예제 #1
0
        public void Add4pT10(SpellModifiers modifiers)
        {
            if (Stats.Warlock4T10 == 0)
            {
                return;
            }

            Spell trigger = null;

            if (CastSpells.ContainsKey("Immolate"))
            {
                trigger = CastSpells["Immolate"];
            }
            else if (CastSpells.ContainsKey("Unstable Affliction"))
            {
                trigger = CastSpells["Unstable Affliction"];
            }
            if (trigger != null)
            {
                float numTicks
                    = HitChance * trigger.GetNumCasts() * trigger.NumTicks;
                float uprate
                    = Spell.CalcUprate(
                          .15f, 10f, Options.Duration / numTicks);
                modifiers.AddMultiplicativeMultiplier(.1f * uprate);
            }
        }
예제 #2
0
        private float CalcAddedCritBuff()
        {
            // If the 5% crit debuff is not already being maintained by
            // somebody else (i.e. it's not selected in the buffs tab), we
            // may supply it via Improved Shadow Bolt.
            if (Talents.ShadowAndFlame == 0 || StatUtils.GetActiveBuff(Character.ActiveBuffs, "Spell Critical Strike Taken", s => s.SpellCritOnTarget) > 0)
            {
                return(0f);
            }

            float casts = 0f;

            if (CastSpells.ContainsKey("Shadow Bolt"))
            {
                casts += CastSpells["Shadow Bolt"].GetNumCasts();
            }
            if (CastSpells.ContainsKey("Shadow Bolt (Instant)"))
            {
                casts += CastSpells["Shadow Bolt (Instant)"].GetNumCasts();
            }
            if (casts == 0)
            {
                return(0f);
            }

            float uprate = Spell.CalcUprate(
                Talents.ShadowAndFlame * .33f,  // proc rate
                30f,                            // duration
                BossOpts.BerserkTimer / casts); // trigger period
            float benefit = .05f - Stats.SpellCritOnTarget;

            return(benefit * uprate);
        }
예제 #3
0
        public override Stats GetCharacterStats(Character character, Item additionalItem)
        {
            WarlockTalents            talents  = character.WarlockTalents;
            CalculationOptionsWarlock calcOpts = character.CalculationOptions as CalculationOptionsWarlock;
            BossOptions bossOpts = character.BossOptions;
            Stats       stats    = BaseStats.GetBaseStats(character);

            AccumulateItemStats(stats, character, additionalItem);
            AccumulateBuffsStats(stats, character.ActiveBuffs);
            AccumulateSetBonusStats(stats, character.SetBonusCount);
            ApplyPetsRaidBuff(stats, calcOpts.Pet, talents, character.ActiveBuffs, calcOpts);

            float[] demonicEmbraceValues = { 0f, .04f, .07f, .1f };
            Stats   statsTalents         = new Stats {
                BonusStaminaMultiplier = demonicEmbraceValues[talents.DemonicEmbrace] //Demonic Embrace
            };

            if (talents.Eradication > 0)
            {
                float[] eradicationValues = { 0f, .06f, .12f, .20f };
                statsTalents.AddSpecialEffect(
                    new SpecialEffect(
                        Trigger.CorruptionTick,
                        new Stats()
                {
                    SpellHaste = eradicationValues[talents.Eradication]
                },
                        10f,    //duration
                        0f,     //cooldown
                        .06f)); //chance
            }

            stats.Accumulate(statsTalents);
            stats.ManaRestoreFromMaxManaPerSecond
                = Math.Max(
                      stats.ManaRestoreFromMaxManaPerSecond,
                      .001f * Spell.CalcUprate(talents.SoulLeech > 0 ? 1f : 0f, 15f, bossOpts.BerserkTimer * 1.1f));
            return(stats);
        }
예제 #4
0
        /// <summary>Gets the total Stats of the Character</summary>
        /// <param name="character">
        /// The Character to get the total Stats of
        /// </param>
        /// <param name="additionalItem">
        /// An additional item to grant the Character the stats of (as if it
        /// were worn)
        /// </param>
        /// <returns>The total stats for the Character</returns>
        public override Stats GetCharacterStats(
            Character character, Item additionalItem)
        {
            WarlockTalents            talents = character.WarlockTalents;
            CalculationOptionsWarlock options
                = character.CalculationOptions as CalculationOptionsWarlock;
            Stats stats = BaseStats.GetBaseStats(character);

            // Items
            AccumulateItemStats(stats, character, additionalItem);

            // Buffs
            AccumulateBuffsStats(stats, character.ActiveBuffs);
            if (options.Imbue.Equals("Grand Spellstone"))
            {
                stats.HasteRating += 60f * (1f + talents.MasterConjuror * 1.5f);
            }
            else
            {
                Debug.Assert(options.Imbue.Equals("Grand Firestone"));
                stats.CritRating += 49f * (1f + talents.MasterConjuror * 1.5f);
            }
            ApplyPetsRaidBuff(
                stats, options.Pet, talents, character.ActiveBuffs);
            float aegis = 1f + talents.DemonicAegis * 0.10f;

            stats.SpellPower += 180f * aegis;                     // fel armor
            stats.SpellDamageFromSpiritPercentage += .3f * aegis; // fel armor

            // Talents
            float[] talentValues = { 0f, .04f, .07f, .1f };
            Stats   statsTalents = new Stats {
                //Demonic Embrace: increases your stamina by 4/7/10%
                BonusStaminaMultiplier = talentValues[talents.DemonicEmbrace],

                //Fel Vitality: increases your maximum Health & Mana by 1/2/3%
                BonusHealthMultiplier = talents.FelVitality * 0.01f,
                BonusManaMultiplier   = talents.FelVitality * 0.01f,

                //Suppression: increases your chance to hit with spells by
                //1/2/3%
                SpellHit = (talents.Suppression * 0.01f),

                //Demonic Tactics: increases your spell crit chance by
                //2/4/6/8/10%
                //Backlash: increases your spell crit chance by 1/2/3%
                BonusCritChance
                    = talents.DemonicTactics * 0.02f + talents.Backlash * 0.01f
            };

            if (talents.Eradication > 0)
            {
                talentValues = new float[] { 0f, .06f, .12f, .20f };
                statsTalents.AddSpecialEffect(
                    new SpecialEffect(
                        Trigger.CorruptionTick,
                        new Stats()
                {
                    SpellHaste = talentValues[talents.Eradication]
                },
                        6f,
                        0f,
                        .06f));
            }
            stats.Accumulate(statsTalents);
            stats.ManaRestoreFromMaxManaPerSecond
                = Math.Max(
                      stats.ManaRestoreFromMaxManaPerSecond,
                      .002f
                      * Spell.CalcUprate(
                          talents.ImprovedSoulLeech * .5f,
                          15f,
                          options.Duration * 1.1f));

            return(stats);
        }