private void SpawnMap6() { skybox = null; //Point light Light light = new Light(LightType.Point, new Vector3(0.7f, 0.7f, 0.7f), 20.0f, new Vector3(0.0f, -1.45f, 2.0f), 0.5f); //new Vector3(0.0f, -0.1f, 2.0f) //-1.45f lights.Add(light); //Floor Mesh floor = new Plane(new Vector3(0.0f, -1.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Floor"); meshes.Add(floor); Material planeMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(planeMaterial); //Roof Mesh roof = new Plane(new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.5f, 0.0f), null, "Roof"); meshes.Add(roof); Material roofMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(roofMaterial); //Left wall Mesh leftWall = new Plane(new Vector3(1.0f, 0.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Left Wall"); meshes.Add(leftWall); Material leftWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.25f, 0.25f)); materials.Add(leftWallMaterial); //Right wall Mesh rightWall = new Plane(new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Right Wall"); meshes.Add(rightWall); Material rightWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.25f, 0.25f, 0.75f)); materials.Add(rightWallMaterial); //Front wall Mesh frontWall = new Plane(new Vector3(0.0f, 0.0f, -1.0f), new Vector3(0.0f, -4.2f, 0.0f), null, "Front Wall"); meshes.Add(frontWall); Material frontWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(frontWallMaterial); //Back wall Mesh backWall = new Plane(new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, -5.0f, 0.0f), null, "Back Wall"); meshes.Add(backWall); Material backWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(backWallMaterial); //Mirror ball Mesh sphere1 = new Sphere(new Vector3(-0.9f, 1.35f, 3.0f), 0.65f, "Mirror Ball"); meshes.Add(sphere1); Material sphere1Material = new ReflectionMaterial(TextureType.Color, 1.0f); materials.Add(sphere1Material); //Glass ball Mesh sphere2 = new Sphere(new Vector3(1.0f, 1.35f, 2.25f), 0.65f, "Glass Ball"); meshes.Add(sphere2); Material sphere2Material = new ReflectionRefractionMaterial(TextureType.Color, 1.5f); materials.Add(sphere2Material); }
public Skybox(Scene scene) { Vector3 size = new Vector3(distance * 2.0f); //Bottom Plane floor = new Plane(new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, distance, 0.0f), size, "Skybox Bottom"); floor.isSkyboxMesh = true; scene.meshes.Add(floor); meshes.Add(floor); Material planeMaterial = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/Skybox/Down.jpg"); scene.materials.Add(planeMaterial); //Top Plane roof = new Plane(new Vector3(0.0f, -1.0f, 0.0f), new Vector3(0.0f, distance, 0.0f), size, "Skybox Top"); roof.isSkyboxMesh = true; scene.meshes.Add(roof); meshes.Add(roof); Material roofMaterial = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/Skybox/Up.jpg"); scene.materials.Add(roofMaterial); //Left wall Plane leftWall = new Plane(new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(distance, 0.0f, 0.0f), size, "Skybox Left"); leftWall.isSkyboxMesh = true; scene.meshes.Add(leftWall); meshes.Add(leftWall); Material leftWallMaterial = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/Skybox/Left.jpg"); scene.materials.Add(leftWallMaterial); //Right wall Plane rightWall = new Plane(new Vector3(1.0f, 0.0f, 0.0f), new Vector3(distance, 0.0f, 0.0f), size, "Skybox Right"); rightWall.isSkyboxMesh = true; scene.meshes.Add(rightWall); Material rightWallMaterial = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/Skybox/Right.jpg"); scene.materials.Add(rightWallMaterial); //Front wall Plane frontWall = new Plane(new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, 0.0f, distance), size, "Skybox Front"); frontWall.isSkyboxMesh = true; scene.meshes.Add(frontWall); meshes.Add(rightWall); Material frontWallMaterial = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/Skybox/Front.jpg"); scene.materials.Add(frontWallMaterial); //Back wall Plane backWall = new Plane(new Vector3(0.0f, 0.0f, -1.0f), new Vector3(0.0f, 0.0f, distance), size, "Skybox Back"); backWall.isSkyboxMesh = true; scene.meshes.Add(backWall); meshes.Add(backWall); Material backWallMaterial = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/Skybox/Back.jpg"); scene.materials.Add(backWallMaterial); }
private void SpawnMap3() { skybox = null; //Point light Light light = new Light(LightType.Point, new Vector3(0.7f, 0.7f, 0.7f), 15.0f, new Vector3(0.0f, -1.45f, 2.0f), 0.5f); lights.Add(light); //Floor Mesh floor = new Plane(new Vector3(0.0f, -1.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Floor"); meshes.Add(floor); Material planeMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(planeMaterial); //Roof Mesh roof = new Plane(new Vector3(0.0f, 1.0f, 0.0f), new Vector3(0.0f, -1.5f, 0.0f), null, "Roof"); meshes.Add(roof); Material roofMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(roofMaterial); //Left wall Mesh leftWall = new Plane(new Vector3(1.0f, 0.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Left Wall"); meshes.Add(leftWall); Material leftWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.25f, 0.25f)); materials.Add(leftWallMaterial); //Right wall Mesh rightWall = new Plane(new Vector3(-1.0f, 0.0f, 0.0f), new Vector3(0.0f, -2.0f, 0.0f), null, "Right Wall"); meshes.Add(rightWall); Material rightWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.25f, 0.25f, 0.75f)); materials.Add(rightWallMaterial); //Front wall Mesh frontWall = new Plane(new Vector3(0.0f, 0.0f, -1.0f), new Vector3(0.0f, -4.2f, 0.0f), null, "Front Wall"); meshes.Add(frontWall); Material frontWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(frontWallMaterial); //Back wall Mesh backWall = new Plane(new Vector3(0.0f, 0.0f, 1.0f), new Vector3(0.0f, -5.0f, 0.0f), null, "Back Wall"); meshes.Add(backWall); Material backWallMaterial = new DiffuseMaterial(TextureType.Color, new Vector3(0.75f, 0.75f, 0.75f)); materials.Add(backWallMaterial); //Photograph Mesh mirror = new Plane(new Vector3(0.0f, 0.0f, -1.0f), new Vector3(0.0f, 0.0f, -4.19f), new Vector3(2.0f, 1.0f, 2.0f * 1.26666f), "Photograph"); meshes.Add(mirror); Material mirrorMaterial = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/AilinTrym.png"); materials.Add(mirrorMaterial); //Ball Mesh sphere1 = new Sphere(new Vector3(-0.9f, 1.35f, 2.0f), 0.65f, "Ball"); meshes.Add(sphere1); Material sphere1Material = new DiffuseMaterial(TextureType.Texture, "../../Assets/Textures/test.png"); materials.Add(sphere1Material); //Glass ball Mesh sphere2 = new Sphere(new Vector3(1.0f, 1.35f, 1.75f), 0.65f, "Glass Ball"); meshes.Add(sphere2); Material sphere2Material = new ReflectionRefractionMaterial(TextureType.Color, 1.5f); materials.Add(sphere2Material); }