void JoinEntry_Selected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new InsertIPAddressNetworkGameScreen("Ip Address"), e.PlayerIndex); }
void exitGameMenuEntry_Selected(object sender, PlayerIndexEventArgs e) { Game.Exit(); }
void CreateEntry_Selected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new SelectBlackWhiteNetworkGameMenuScreen(), e.PlayerIndex); }
/// <summary> /// Helper overload makes it easy to use OnCancel as a MenuEntry event handler. /// </summary> protected void OnExit(object sender, PlayerIndexEventArgs e) { OnExit(e.PlayerIndex); }