예제 #1
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public R2SnaDsbDecoderViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <GameMode>(GameMode.Rayman2PC, new GameMode[]
     {
         GameMode.Rayman2PC
     });
 }
예제 #2
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public R2ConfigConverterUtilityViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <Platform>(Platform.PC, new Platform[]
     {
         Platform.PC
     });
 }
예제 #3
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public TTSnaDsbDecoderViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <GameMode>(GameMode.TonicTroublePC, new GameMode[]
     {
         GameMode.TonicTroublePC
     });
 }
예제 #4
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public R3SaveDecoderViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <Platform>(Platform.PC, new Platform[]
     {
         Platform.PC
     });
 }
예제 #5
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public R2SnaDsbDecoderViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <OpenSpaceGameMode>(OpenSpaceGameMode.Rayman2PC, new OpenSpaceGameMode[]
     {
         OpenSpaceGameMode.Rayman2PC
     });
 }
예제 #6
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public R12SaveDecoderViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <GameMode>(GameMode.Rayman1PC, new GameMode[]
     {
         GameMode.Rayman1PC,
         GameMode.Rayman2PC,
     });
 }
 /// <summary>
 /// Default constructor
 /// </summary>
 public R1ConfigConverterUtilityViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <GameMode>(GameMode.Rayman1PC, new[]
     {
         GameMode.Rayman1PC,
         GameMode.RayKitPC,
     });
 }
예제 #8
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public RMSaveConverterUtilityViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <GameMode>(GameMode.RaymanMPC, new GameMode[]
     {
         GameMode.RaymanMPC,
         GameMode.RaymanArenaPC,
     });
 }
예제 #9
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public R1LngDecoderViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <Rayman1Versions>(Rayman1Versions.Ray_1_21, new Rayman1Versions[]
     {
         Rayman1Versions.Ray_1_00,
         Rayman1Versions.Ray_1_10,
         Rayman1Versions.Ray_1_12,
         Rayman1Versions.Ray_Japan,
         Rayman1Versions.Ray_1_21,
     });
 }
 /// <summary>
 /// Default constructor
 /// </summary>
 public LOCConverterUtilityViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <UbiArtGameMode>(UbiArtGameMode.RaymanOriginsPC, new[]
     {
         UbiArtGameMode.RaymanOriginsPC,
         UbiArtGameMode.RaymanFiestaRunPC,
         UbiArtGameMode.RaymanFiestaRunAndroid,
         UbiArtGameMode.RaymanLegendsPC,
         UbiArtGameMode.RaymanAdventuresAndroid,
         UbiArtGameMode.RaymanMiniMac,
         UbiArtGameMode.ValiantHeartsAndroid,
     });
 }
        /// <summary>
        /// Default constructor
        /// </summary>
        public GeneralSyncTextureInfoUtilityViewModel()
        {
            // Create commands
            CorrectTextureInfoCommand = new AsyncRelayCommand(SyncTextureInfoAsync);

            // Set up selection
            GameModeSelection = new EnumSelectionViewModel <OpenSpaceGameMode>(OpenSpaceGameMode.Rayman2PC, new OpenSpaceGameMode[]
            {
                OpenSpaceGameMode.Rayman2PC,
                OpenSpaceGameMode.RaymanMPC,
                OpenSpaceGameMode.RaymanArenaPC,
                OpenSpaceGameMode.Rayman3PC,
            });
        }
 /// <summary>
 /// Default constructor
 /// </summary>
 public CNTArchiveExplorerUtilityViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <GameMode>(GameMode.Rayman2PC, new GameMode[]
     {
         GameMode.Rayman2PC,
         GameMode.Rayman2PCDemo1,
         GameMode.Rayman2PCDemo2,
         GameMode.RaymanMPC,
         GameMode.RaymanArenaPC,
         GameMode.Rayman3PC,
         GameMode.TonicTroublePC,
         GameMode.TonicTroubleSEPC,
         GameMode.DonaldDuckPC,
         GameMode.PlaymobilHypePC,
     });
 }
        /// <summary>
        /// Default constructor
        /// </summary>
        public GeneralSyncTextureInfoUtilityViewModel()
        {
            // Create commands
            CorrectTextureInfoCommand = new AsyncRelayCommand(SyncTextureInfoAsync);

            // Set up selection
            GameModeSelection = new EnumSelectionViewModel <GameMode>(GameMode.Rayman2PC, new GameMode[]
            {
                GameMode.Rayman2PC,
                GameMode.RaymanMPC,
                GameMode.RaymanArenaPC,
                GameMode.Rayman3PC,
                GameMode.TonicTroublePC,
                GameMode.TonicTroubleSEPC,
            });
        }
예제 #14
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public GFConverterUtilityViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <GameMode>(GameMode.Rayman2PC, new GameMode[]
     {
         GameMode.Rayman2PC,
         GameMode.Rayman2IOS,
         GameMode.Rayman2PCDemo1,
         GameMode.Rayman2PCDemo2,
         GameMode.RaymanMPC,
         GameMode.RaymanArenaPC,
         GameMode.Rayman3PC,
         GameMode.TonicTroublePC,
         GameMode.TonicTroubleSEPC,
         GameMode.DonaldDuckPC,
         GameMode.PlaymobilHypePC,
         GameMode.PlaymobilLauraPC,
         GameMode.PlaymobilAlexPC,
         GameMode.DinosaurPC,
         GameMode.LargoWinchPC
     });
 }
예제 #15
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public IPKArchiveExplorerUtilityViewModel()
 {
     GameModeSelection = new EnumSelectionViewModel <UbiArtGameMode>(UbiArtGameMode.RaymanOriginsPC, new UbiArtGameMode[]
     {
         UbiArtGameMode.RaymanOriginsPC,
         UbiArtGameMode.RaymanOriginsPS3,
         UbiArtGameMode.RaymanOriginsWii,
         UbiArtGameMode.RaymanOriginsPSVita,
         UbiArtGameMode.RaymanLegendsPC,
         UbiArtGameMode.RaymanLegendsWiiU,
         UbiArtGameMode.RaymanLegendsPSVita,
         UbiArtGameMode.RaymanLegendsPS4,
         UbiArtGameMode.RaymanLegendsSwitch,
         UbiArtGameMode.RaymanAdventuresAndroid,
         UbiArtGameMode.RaymanAdventuresiOS,
         UbiArtGameMode.RaymanMiniMac,
         UbiArtGameMode.JustDance2017WiiU,
         UbiArtGameMode.ChildOfLightPC,
         UbiArtGameMode.ChildOfLightPSVita,
         UbiArtGameMode.ValiantHeartsAndroid,
         UbiArtGameMode.GravityFalls3DS,
     });
 }