private static void WarmupDB() { IBencher dbWarmer = new DataTableBencher() { CommandText = SqlSelectCommandText, ConnectionStringToUse = ConnectionString }; Console.WriteLine("\nWarming up DB, DB client code and CLR"); Console.WriteLine("===================================================================="); OriginalController.DisplayBencherInfo(dbWarmer); for (int i = 0; i < LoopAmount; i++) { var result = dbWarmer.PerformSetBenchmark(); OriginalController.ReportSetResult(result); } }
private static void RunBencher(IBencher bencher) { bencher.ResetResults(); Console.WriteLine("First one warm-up run of each bench type to initialize constructs. Results will not be collected."); var result = bencher.PerformSetBenchmark(discardResults: true); OriginalController.ReportSetResult(result); if (bencher.SupportsEagerLoading) { result = bencher.PerformEagerLoadBenchmark(discardResults: true); OriginalController.ReportEagerLoadResult(result); if (PerformAsyncBenchmarks && bencher.SupportsAsync) { result = bencher.PerformAsyncEagerLoadBenchmark(discardResults: true); OriginalController.ReportEagerLoadResult(result); } } if (PerformIndividualBenchMarks) { result = bencher.PerformIndividualBenchMark(KeysForIndividualFetches, discardResults: true); OriginalController.ReportIndividualResult(result); } Console.WriteLine("\nStarting bench runs..."); if (PerformSetBenchmarks) { // set benches Console.WriteLine("Set fetches"); Console.WriteLine("-------------------------"); for (int i = 0; i < LoopAmount; i++) { result = bencher.PerformSetBenchmark(); OriginalController.ReportSetResult(result); // avoid having the GC collect in the middle of a run. OriginalController.ForceGCCollect(); } } if (PerformIndividualBenchMarks) { // individual benches Console.WriteLine("\nSingle element fetches"); Console.WriteLine("-------------------------"); for (int i = 0; i < LoopAmount; i++) { result = bencher.PerformIndividualBenchMark(KeysForIndividualFetches); OriginalController.ReportIndividualResult(result); // avoid having the GC collect in the middle of a run. OriginalController.ForceGCCollect(); if (ApplyAntiFloodForVMUsage) { // sleep is to avoid hammering the network layer on the target server. If the target server is a VM, it might stall once or twice // during benching, which is not what we want at it can skew the results a lot. In a very short time, a lot of queries are executed // on the target server (LoopAmount * IndividualKeysAmount), which will hurt performance on VMs with very fast frameworks in some // cases in some runs (so more than 2 runs are slow). #pragma warning disable CS0162 Thread.Sleep(400); #pragma warning restore CS0162 } } } if (PerformEagerLoadBenchmarks && bencher.SupportsEagerLoading) { // eager load benches Console.WriteLine("\nEager Load fetches"); Console.WriteLine("-------------------------"); for (int i = 0; i < LoopAmount; i++) { result = bencher.PerformEagerLoadBenchmark(); OriginalController.ReportEagerLoadResult(result); // avoid having the GC collect in the middle of a run. OriginalController.ForceGCCollect(); } } if (PerformAsyncBenchmarks && bencher.SupportsEagerLoading && bencher.SupportsAsync) { // eager load benches Console.WriteLine("\nAsync eager Load fetches"); Console.WriteLine("-------------------------"); for (int i = 0; i < LoopAmount; i++) { result = bencher.PerformAsyncEagerLoadBenchmark(discardResults: false); OriginalController.ReportEagerLoadResult(result); // avoid having the GC collect in the middle of a run. OriginalController.ForceGCCollect(); } } }