private void AddCamera(RayTracer_552.RTCamera c)
        {
            // Look at position
            UWB_SceneNode        atN = new UWB_SceneNode();
            UWB_XNAPrimitiveMesh at  = new UWB_XNAPrimitiveMesh("sphere");

            at.Material.Diffuse = new Vector4(0.8f, 0.1f, 0.1f, 1.0f);
            atN.setPrimitive(at);
            UWB_XFormInfo atxf = atN.getXFormInfo();

            atxf.SetTranslation(c.AtPosition);
            atxf.SetScale(new Vector3(0.3f, 0.3f, 0.3f));
            atN.setXFormInfo(atxf);

            // Eye position
            UWB_SceneNode        eyeN = new UWB_SceneNode();
            UWB_XNAPrimitiveMesh eye  = new UWB_XNAPrimitiveMesh("cone");

            eyeN.setPrimitive(eye);
            UWB_XFormInfo eyexf = eyeN.getXFormInfo();

            eyexf.SetTranslation(c.EyePosition);
            mCameraPosition = c.EyePosition;
            Vector3 init  = new Vector3(0, 0, 1); // initial cone orientation
            Vector3 final = c.AtPosition - c.EyePosition;

            final = Vector3.Normalize(final);
            float dot = Vector3.Dot(init, final);

            if (Math.Abs(dot) < 0.9999)
            {
                float   angle = (float)Math.Acos(dot);
                Vector3 axis  = Vector3.Cross(init, final);
                axis = Vector3.Normalize(axis);
                Quaternion q = Quaternion.CreateFromAxisAngle(axis, angle);
                eyexf.SetRotationQuat(q);
            }
            eyeN.setXFormInfo(eyexf);

            // Lines ...
            UWB_SceneNode lineN = new UWB_SceneNode();

            mCameraPrimitives = new UWB_PrimitiveList();
            lineN.setPrimitive(mCameraPrimitives);
            UWB_PrimitiveLine l = new UWB_PrimitiveLine();

            l.setStartPoint(c.EyePosition.X, c.EyePosition.Y, c.EyePosition.Z);
            l.setEndPoint(c.AtPosition.X, c.AtPosition.Y, c.AtPosition.Z);
            mCameraPrimitives.append(l);

            mCamera.insertChildNode(lineN);
            mCamera.insertChildNode(atN);
            mCamera.insertChildNode(eyeN);
        }
예제 #2
0
 // Copy Constructor
 public RTCamera(RTCamera c)
 {
     mEye         = c.mEye;
     mAt          = c.mAt;
     mUp          = c.mUp;
     mViewDir     = c.mViewDir;
     mSideVec     = c.mSideVec;
     mFOV         = c.mFOV;
     mFocus       = c.mFocus;
     mPixeldX     = c.mPixeldX;
     mPixeldY     = c.mPixeldY;
     mPixelOrigin = c.mPixelOrigin;
 }
예제 #3
0
        public CommandFileParser(String cmdFile, ContentManager meshLoader, System.Windows.Forms.TextBox statusArea, RTCore rt, SceneDatabase scene)
        {
            mStatusArea = statusArea;

            mFullPath = System.IO.Path.GetFullPath(System.IO.Path.GetDirectoryName(cmdFile));

            mParser = new XmlTextReader(cmdFile);
            mParser.WhitespaceHandling = WhitespaceHandling.None;

            ParserRead();
            while (!IsEndElement("RayTracer_552"))
            {
                if (IsElement() && (!IsElement("RayTracer_552")))
                {
                    if (IsElement("camera"))
                    {
                        RTCamera c = new RTCamera(this);
                        rt.SetCamera(c);
                        ParserRead();
                    }
                    else if (IsElement("sphere"))
                    {
                        RTSphere s = new RTSphere(this);
                        scene.AddGeom(s);
                        ParserRead();
                    }
                    else if (IsElement("rectangle"))
                    {
                        RTRectangle r = new RTRectangle(this);
                        scene.AddGeom(r);
                        ParserRead();
                    }
                    else if (IsElement("triangle"))
                    {
                        RTTriangle t = new RTTriangle(this);
                        scene.AddGeom(t);
                        ParserRead();
                    }
                    else if (IsElement("mesh"))
                    {
                        RTTriangle.ParseMeshForTriangles(this, meshLoader, scene);
                        ParserRead();
                    }
                    else if (IsElement("imagespec"))
                    {
                        ImageSpec s = new ImageSpec(this);
                        rt.SetImageSpec(s);
                        ParserRead();
                    }
                    else if (IsElement("rtspec"))
                    {
                        rt.Parse(this);
                        ParserRead();
                    }
                    else if (IsElement("material"))
                    {
                        RTMaterial m = new RTMaterial(this);
                        scene.AddMaterial(m);
                        ParserRead();
                    }
                    else if (IsElement("light"))
                    {
                        RTLight l = new RTLight(this);
                        scene.AddLight(l);
                        ParserRead();
                    }
                    else if (IsElement("texture"))
                    {
                        RTTexture t = new RTTexture(this);
                        scene.AddTexture(t);
                        ParserRead();
                    }
                    else
                    {
                        ParserError("Main Parser:");
                    }
                }
                else
                {
                    ParserRead();
                }
            }
            mParser.Close();

            if (!mHasError)
            {
                mStatusArea.Text = "Parsing Completed!";
            }
        }
 public void SetCamera(RTCamera c)
 {
     mCamera = new RT3DCamera(c);
 }
        public CommandFileParser(String cmdFile, ContentManager meshLoader, System.Windows.Forms.TextBox statusArea, RTCore rt, SceneDatabase scene)
        {
            mStatusArea = statusArea;

            mFullPath = System.IO.Path.GetFullPath(System.IO.Path.GetDirectoryName(cmdFile));

            mParser = new XmlTextReader(cmdFile);
            mParser.WhitespaceHandling = WhitespaceHandling.None;

            ParserRead();
            while (!IsEndElement("RayTracer_552"))
            {
                if (IsElement() && (!IsElement("RayTracer_552")) )
                {
                    if (IsElement("camera"))
                    {
                        RTCamera c = new RTCamera(this);
                        rt.SetCamera(c);
                        ParserRead();
                    }
                    else if (IsElement("sphere"))
                    {
                        RTSphere s = new RTSphere(this);
                        scene.AddGeom(s);
                        ParserRead();
                    }
                    else if (IsElement("rectangle"))
                    {
                        RTRectangle r = new RTRectangle(this);
                        scene.AddGeom(r);
                        ParserRead();
                    }
                    else if (IsElement("triangle"))
                    {
                        RTTriangle t = new RTTriangle(this);
                        scene.AddGeom(t);
                        ParserRead();
                    }
                    else if (IsElement("mesh"))
                    {
                        RTTriangle.ParseMeshForTriangles(this, meshLoader, scene);
                        ParserRead();
                    }
                    else if (IsElement("imagespec"))
                    {
                        ImageSpec s = new ImageSpec(this);
                        rt.SetImageSpec(s);
                        ParserRead();
                    }
                    else if (IsElement("rtspec"))
                    {
                        rt.Parse(this);
                        ParserRead();
                    }
                    else if (IsElement("material"))
                    {
                        RTMaterial m = new RTMaterial(this);
                        scene.AddMaterial(m);
                        ParserRead();
                    }
                    else if (IsElement("light"))
                    {
                        RTLight l = new RTLight(this);
                        scene.AddLight(l);
                        ParserRead();
                    }
                    else if (IsElement("texture"))
                    {
                        RTTexture t = new RTTexture(this);
                        scene.AddTexture(t);
                        ParserRead();
                    }
                    else
                        ParserError("Main Parser:");
                }
                else
                    ParserRead();
            }
            mParser.Close();

            if (!mHasError)
                mStatusArea.Text = "Parsing Completed!";
        }
        internal void AddRTScene(RayTracer_552.RTCamera c, RayTracer_552.SceneDatabase rtScene)
        {
            UWB_Primitive prim;

            NewSceneDatabase();
            SceneResource <RTGeometry> allGeom = rtScene.GetAllGeom();

            for (int i = 0; i < allGeom.Count; i++)
            {
                RTGeometry g = (RTGeometry)allGeom.ResourceLookup(i);
                switch (g.GeomType())
                {
                case RTGeometry.RTGeometryType.Sphere:
                    RTSphere s = (RTSphere)g;
                    prim = CreateSphereMesh();
                    SetMeshMaterial(prim, rtScene.GetMaterial(s.GetMaterialIndex()));
                    float scale = s.Radius / 2f;
                    CreateNode(s.Center, scale, scale, scale, prim);
                    break;

                case RTGeometry.RTGeometryType.Rectangle:
                    RTRectangle r = (RTRectangle)g;
                    prim = CreateRectangle(r);
                    SetMeshMaterial(prim, rtScene.GetMaterial(r.GetMaterialIndex()));
                    UWB_SceneNode node = CreateNode(r.GetCenter(), r.GetUSize() / 2f, 1f, r.GetVSize() / 2f, prim);
                    // now rotate the y-vector of node to point towards r.Normal;
                    float dot = (float)Math.Abs(Vector3.Dot(Vector3.UnitY, r.GetNormal()));
                    if (dot < 0.9999f)
                    {
                        float   angle = (float)Math.Acos(dot);
                        Vector3 axis  = Vector3.Cross(Vector3.UnitY, r.GetNormal());
                        axis.Normalize();
                        Quaternion    q  = Quaternion.CreateFromAxisAngle(axis, angle);
                        UWB_XFormInfo xf = node.getXFormInfo();
                        xf.SetRotationQuat(q);
                        node.setXFormInfo(xf);
                    }
                    break;

                case RTGeometry.RTGeometryType.Triangle:
                    RTTriangle t = (RTTriangle)g;
                    Vector3[]  v = t.GetVertices();
                    prim = new UWB_PrimitiveTriangle(v[0], v[1], v[2]);
                    prim.EnableLighting(true);
                    prim.EnableTexturing(false);
                    SetMeshMaterial(prim, rtScene.GetMaterial(t.GetMaterialIndex()));
                    CreateNode(Vector3.Zero, 1f, 1f, 1f, prim);
                    break;
                }
            }
            AddCamera(c);
            AddLights(rtScene);

            // to show ray list
            mShownRayX  = mShownRayY = 0;
            mRaysToShow = new UWB_PrimitiveList();

            mDebugInfo = new UWB_SceneNode();
            mDebugInfo.setPrimitive(mRaysToShow);
            mDebugInfo.insertChildNode(mPixelsToShow.GetAllPixels());
            mDebugInfo.insertChildNode(mPixelInWorld.GetAllPixels());
        }
예제 #7
0
 // Copy Constructor
 public RTCamera(RTCamera c)
 {
     mEye = c.mEye;
     mAt = c.mAt;
     mUp = c.mUp;
     mViewDir = c.mViewDir;
     mSideVec = c.mSideVec;
     mFOV = c.mFOV;
     mFocus = c.mFocus;
     mPixeldX = c.mPixeldX;
     mPixeldY = c.mPixeldY;
     mPixelOrigin = c.mPixelOrigin;
 }
 public void SetCamera(RTCamera c)
 {
     mCamera = new RT3DCamera(c);
 }