private float Height( Point3 pt )
 {
     return Utils.Clamp( pt.DistanceTo( Point3.Origin ) - m_InnerRadius, 0, m_OuterRadius - m_InnerRadius );
 }
예제 #2
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 public void UpdateLod( Point3 pt )
 {
     UpdateLod( pt.DistanceTo( PatchCentre ) );
 }