public FrameManager(IRendererOutputSettings outputSettings, IRendererQualitySettings qualitySettings, RayEngineScene scene, RenderingMode mode = RenderingMode.StillFrame ) { this.output = (OutputSettingsInfo)outputSettings; this.quality = (QualitySettingsInfo)qualitySettings; this.renderingComplete = false; this.samplesPerFrame = quality.SamplesPerPixel * quality.SuperSamplingSize; this.RenderJob = new RendererJobInfo(output, quality) { JobFramesCount = 1, FramesPerSecond = 1, NameTemplate = "frame_{0}.png", OutputDirectory = @"G:\RenderOutput\" }; this.Mode = mode; this.startTime = DateTime.UtcNow; this.renderingTime = new TimeSpan(0, 5, 0); this.endless = this.Mode == RenderingMode.StillFrame; this.maxFrames = this.RenderJob.JobFramesCount * this.RenderJob.FramesPerSecond; this.animationManager = new AnimationManager(scene, this.TotalFramesToRender); }
public EngineSampler(int width, int height, QualitySettingsInfo qs, int threads) { }
public RendererJobInfo(OutputSettingsInfo os = null, QualitySettingsInfo qs = null) { this.Id = Guid.NewGuid(); this.OutputSettings = os??new OutputSettingsInfo(); this.QualitySettings = qs??new QualitySettingsInfo(); }