private void rbUnholy_CheckedChanged(object sender, EventArgs e) { if (rbUnholy.Checked) { unLockTxt(); rotation.setRotation(Rotation.Type.Unholy); loadCurRotation(); } updateLabels(); }
public UnholyCycle(Character c, CombatTable t, Stats s, CalculationOptionsDPSDK opts, AbilityHandler a) { BP = 0; FF = 0; currentTime = 0; GCDTime = 0; occurence = new Rotation(); //occurence.presence = calcOpts.rotation.presence; occurence.setRotation(Rotation.Type.Custom); occurence.NumDisease = 0f; occurence.DiseaseUptime = 100f; occurence.DeathCoil = 0f; occurence.IcyTouch = 0f; occurence.PlagueStrike = 0f; occurence.ScourgeStrike = 0f; occurence.ManagedRP = false; occurence.FrostStrike = 0f; occurence.HowlingBlast = 0f; occurence.Obliterate = 0f; occurence.BloodStrike = 0f; occurence.HeartStrike = 0f; occurence.DancingRuneWeapon = 0f; occurence.Horn = 0f; occurence.GargoyleDuration = 30f; occurence.DeathStrike = 0f; occurence.GhoulFrenzy = 0f; occurence.Pestilence = 0f; occurence.CurRotationDuration = 60f; RP = 0; FrostRune1 = 0; FrostRune2 = 0; UnholyRune1 = 0; UnholyRune2 = 0; BloodRune1 = 0; BloodRune2 = 0; DeathRune1 = 100 * 60 * 1000 + 1; DeathRune2 = 100 * 60 * 1000 + 1; horn = 0; abilities = a; character = c; combatTable = t; stats = s; talents = c.DeathKnightTalents; calcOpts = opts; if (opts.CurrentPresence == CalculationOptionsDPSDK.Presence.Unholy) { meleeGCD = 1000; spellGCD = 1000; RuneCD = (int)(10000 * (1 - talents.ImprovedUnholyPresence * .05)); } else { meleeGCD = 1500; spellGCD = (int)(1500 / ((1 + (StatConversion.GetHasteFromRating(stats.HasteRating, CharacterClass.DeathKnight))) * (1d + stats.SpellHaste))); if (spellGCD < 1000) { spellGCD = 1000; } RuneCD = 10000; } PhysicalGCDMultiplier = (1 / (1 - (combatTable.dodgedSpecial + combatTable.missedSpecial))); SpellGCDMultiplier = (1 / (1 - (combatTable.spellResist))); MHFrequency = (int)(combatTable.MH.hastedSpeed * 1000); }