예제 #1
0
        public MissilesWeapon()
        {
            inCylinderRadius = 0.1f;
            inCylinderHeight = 1.0f;
            inCylinder       = new CylinderModel(inCylinderRadius, inCylinderHeight);
            inCylinder.SetColor(0.4f, 0.5f, 0.6f);

            outCylinderRadius = 0.15f;
            outCylinderHeight = 0.3f;
            outCylinder       = new CylinderModel(outCylinderRadius, outCylinderHeight);
            outCylinder.SetColor(0.0f, 0.7f, 0.6f);

            middleBox = new CubeModel();
            middleBox.SetColor(0.1f, 0.3f, 0.3f);

            frame = new CubeModel();
            frame.SetColor(0.1f, 1.0f, 0.0f);
            SetHeight(0.75f);

            material = new Material(Material.MaterialType.SHINY_STEEL);
            inCylinder.AssignMaterial(material);
            outCylinder.AssignMaterial(material);
            middleBox.AssignMaterial(material);
            frame.AssignMaterial(material);

            model = new OBJModel(Game.resourcePath + "/Missile/Missile.obj");
        }
예제 #2
0
        public HeavyRubblePile()
        {
            PosX = PosY = 0;

            cube = new CubeModel();
            cube.SetColor(0.64f, 0.64f, 0.67f);

            hemiM = new HemisphereModel(1.0f);
            hemiM.LatitudinalSlices = 10;
            hemiM.LongitudinalSlices = 10;
            cube.SetColor(0.64f, 0.64f, 0.67f);

            material = new Material(Material.MaterialType.ROCK_DIFFUSE);
            cube.AssignMaterial(material);
            hemiM.AssignMaterial(material);
        }
예제 #3
0
        public MissilesWeapon()
        {
            inCylinderRadius = 0.1f;
            inCylinderHeight = 1.0f;
            inCylinder = new CylinderModel(inCylinderRadius, inCylinderHeight);
            inCylinder.SetColor(0.4f, 0.5f, 0.6f);

            outCylinderRadius = 0.15f;
            outCylinderHeight = 0.3f;
            outCylinder = new CylinderModel(outCylinderRadius, outCylinderHeight);
            outCylinder.SetColor(0.0f, 0.7f, 0.6f);

            middleBox = new CubeModel();
            middleBox.SetColor(0.1f, 0.3f, 0.3f);

            frame = new CubeModel();
            frame.SetColor(0.1f, 1.0f, 0.0f);
            SetHeight(0.75f);

            material = new Material(Material.MaterialType.SHINY_STEEL);
            inCylinder.AssignMaterial(material);
            outCylinder.AssignMaterial(material);
            middleBox.AssignMaterial(material);
            frame.AssignMaterial(material);

            model = new OBJModel(Game.resourcePath + "/Missile/Missile.obj");
        }
예제 #4
0
        public HeavyRubblePile()
        {
            PosX = PosY = 0;

            cube = new CubeModel();
            cube.SetColor(0.64f, 0.64f, 0.67f);

            hemiM = new HemisphereModel(1.0f);
            hemiM.LatitudinalSlices  = 10;
            hemiM.LongitudinalSlices = 10;
            cube.SetColor(0.64f, 0.64f, 0.67f);

            material = new Material(Material.MaterialType.ROCK_DIFFUSE);
            cube.AssignMaterial(material);
            hemiM.AssignMaterial(material);
        }
예제 #5
0
 static TeamNumber()
 {
     mcComponent = new CubeModel();
     mcComponent.SetColor(1.0f, 1.0f, 1.0f);
 }
예제 #6
0
 static TeamNumber()
 {
     mcComponent = new CubeModel();
     mcComponent.SetColor(1.0f, 1.0f, 1.0f);
 }