public Rotation(Character character, Stats stats) { Character = character; #if (RAWR3) FightLength = BossOpts.BerserkTimer * 60f; #else FightLength = CalcOpts.Length * 60f; #endif Stats = stats; fol = new FlashOfLight(this); hl = new HolyLight(this); hs = new HolyShock(this); ss = new SacredShield(this); jotp = new JudgementsOfThePure(this, CalcOpts.Judgement); bol = new BeaconOfLight(this); }
public Rotation(Character character, Stats stats) { Character = character; FightLength = BossOpts.BerserkTimer; ActiveTime = FightLength * CalcOpts.Activity; Stats = stats; fol = new FlashOfLight(this); hl = new HolyLight(this); dl = new DivineLight(this); wog = new WordofGlory(this); lod = new LightofDawn(this); hr = new HolyRadiance(this); hs = new HolyShock(this); jotp = new JudgementsOfThePure(this, CalcOpts.JudgementCasts); bol = new BeaconOfLight(this); loh = new LayonHands(this); ej = new EnlightenedJudgements(this); poti = new ProtectoroftheInnocent(this); cleanse = new Cleanse(this); }