public Triangle(Vector Point1, Vector Point2, Vector Point3) { this.Point1 = Point1; this.Point2 = Point2; this.Point3 = Point3; var n1 = Point2 - Point1; var n2 = Point3 - Point1; Normal = Vector.Corss(ref n1, ref n2); Normal.Normalize(); }
public Camera(Vector Position, Vector Taget) { Vector forward = Taget - Position; forward.Normalize(); Vector down = new Vector(0, -1, 0); Vector right = Vector.Corss(ref forward, ref down); right.Normalize(); right *= 2; Vector up = Vector.Corss(ref forward, ref right); up.Normalize(); up *= 1.5f; this.Position = Position; this.Direction = forward; this.Y = up; this.X = right; }