예제 #1
0
        /// <summary>
        /// The function which is used to proceed an incoming packet to the active TCPConnection
        /// </summary>
        /// <param name="con">The connection which received the packet</param>
        /// <param name="buf">byte[] array containing the raw content of the received packet</param>
        /// <param name="start">Start of the content in buf, usually 0</param>
        /// <param name="size">Size of the packet (minus start)</param>
        /// <returns>PacketIn -> Converted raw package to MemoryStream based PacketIn</returns>
        public PacketIn ProcessPacket(TCPConnection con, byte[] buf, int start, int size)
        {
            PacketIn packet = new PacketIn( buf, start, size );

            switch ( packet.ID ) {

                case 0: // ResultMsg
                    var res = new AUTH_PACKETS.RESULT( packet.ReadUInt16(), packet.ReadUInt16(), packet.ReadInt32() );
                    if ( res.nRequestPacket == 2005 ) {
                        if ( res.nResult == 0 ) {
                            con.SendTCP( CreateReportPacket() );
                            con.SendTCP( CreateCharacterListPacket() );
                        }
                        else {
                            con.Disconnect();
                            XLog.Log( "Can't connect to game server. Result: {0} - disconnecting...", res.nResult );
                        }
                    }
                    break;
                case 2004: // CharacterList
                    m_iGameCharacterList = new GAME_PACKETS.CharacterList( packet );
                    XLog.Log( "Character selection. Please use /use ID to select a character." );
                    for ( int i = 0; i < m_iGameCharacterList.nCount; i++ ) {
                        XLog.Log( "-> Character {0}: {1}", i + 1, m_iGameCharacterList.nList[i].szName );
                    }
                    break;
                case 21: // ChatLocal
                    var tmp = packet.ReadInt32();
                    string szSource = m_dHandles.ContainsKey( tmp ) ? m_dHandles[tmp] : "INVALID-HANDLE:" + tmp;
                    int nLen = packet.ReadByte();
                    int nType = packet.ReadByte();
                    XLog.AddMessage( szSource, packet.ReadString( nLen ), nType );
                    break;
                case 22: // ChatMsg
                    var pMessage = new GAME_PACKETS.ChatMessage( packet );
                    XLog.AddMessage( pMessage.szName, pMessage.szMessage, pMessage.nType );
                    break;
                case 3: // Enter: Handle -> Name, small hack so we don't have to read the full packet (which is f*****g large)
                    if ( packet.ReadByte() == 0 ) {
                        int key = packet.ReadInt32();
                        if ( m_dHandles.ContainsKey( key ) ) {
                            m_dHandles.Remove( key );
                        }
                        packet.Seek( 77, System.IO.SeekOrigin.Current );
                        string value = packet.ReadString( 19 );
                        m_dHandles.Add( key, value );
                    }
                    break;
                case 507: // Property: Own Name -> Handle
                    if ( m_dHandles.ContainsKey( 0 ) && m_tPingThread == null) {
                        var szName = m_dHandles[0];
                        m_dHandles.Remove( 0 );
                        m_dHandles.Add( packet.ReadInt32(), szName );
                        m_tPingThread = new System.Threading.Thread( new System.Threading.ThreadStart( SendPingPacket ) );
                        m_tPingThread.IsBackground = true;
                        m_tPingThread.Start();
                    }
                    break;
                default:
                    break;
            }
            return packet;
        }
예제 #2
0
        /// <summary>
        /// The function which is used to proceed an incoming packet to the active TCPConnection
        /// </summary>
        /// <param name="con">The connection which received the packet</param>
        /// <param name="buf">byte[] array containing the raw content of the received packet</param>
        /// <param name="start">Start of the content in buf, usually 0</param>
        /// <param name="size">Size of the packet (minus start)</param>
        /// <returns>PacketIn -> Converted raw package to MemoryStream based PacketIn</returns>
        public PacketIn ProcessPacket(TCPConnection con, byte[] buf, int start, int size)
        {
            PacketIn packet = new PacketIn(buf, start, size);

            switch (packet.ID)
            {
            case 0:     // ResultMsg
                var res = new AUTH_PACKETS.RESULT(packet.ReadUInt16(), packet.ReadUInt16(), packet.ReadInt32());
                if (res.nRequestPacket == 2005)
                {
                    if (res.nResult == 0)
                    {
                        con.SendTCP(CreateReportPacket());
                        con.SendTCP(CreateCharacterListPacket());
                    }
                    else
                    {
                        con.Disconnect();
                        XLog.Log("Can't connect to game server. Result: {0} - disconnecting...", res.nResult);
                    }
                }
                break;

            case 2004:     // CharacterList
                m_iGameCharacterList = new GAME_PACKETS.CharacterList(packet);
                XLog.Log("Character selection. Please use /use ID to select a character.");
                for (int i = 0; i < m_iGameCharacterList.nCount; i++)
                {
                    XLog.Log("-> Character {0}: {1}", i + 1, m_iGameCharacterList.nList[i].szName);
                }
                break;

            case 21:     // ChatLocal
                var    tmp      = packet.ReadInt32();
                string szSource = m_dHandles.ContainsKey(tmp) ? m_dHandles[tmp] : "INVALID-HANDLE:" + tmp;
                int    nLen     = packet.ReadByte();
                int    nType    = packet.ReadByte();
                XLog.AddMessage(szSource, packet.ReadString(nLen), nType);
                break;

            case 22:     // ChatMsg
                var pMessage = new GAME_PACKETS.ChatMessage(packet);
                XLog.AddMessage(pMessage.szName, pMessage.szMessage, pMessage.nType);
                break;

            case 3:     // Enter: Handle -> Name, small hack so we don't have to read the full packet (which is f*****g large)
                if (packet.ReadByte() == 0)
                {
                    int key = packet.ReadInt32();
                    if (m_dHandles.ContainsKey(key))
                    {
                        m_dHandles.Remove(key);
                    }
                    packet.Seek(77, System.IO.SeekOrigin.Current);
                    string value = packet.ReadString(19);
                    m_dHandles.Add(key, value);
                }
                break;

            case 507:     // Property: Own Name -> Handle
                if (m_dHandles.ContainsKey(0) && m_tPingThread == null)
                {
                    var szName = m_dHandles[0];
                    m_dHandles.Remove(0);
                    m_dHandles.Add(packet.ReadInt32(), szName);
                    m_tPingThread = new System.Threading.Thread(new System.Threading.ThreadStart(SendPingPacket));
                    m_tPingThread.IsBackground = true;
                    m_tPingThread.Start();
                }
                break;

            default:
                break;
            }
            return(packet);
        }