//Creates a Game and new Scene instance as its active Scene public Game() { RL.InitWindow(640, 480, "THIS IS A MANS WORLD!!!"); RL.SetTargetFPS(60); _gameTimer = new Timer(); Raylib.Vector3 cameraPosition = new Raylib.Vector3(-10, -10, -10); Raylib.Vector3 cameraTarget = new Raylib.Vector3(320, 240, 0); Raylib.Vector3 cameraUp = new Raylib.Vector3(0, 0, 1); }
// Returns corners of the box for vector3 public List <Raylib.Vector3> Corners3() { List <Raylib.Vector3> corners = new List <Raylib.Vector3>(4); corners.Add(new Raylib.Vector3()); corners.Add(new Raylib.Vector3()); corners.Add(new Raylib.Vector3()); corners.Add(new Raylib.Vector3()); corners[0] = min3D; corners[1] = new Raylib.Vector3(min3D.x, max3D.y, min3D.z); corners[2] = max3D; corners[3] = new Raylib.Vector3(max3D.x, min3D.y, min3D.z); return(corners); }
// Calculate bounding region for vector3 public void Fit(List <Raylib.Vector3> points) { // invalidate extents max3D = new Raylib.Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity); min3D = new Raylib.Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity); // find min and max points for the vector3 for (int i = 0; i < points.Count; i++) { min3D = Vector3.Min(min3D, points[i]); max3D = Vector3.Min(max3D, points[i]); } }
public Game() { RL.InitWindow(1280, 760, "RPG Game"); RL.SetTargetFPS(30); //RL.SetTargetFPS(60); //RL.SetTargetFPS(0); Raylib.Vector3 cameraPosition = new Raylib.Vector3(-10, -10, -10); Raylib.Vector3 cameraTarget = new Raylib.Vector3(0, 0, 0); Raylib.Vector3 cameraUp = new Raylib.Vector3(0, 0, 1); _gameTimer = new Timer(); _camera = new Camera3D(cameraPosition, cameraTarget, cameraUp); }
// Find the closest point for vector3 public Raylib.Vector3 ClosestPoint(Raylib.Vector3 p) { return(Vector3.Clamp(p, min3D, max3D)); }
// This is checking for a vector3 if it is overlapping for a vector3 public bool IsOverlapping3(Raylib.Vector3 p) { return(!(p.x < min3D.x || p.y < min3D.y || p.x > min3D.x || p.y > max3D.y)); }
// This will translate a object. public void Translate(Raylib.Vector3 vec3) { localTransform.Translate(vec3.x, vec3.y); UpdateTransform(); }
public static Raylib.Vector3 Clamp(Raylib.Vector3 t, Raylib.Vector3 a, Raylib.Vector3 b) { return(Max(a, Min(a, t))); }
public static Raylib.Vector3 Max(Raylib.Vector3 a, Raylib.Vector3 b) { return(new Raylib.Vector3(Math.Max(a.x, b.x), Math.Max(a.y, b.y), Math.Max(a.z, b.z))); }