private static void Main(string[] args) { var env = new TurnBasedEnvironment(0, 100); // no turn limit, delay 100 ms var planetAgent = new PlanetAgent(); env.Add(planetAgent, "planet"); for (int i = 1; i <= 5; i++) // 5 explorers { var explorerAgent = new ExplorerAgent(); env.Add(explorerAgent, $"explorer{i}"); } env.Memory.Add("Size", 11); env.Memory.Add("NoResources", 10); env.Start(); }
private static void Main(string[] args) { var env = new EnvironmentMas(delayAfterTurn: 100); // no turn limit, run in parallel var planetAgent = new PlanetAgent(); env.Add(planetAgent, "planet"); for (int i = 1; i <= 5; i++) // 5 explorers { var explorerAgent = new ExplorerAgent(); env.Add(explorerAgent, $"explorer{i}"); } env.Memory.Add("Size", 11); env.Memory.Add("NoResources", 10); env.Start(); }
private static void Main(string[] args) { var env = new ConcurrentEnvironment(); var planetAgent = new PlanetAgent(); env.Add(planetAgent, "planet"); planetAgent.Start(); Thread.Sleep(100); for (int i = 1; i <= Utils.NoExplorers; i++) { var explorerAgent = new ExplorerAgent(); env.Add(explorerAgent, "explorer" + i); explorerAgent.Start(); } env.WaitAll(); }
public void SetOwner(PlanetAgent a) { _ownerAgent = a; _size = a.Environment.Memory["Size"]; }
public void SetOwner(PlanetAgent a) { _ownerAgent = a; }