예제 #1
0
 /// <summary>
 /// 获取另外一个多边形的边
 /// </summary>
 /// <param name="poly"></param>
 /// <param name="poly1"></param>
 /// <param name="poly2"></param>
 /// <param name="edgeIndex"></param>
 /// <returns></returns>
 public static Point2D GetOtherEdge(Polygon2D poly, Polygon2D poly1, Polygon2D poly2, int edgeIndex)
 {
     if (poly == poly1)
     {
         return(poly2.GetSimpleEdge(edgeIndex));
     }
     else
     {
         return(poly1.GetSimpleEdge(edgeIndex));
     }
 }
예제 #2
0
        /// <summary>
        /// 求多边形的和。
        /// </summary>
        /// <param name="mainPoly">逆时针序列</param>
        /// <param name="addPoly">逆时针序列</param>
        /// <returns></returns>
        public static Double2[] CalcPoly(Double2[] mainPoly, Double2[] addPoly)
        {
            if (mainPoly == null || mainPoly.Length < 3)
            {
                return(null);
            }
            if (addPoly == null || addPoly.Length < 3)
            {
                return(mainPoly);
            }
            //
            Polygon2D mainPoly_ = new Polygon2D(mainPoly);
            Polygon2D diffPoly_ = new Polygon2D(addPoly);

            // 获取边上的交点
            List <Double3>[] mainPolyIntersectArray = new List <Double3> [mainPoly_.GetEdgeNum()];
            List <Double3>[] addPolyIntersectArray  = new List <Double3> [diffPoly_.GetEdgeNum()];
            PolygonBool.GetAllEdgeInterSectPoint(mainPoly_, diffPoly_, ref mainPolyIntersectArray, ref addPolyIntersectArray);

            // 没有交点直接返回呗
            bool CheckIntersect = false;

            foreach (List <Double3> list in mainPolyIntersectArray)
            {
                if (list != null && list.Count > 0)
                {
                    CheckIntersect = true;
                    break;
                }
            }
            if (CheckIntersect == false)
            {
                PolygonBool.ClearPolyIntersectArray(ref mainPolyIntersectArray, ref addPolyIntersectArray);
                return(mainPoly);
            }
            // 有交点的处理
            List <Double2> listPoint = new List <Double2>();
            int            curedge   = 0;
            Double2        curPoint  = Double2.zero;

            // 查找在diffpoly外的一个顶点。
            if (PolygonBool.FindOutDiffPointPoint(mainPoly_, diffPoly_, ref curPoint, ref curedge) == false)
            {
                return(mainPoly);
            }
            // 初始化数据。
            Polygon2D poly = mainPoly_;

            List <Double3>[] curPolyIntersectArray = mainPolyIntersectArray;

            while (poly != null && curedge >= 0 && curedge < poly.GetEdgeNum())
            {
                Point2D ls2d = poly.GetSimpleEdge(curedge);

                if (PolygonBool.AddPoint(listPoint, curPoint) == false)
                {
                    break;
                }
                Double3 nextPoint = Double3.zero;
                bool    ret       = PolygonBool.GetNearPointInEdge(poly, mainPoly_, diffPoly_, ls2d, curPoint, curPolyIntersectArray[curedge], ref nextPoint);
                if (ret == false)
                {
                    curedge++;
                    if (curedge >= poly.GetEdgeNum())
                    {
                        curedge = 0;
                    }
                    curPoint = poly.GetEdge(curedge).startPoint;
                }
                else // 则需要交换了。
                {
                    Point2D otherEdge = PolygonBool.GetOtherEdge(poly, mainPoly_, diffPoly_, (int)nextPoint.z);

                    if (Double2.Cross(ls2d.endPoint - ls2d.startPoint, otherEdge.endPoint - otherEdge.startPoint) <= 0)  // 进一步判断是否需要更换
                    {
                        curPoint = new Double2(nextPoint.x, nextPoint.y);
                        curedge  = (int)nextPoint.z;
                        PolygonBool.ExChangePoly(ref poly, mainPoly_, diffPoly_, ref curPolyIntersectArray, mainPolyIntersectArray, addPolyIntersectArray);
                    }
                    else // 不需要变换了。
                    {
                        curedge++;
                        if (curedge >= poly.GetEdgeNum())
                        {
                            curedge = 0;
                        }
                        curPoint = poly.GetEdge(curedge).startPoint;
                    }
                }
            }
            PolygonBool.ClearPolyIntersectArray(ref mainPolyIntersectArray, ref addPolyIntersectArray);
            return(listPoint.ToArray());
        }
예제 #3
0
        /// <summary>
        /// 求多边形的并。
        /// </summary>
        /// <param name="polygon1"></param>
        /// <param name="polygon2"></param>
        /// <returns></returns>
        private static Double2[] CombinePolygon(Double2[] polygon1, Double2[] polygon2, ref bool isCombine)
        {
            isCombine = true;
            if (polygon1 == null || polygon1.Length < 3)
            {
                return(null);
            }
            if (polygon2 == null || polygon2.Length < 3)
            {
                return(polygon1);
            }
            //
            Polygon2D poly1 = new Polygon2D(polygon1);
            Polygon2D poly2 = new Polygon2D(polygon2);

            // 获取poly1每条线段上的交点。
            List <Double3>[] Poly1IntersectArray = new List <Double3> [poly1.GetEdgeNum()];
            List <Double3>[] Poly2IntersectArray = new List <Double3> [poly2.GetEdgeNum()];
            GetAllEdgeInterSectPoint(poly1, poly2, ref Poly1IntersectArray, ref Poly2IntersectArray);

            bool CheckIntersect = false;

            foreach (List <Double3> list in Poly1IntersectArray)
            {
                if (list != null && list.Count > 0)
                {
                    CheckIntersect = true;
                    break;
                }
            }
            if (CheckIntersect == false)
            {
                isCombine = false;
                ClearPolyIntersectArray(ref Poly1IntersectArray, ref Poly2IntersectArray);
                return(polygon1);
            }
            //
            List <Double2> listPoint = new List <Double2>();
            Polygon2D      poly      = null;
            int            curedge   = 0;
            Double2        curPoint  = Double2.zero;
            bool           SearchDir = true;

            List <Double3>[] curPolyIntersectArray = null;
            SetInitData(poly1, poly2, ref poly, ref curPoint, ref curedge);
            if (poly == poly1)
            {
                curPolyIntersectArray = Poly1IntersectArray;
            }
            else if (poly == poly2)
            {
                curPolyIntersectArray = Poly2IntersectArray;
            }

            while (poly != null && curedge >= 0 && curedge < poly.GetEdgeNum())
            {
                Point2D ls2d      = poly.GetSimpleEdge(curedge);
                Double2 normalDir = poly.GetNormal(curedge);

                if (AddPoint(ref listPoint, curPoint) == false)
                {
                    break;
                }
                Double3 nextPoint = Double3.zero;
                bool    ret       = GetNearPointInEdge(ls2d, SearchDir, curPoint, curPolyIntersectArray[curedge], ref nextPoint);
                if (ret == false)
                {
                    if (SearchDir == true)
                    {
                        curedge++;
                        if (curedge >= poly.GetEdgeNum())
                        {
                            curedge = 0;
                        }
                        curPoint = poly.GetEdge(curedge).startPoint;
                    }
                    else
                    {
                        curedge--;
                        if (curedge < 0)
                        {
                            curedge = poly.GetEdgeNum() - 1;
                        }
                        curPoint = poly.GetEdge(curedge).endPoint;
                    }
                }
                else // 则需要交换了。
                {
                    curPoint = new Double2(nextPoint.x, nextPoint.y);
                    curedge  = (int)nextPoint.z;
                    ExChangePoly(ref poly, poly1, poly2, ref curPolyIntersectArray, Poly1IntersectArray, Poly2IntersectArray);
                    Point2D ls = poly.GetSimpleEdge(curedge);

                    if (Double2.Dot(ls.endPoint - ls.startPoint, normalDir) > 0)
                    {
                        SearchDir = true;
                    }
                    else
                    {
                        SearchDir = false;
                    }
                }
            }
            ClearPolyIntersectArray(ref Poly1IntersectArray, ref Poly2IntersectArray);
            return(listPoint.ToArray());;
        }