private void AddCamera(RayTracer_552.RTCamera c) { // Look at position UWB_SceneNode atN = new UWB_SceneNode(); UWB_XNAPrimitiveMesh at = new UWB_XNAPrimitiveMesh("sphere"); at.Material.Diffuse = new Vector4(0.8f, 0.1f, 0.1f, 1.0f); atN.setPrimitive(at); UWB_XFormInfo atxf = atN.getXFormInfo(); atxf.SetTranslation(c.AtPosition); atxf.SetScale(new Vector3(0.3f, 0.3f, 0.3f)); atN.setXFormInfo(atxf); // Eye position UWB_SceneNode eyeN = new UWB_SceneNode(); UWB_XNAPrimitiveMesh eye = new UWB_XNAPrimitiveMesh("cone"); eyeN.setPrimitive(eye); UWB_XFormInfo eyexf = eyeN.getXFormInfo(); eyexf.SetTranslation(c.EyePosition); mCameraPosition = c.EyePosition; Vector3 init = new Vector3(0, 0, 1); // initial cone orientation Vector3 final = c.AtPosition - c.EyePosition; final = Vector3.Normalize(final); float dot = Vector3.Dot(init, final); if (Math.Abs(dot) < 0.9999) { float angle = (float)Math.Acos(dot); Vector3 axis = Vector3.Cross(init, final); axis = Vector3.Normalize(axis); Quaternion q = Quaternion.CreateFromAxisAngle(axis, angle); eyexf.SetRotationQuat(q); } eyeN.setXFormInfo(eyexf); // Lines ... UWB_SceneNode lineN = new UWB_SceneNode(); mCameraPrimitives = new UWB_PrimitiveList(); lineN.setPrimitive(mCameraPrimitives); UWB_PrimitiveLine l = new UWB_PrimitiveLine(); l.setStartPoint(c.EyePosition.X, c.EyePosition.Y, c.EyePosition.Z); l.setEndPoint(c.AtPosition.X, c.AtPosition.Y, c.AtPosition.Z); mCameraPrimitives.append(l); mCamera.insertChildNode(lineN); mCamera.insertChildNode(atN); mCamera.insertChildNode(eyeN); }
// Copy Constructor public RTCamera(RTCamera c) { mEye = c.mEye; mAt = c.mAt; mUp = c.mUp; mViewDir = c.mViewDir; mSideVec = c.mSideVec; mFOV = c.mFOV; mFocus = c.mFocus; mPixeldX = c.mPixeldX; mPixeldY = c.mPixeldY; mPixelOrigin = c.mPixelOrigin; }
public CommandFileParser(String cmdFile, ContentManager meshLoader, System.Windows.Forms.TextBox statusArea, RTCore rt, SceneDatabase scene) { mStatusArea = statusArea; mFullPath = System.IO.Path.GetFullPath(System.IO.Path.GetDirectoryName(cmdFile)); mParser = new XmlTextReader(cmdFile); mParser.WhitespaceHandling = WhitespaceHandling.None; ParserRead(); while (!IsEndElement("RayTracer_552")) { if (IsElement() && (!IsElement("RayTracer_552"))) { if (IsElement("camera")) { RTCamera c = new RTCamera(this); rt.SetCamera(c); ParserRead(); } else if (IsElement("sphere")) { RTSphere s = new RTSphere(this); scene.AddGeom(s); ParserRead(); } else if (IsElement("rectangle")) { RTRectangle r = new RTRectangle(this); scene.AddGeom(r); ParserRead(); } else if (IsElement("triangle")) { RTTriangle t = new RTTriangle(this); scene.AddGeom(t); ParserRead(); } else if (IsElement("mesh")) { RTTriangle.ParseMeshForTriangles(this, meshLoader, scene); ParserRead(); } else if (IsElement("imagespec")) { ImageSpec s = new ImageSpec(this); rt.SetImageSpec(s); ParserRead(); } else if (IsElement("rtspec")) { rt.Parse(this); ParserRead(); } else if (IsElement("material")) { RTMaterial m = new RTMaterial(this); scene.AddMaterial(m); ParserRead(); } else if (IsElement("light")) { RTLight l = new RTLight(this); scene.AddLight(l); ParserRead(); } else if (IsElement("texture")) { RTTexture t = new RTTexture(this); scene.AddTexture(t); ParserRead(); } else { ParserError("Main Parser:"); } } else { ParserRead(); } } mParser.Close(); if (!mHasError) { mStatusArea.Text = "Parsing Completed!"; } }
public void SetCamera(RTCamera c) { mCamera = new RT3DCamera(c); }
public CommandFileParser(String cmdFile, ContentManager meshLoader, System.Windows.Forms.TextBox statusArea, RTCore rt, SceneDatabase scene) { mStatusArea = statusArea; mFullPath = System.IO.Path.GetFullPath(System.IO.Path.GetDirectoryName(cmdFile)); mParser = new XmlTextReader(cmdFile); mParser.WhitespaceHandling = WhitespaceHandling.None; ParserRead(); while (!IsEndElement("RayTracer_552")) { if (IsElement() && (!IsElement("RayTracer_552")) ) { if (IsElement("camera")) { RTCamera c = new RTCamera(this); rt.SetCamera(c); ParserRead(); } else if (IsElement("sphere")) { RTSphere s = new RTSphere(this); scene.AddGeom(s); ParserRead(); } else if (IsElement("rectangle")) { RTRectangle r = new RTRectangle(this); scene.AddGeom(r); ParserRead(); } else if (IsElement("triangle")) { RTTriangle t = new RTTriangle(this); scene.AddGeom(t); ParserRead(); } else if (IsElement("mesh")) { RTTriangle.ParseMeshForTriangles(this, meshLoader, scene); ParserRead(); } else if (IsElement("imagespec")) { ImageSpec s = new ImageSpec(this); rt.SetImageSpec(s); ParserRead(); } else if (IsElement("rtspec")) { rt.Parse(this); ParserRead(); } else if (IsElement("material")) { RTMaterial m = new RTMaterial(this); scene.AddMaterial(m); ParserRead(); } else if (IsElement("light")) { RTLight l = new RTLight(this); scene.AddLight(l); ParserRead(); } else if (IsElement("texture")) { RTTexture t = new RTTexture(this); scene.AddTexture(t); ParserRead(); } else ParserError("Main Parser:"); } else ParserRead(); } mParser.Close(); if (!mHasError) mStatusArea.Text = "Parsing Completed!"; }
internal void AddRTScene(RayTracer_552.RTCamera c, RayTracer_552.SceneDatabase rtScene) { UWB_Primitive prim; NewSceneDatabase(); SceneResource <RTGeometry> allGeom = rtScene.GetAllGeom(); for (int i = 0; i < allGeom.Count; i++) { RTGeometry g = (RTGeometry)allGeom.ResourceLookup(i); switch (g.GeomType()) { case RTGeometry.RTGeometryType.Sphere: RTSphere s = (RTSphere)g; prim = CreateSphereMesh(); SetMeshMaterial(prim, rtScene.GetMaterial(s.GetMaterialIndex())); float scale = s.Radius / 2f; CreateNode(s.Center, scale, scale, scale, prim); break; case RTGeometry.RTGeometryType.Rectangle: RTRectangle r = (RTRectangle)g; prim = CreateRectangle(r); SetMeshMaterial(prim, rtScene.GetMaterial(r.GetMaterialIndex())); UWB_SceneNode node = CreateNode(r.GetCenter(), r.GetUSize() / 2f, 1f, r.GetVSize() / 2f, prim); // now rotate the y-vector of node to point towards r.Normal; float dot = (float)Math.Abs(Vector3.Dot(Vector3.UnitY, r.GetNormal())); if (dot < 0.9999f) { float angle = (float)Math.Acos(dot); Vector3 axis = Vector3.Cross(Vector3.UnitY, r.GetNormal()); axis.Normalize(); Quaternion q = Quaternion.CreateFromAxisAngle(axis, angle); UWB_XFormInfo xf = node.getXFormInfo(); xf.SetRotationQuat(q); node.setXFormInfo(xf); } break; case RTGeometry.RTGeometryType.Triangle: RTTriangle t = (RTTriangle)g; Vector3[] v = t.GetVertices(); prim = new UWB_PrimitiveTriangle(v[0], v[1], v[2]); prim.EnableLighting(true); prim.EnableTexturing(false); SetMeshMaterial(prim, rtScene.GetMaterial(t.GetMaterialIndex())); CreateNode(Vector3.Zero, 1f, 1f, 1f, prim); break; } } AddCamera(c); AddLights(rtScene); // to show ray list mShownRayX = mShownRayY = 0; mRaysToShow = new UWB_PrimitiveList(); mDebugInfo = new UWB_SceneNode(); mDebugInfo.setPrimitive(mRaysToShow); mDebugInfo.insertChildNode(mPixelsToShow.GetAllPixels()); mDebugInfo.insertChildNode(mPixelInWorld.GetAllPixels()); }