예제 #1
0
        public bool Connect(IPEndPoint Server, string password)
        {
            try
            {
                S           = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                PacketCount = 0;
                connected   = false;
                S.Connect(Server);
            }
            catch
            {
                OnServerOutput("Error: " + ConnectionFailedString);
                OnConnectionSuccess(false);
                return(false);
            }

            RCONPacket SA = new RCONPacket();

            SA.RequestId      = 1;
            SA.String1        = password;
            SA.ServerDataSent = RCONPacket.SERVERDATA_sent.SERVERDATA_AUTH;

            SendRCONPacket(SA);

            // This is the first time we've sent, so we can start listening now!
            StartGetNewPacket();

            return(true);
        }
예제 #2
0
 public void ServerCommand(string command)
 {
     if (connected && S != null && S.Connected)
     {
         RCONPacket PacketToSend = new RCONPacket();
         PacketToSend.RequestId      = 2;
         PacketToSend.ServerDataSent = RCONPacket.SERVERDATA_sent.SERVERDATA_EXECCOMMAND;
         PacketToSend.String1        = command;
         SendRCONPacket(PacketToSend);
     }
 }
예제 #3
0
 void SendRCONPacket(RCONPacket p)
 {
     try
     {
         byte[] Packet = p.OutputAsBytes();
         S.BeginSend(Packet, 0, Packet.Length, SocketFlags.None, new AsyncCallback(SendCallback), this);
     }
     catch
     {
         OnServerOutput("Error: Failed to send packet");
     }
 }
예제 #4
0
        void ProcessIncomingData(RecState state)
        {
            if (state.IsPacketLength)
            {
                // First 4 bytes of a new packet.
                state.PacketLength = BitConverter.ToInt32(state.Data, 0);

                state.IsPacketLength = false;
                state.BytesSoFar     = 0;
                state.Data           = new byte[state.PacketLength];
                try
                {
                    S.BeginReceive(state.Data, 0, state.PacketLength, SocketFlags.None, new AsyncCallback(ReceiveCallback), state);
                }
                catch
                {
                    OnServerOutput("Error: Failed BeginReceive");
                }
            }
            else
            {
                // Do something with data...

                if (state.BytesSoFar < state.PacketLength)
                {
                    try
                    {
                        // Missing data.
                        S.BeginReceive(state.Data, state.BytesSoFar, state.PacketLength - state.BytesSoFar, SocketFlags.None, new AsyncCallback(ReceiveCallback), state);
                    }
                    catch
                    {
                        OnServerOutput("Error: Failed BeginReceive");
                    }
                }
                else
                {
                    // Process data.
#if DEBUG
                    Console.WriteLine("Complete packet.");
#endif

                    RCONPacket RetPack = new RCONPacket();
                    RetPack.ParseFromBytes(state.Data, this);

                    ProcessResponse(RetPack);

                    // Wait for new packet.
                    StartGetNewPacket();
                }
            }
        }
예제 #5
0
        void ProcessResponse(RCONPacket P)
        {
            switch (P.ServerDataReceived)
            {
            case RCONPacket.SERVERDATA_rec.SERVERDATA_AUTH_RESPONSE:
                if (P.RequestId != -1)
                {
                    // Connected.
                    connected = true;
                    OnServerOutput(ConnectionSuccessString);
                    OnConnectionSuccess(true);
                }
                else
                {
                    // Failed!
                    OnServerOutput("Error: " + ConnectionFailedString);
                    OnConnectionSuccess(false);
                }
                break;

            case RCONPacket.SERVERDATA_rec.SERVERDATA_RESPONSE_VALUE:
                //if (hadjunkpacket)
            {
                // Real packet!
                OnServerOutput("Packet: " + P.String1);
            }
                // else
                {
                    //  hadjunkpacket = true;
                    //   OnServerOutput("Info: " + GotJunkPacket);
                }
                break;

            default:
                OnServerOutput("Error: " + UnknownResponseType);
                break;
            }
        }