public static IShip Create(PhysicsState state, FactionInfo factionInfo) { if (!initialized) { Initialize(); } DruugeMauler returnvalue = new DruugeMauler(state, factionInfo); returnvalue.ControlHandler = new DefaultControlHandler(); return(returnvalue); }
protected override IShip CreateHardCodedShip() { return(DruugeMauler.Create(new PhysicsState(), null)); }