public override void EnterScene() { var cf = new ContainerFactory((GameContainer g) => { g.AddComponent(new Player(g)); g.AddComponent(new DisablePlayer(g)); g.AddComponent(new MeshRenderer(g, "fighter.x")); var col = new RectCollider(g, (Collider c) => { return; }); col.Width = 10.0f; col.Height = 10.0f; g.AddComponent(col); }); var cameraFactory = new ContainerFactory((GameContainer g) => { g.AddComponent(new Camera(g)); }); var gc = cf.Create(); Player player = gc.GetComponent<Player>(); var fact = new ContainerFactory((GameContainer g) => { var a = new RectCollider(g, (Collider c) => { DX.DrawString(0, 0, "HIT", DX.GetColor(255, 255, 255)); }); a.Width = 10.0f; a.Height = 10.0f; g.AddComponent(a); g.Position.LocalPosition = new Vector3 { x = 50.0f, y = 50.0f, z = 0.0f }; }); fact.Create(); var ec = new GameContainer(); ec.AddComponent(new EnemyController(ec, player, new ScoreComponent(ec))); var camera = cameraFactory.Create().GetComponent<Camera>(); camera.Position.LocalPosition = new Vector3 { x = 0.0f, y = 0.0f, z = -1000.0f }; camera.FieldOfView = (float)Math.PI * 0.1f; var explosion = new GameContainer(); explosion.Name = "Explosion"; var sf = new ContainerFactory((GameContainer g) => { var gcom = new Stage(g); g.AddComponent(gcom); g.AddComponent(new StageTimeline(g, gcom)); g.AddComponent(new MeshRenderer(g, "hogeStage.x")); g.AddComponent(new MusicPlayer(g, "The Ray of Hopes (ver. seeing true sky).wav")); }); sf.Create(); }
/// <summary> /// @brief コンストラクタ /// </summary> /// <param name="container"></param> /// <param name="s"></param> public StageTimeline(GameContainer container, Stage s) : base(container, "stage.csv") { Parent = s; }