\t') { r.Width += (SpaceWidth * 3); continue; } RFontGlyph glyph = GetGlyphForChar(c); r.Height = System.Math.Max(r.Height, glyph.Bounds.Height); r.Width += (int)glyph.Offset.X; } return(r); }
internal void Generate(Face face, int size, int dpi) { face.SetCharSize(0, new Fixed26Dot6(size), 0, (uint)dpi); Name = face.FamilyName; face.LoadChar((uint)32, (LoadFlags.Render | LoadFlags.Monochrome | LoadFlags.Pedantic), LoadTarget.Normal); SpaceWidth = face.Glyph.Metrics.HorizontalAdvance.ToInt32(); LineHeight = face.Height >> 6; Kerning = face.HasKerning; Size = size; Ascent = face.Ascender >> 6; Descent = face.Descender >> 6; Glyphs = new List <RFontGlyph>(); for (int i = 33; i < 126; i++) { uint charIndex = face.GetCharIndex((uint)i); face.LoadGlyph(charIndex, (LoadFlags.Render | LoadFlags.Color | LoadFlags.Pedantic | LoadFlags.CropBitmap), LoadTarget.Normal); if (face.Glyph.Bitmap.PixelMode == PixelMode.None) { continue; } RFontGlyph glyph = new RFontGlyph(); glyph.bitmap = face.Glyph.Bitmap.ToGdipBitmap(Color.White); glyph.Bounds = new Reactor.Math.Rectangle(0, 0, glyph.bitmap.Width, glyph.bitmap.Height); glyph.CharIndex = i; glyph.Offset = new Vector2(face.Glyph.Metrics.HorizontalBearingX.ToInt32(), face.Glyph.Metrics.HorizontalBearingY.ToInt32()); glyph.Advance = face.Glyph.Advance.X.ToInt32(); Glyphs.Add(glyph); } Glyphs.Sort(new FontGlyphSizeSorter()); var missed = -1; var width = 16; Bitmap b = new Bitmap(1, 1); while (missed != 0) { missed = 0; AtlasNode root = new AtlasNode(); root.bounds = new Reactor.Math.Rectangle(0, 0, width, width); b.Dispose(); b = new Bitmap(width, width); Graphics g = Graphics.FromImage(b); g.Clear(Color.Transparent); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; for (var i = 0; i < Glyphs.Count; i++) { RFontGlyph glyph = Glyphs[i]; AtlasNode result = root.Insert(glyph.Bounds); if (result != null) { Reactor.Math.Rectangle bounds = result.bounds; //g.DrawImageUnscaledAndClipped(glyph.bitmap, bounds); g.DrawImage(glyph.bitmap, bounds); glyph.Bounds = bounds; glyph.UVBounds = new Vector4((float)bounds.X, (float)bounds.Y, (float)bounds.Width, (float)bounds.Height); glyph.UVBounds /= (float)width; Glyphs[i] = glyph; } else { missed += 1; break; } } width += 16; } Texture = new RTexture2D(); Texture.LoadFromBitmap(b); Texture.SetTextureMagFilter(RTextureMagFilter.Linear); Texture.SetTextureMinFilter(RTextureMinFilter.LinearMipmapLinear); Texture.SetTextureWrapMode(RTextureWrapMode.ClampToBorder, RTextureWrapMode.ClampToBorder); REngine.CheckGLError(); }