public GuardianOfTheAncientKings(Character character, StatsRetri stats) : base("Guardian of the ancient Kings", character, new StatsRetri(), AbilityType.Melee, DamageType.Physical, false) { CT = new BasePhysicalWhiteCombatTable(character.BossOptions, _stats, Attacktype.MeleeMH); TickCount = PaladinConstants.GOAK_ATTACKS_PER_CAST; AbilityDamageMulitplier.Remove(Multiplier.Others); //Remove Two handed Spec AbilityDamage = 7000f; //Final Cast AddTrigger(new GuardianOfTheAncientKingsFinal(character, stats)); }
public White(Character character, StatsRetri stats) : base("Autoattack", character, stats, AbilityType.Melee, DamageType.Physical, false) { CT = new BasePhysicalWhiteCombatTable(Character.BossOptions, _stats, Attacktype.MeleeMH); AbilityDamage = AbilityHelper.WeaponDamage(_character, _stats.AttackPower); }