/// ///////////////////////////////////////////////////////// /// Methods /// ///////////////////////////////////////////////////////// // Fragment this object by shatter properties public void Fragment() { // Cache variables if (DefineComponents() == false) { return; } // Cache default vars SetVariables(); // Check if object is too small ScaleCheck(); // Cache RFFragment.CacheMeshes(ref meshes, ref pivots, ref origSubMeshIdsRF, this); // Stop if (meshes == null) { return; } // Create fragments fragmentsLast = CreateFragments(); // Collect to all fragments fragmentsAll.AddRange(fragmentsLast); // Reset original object back if it was scaled transForm.localScale = originalScale; }
/// ///////////////////////////////////////////////////////// /// Methods /// ///////////////////////////////////////////////////////// // Fragment this object by shatter properties public void Fragment(int fragmentMode = 0) { // Cache variables if (DefineComponents() == false) { return; } // Cache default vars SetVariables(); // Check if object is too small ScaleCheck(); // Cache RFFragment.CacheMeshes(ref meshes, ref pivots, ref origSubMeshIdsRF, this); // Stop if (meshes == null) { return; } // Create fragments if (fragmentMode == 1) { if (rootChildList[rootChildList.Count - 1] != null) { fragmentsLast = CreateFragments(rootChildList[rootChildList.Count - 1].gameObject); } else { fragmentMode = 0; } } if (fragmentMode == 0) { fragmentsLast = CreateFragments(); } // Vertex limitation VertexLimitation(); // Collect to all fragments fragmentsAll.AddRange(fragmentsLast); // Reset original object back if it was scaled transForm.localScale = originalScale; }
/// ///////////////////////////////////////////////////////// /// Methods /// ///////////////////////////////////////////////////////// // Fragment this object by shatter properties public void Fragment(int fragmentMode = 0) { // Cache variables if (DefineComponents() == false) { return; } // Cache default vars SetVariables(); // Check if object is too small ScaleCheck(); // Cache RFFragment.CacheMeshes(ref meshes, ref pivots, ref origSubMeshIdsRF, this); // Stop if (meshes == null) { return; } // Create fragments if (fragmentMode == 1) { if (rootChildList[rootChildList.Count - 1] != null) { fragmentsLast = CreateFragments(rootChildList[rootChildList.Count - 1].gameObject); } else { fragmentMode = 0; } } if (fragmentMode == 0) { fragmentsLast = CreateFragments(); } // Vertex limitation if (advanced.vertexLimitation == true) { for (int i = fragmentsLast.Count - 1; i >= 0; i--) { MeshFilter mf = fragmentsLast[i].GetComponent <MeshFilter>(); if (mf.sharedMesh.vertexCount > advanced.vertexAmount) { RayfireShatter shat = fragmentsLast[i].AddComponent <RayfireShatter>(); shat.voronoi.amount = 4; shat.Fragment(); Debug.Log(shat.name); if (shat.fragmentsLast.Count > 0) { fragmentsLast.AddRange(shat.fragmentsLast); DestroyImmediate(shat.gameObject); fragmentsLast.RemoveAt(i); } } } } // Collect to all fragments fragmentsAll.AddRange(fragmentsLast); // Reset original object back if it was scaled transForm.localScale = originalScale; }