예제 #1
0
파일: Skill.cs 프로젝트: rakot/rawr
        public GuardianOfTheAncientKings(Character character, StatsRetri stats) : base("Guardian of the ancient Kings", character, new StatsRetri(), AbilityType.Melee, DamageType.Physical, false)
        {
            CT        = new BasePhysicalWhiteCombatTable(character.BossOptions, _stats, Attacktype.MeleeMH);
            TickCount = PaladinConstants.GOAK_ATTACKS_PER_CAST;
            AbilityDamageMulitplier.Remove(Multiplier.Others); //Remove Two handed Spec
            AbilityDamage = 7000f;

            //Final Cast
            AddTrigger(new GuardianOfTheAncientKingsFinal(character, stats));
        }
예제 #2
0
파일: Skill.cs 프로젝트: rakot/rawr
 public White(Character character, StatsRetri stats) : base("Autoattack", character, stats, AbilityType.Melee, DamageType.Physical, false)
 {
     CT            = new BasePhysicalWhiteCombatTable(Character.BossOptions, _stats, Attacktype.MeleeMH);
     AbilityDamage = AbilityHelper.WeaponDamage(_character, _stats.AttackPower);
 }