static void Initialize() { initialized = true; InitShape(); DefaultMovementInfo = new ShipMovementInfo( new Bounded <float>(TimeWarp.AngularAcceleration), new Bounded <float>(TimeWarp.ScaleTurning(6)), new Bounded <float>(TimeWarp.ScaleAcceleration(9, 6)), new Bounded <float>(TimeWarp.ScaleVelocity(27))); DefaultState = new ShipState(new Bounded <float>(20), new Bounded <float>(40), new Bounded <float>(0), new Bounded <float>(TimeWarp.RechargeRateToPerSeconds(4, 1))); DefaultActions.Add(MyconPodshipPrimary.Create()); DefaultActions.Add(MyconPodshipSecondary.Create()); DefaultControlableSounds = new ControlableSounds(null, "ShipDies"); DefaultShipSounds = new ShipSounds("MyconPodshipDitty"); }