/// <summary> /// Metoda slouzi k automatickemu vygenerovani svetel na scenu v pozadovanem poctu /// </summary> /// <param name="random">Random generator cisel</param> private void CreateLights(Random random) { Lights = new List <Light>(); for (int i = 0; i < lightCount; ++i) { Sphere sphere = new Sphere(new Material(Vector.RandomColor), new Vector(0.0, 1.0, 0.0) + Vector.RandomPointInSphere(radius), 0.5 + random.NextDouble()); Lights.Add(new Light(sphere)); } }
/// <summary> /// Metoda slouzi k automatickemu vygenerovani objektu na scenu v pozadovanem poctu /// </summary> /// <param name="random">Random generator cisel</param> private void CreateShapes(Random random) { Shapes = new List <Shape>(); double width, height, depth; int randInt = 0; for (int i = 0; i < shapeCount; ++i) { randInt = random.Next(2); if (randInt == 0) { Sphere tmpS = new Sphere(new Material(Vector.RandomColor), Vector.RandomPointInSphere(radius), 0.5 + random.NextDouble()); Shapes.Add(tmpS); } else if (randInt == 1) { width = 0.5 + random.NextDouble(); height = 0.5 + random.NextDouble(); depth = 0.5 + random.NextDouble(); Cuboid c = new Cuboid(new Material(Vector.RandomColor), Vector.RandomPointInCuboid(width, height, depth), width, height, depth); Shapes.Add(c); } /*else * { * depth = 0.5 + random.NextDouble(); * * shapes[i] = new Plane(new Material(Vector.RandomColor), * Vector.RandomPointInPlane(depth), depth); * }*/ } }