public PacketIn ProcessPacket(TCPConnection con, byte[] buf, int start, int size) { PacketIn packet = new PacketIn(buf, start, size); switch (packet.ID) { case 72: // TS_AC_AES_KEY_IV var pAES = new AUTH_PACKETS.AES_KEY_IV(packet); m_pAES_KEY = m_cRSA.PrivateDecrypt(pAES.nKey, OpenSSL.Crypto.RSA.Padding.PKCS1); GenerateLoginPacket(m_pAES_KEY, con); break; case 10000: // TS_AC_RESULT var pResult = new AUTH_PACKETS.RESULT(packet.ReadUInt16(), packet.ReadUInt16(), packet.ReadInt32()); if (pResult.nLoginFlag == 1) { PacketOut o = new PacketOut(10021); con.SendTCP(o); } else { m_cAuthConnection.Disconnect(); XLog.Log("Login failed. Result: {0} - Disconnecting...", pResult.nResult); } m_szPassword = string.Empty; break; case 10022: // TS_AC_SERVER_LIST m_iAuthServerList = new AUTH_PACKETS.SERVER_LIST(packet); XLog.Log("Server selection. Please use /select ID to connect to one of the listed servers below."); for (int i = 0; i < m_iAuthServerList.count; i++) { XLog.Log(string.Format("-> Server {0}: {1}", i + 1, m_iAuthServerList.list[i].server_name)); } break; case 10024: // TS_AC_SELECT_SERVER con.Disconnect(); var pSelectServer = new AUTH_PACKETS.SELECT_SERVER(packet, ref m_pAES_KEY); Config.ConfigNet conf = new Config.ConfigNet(); conf.Port = m_iAuthServerList.list[m_nSelectedServerIdx].server_port; conf.ListenIp = System.Net.IPAddress.Parse(m_iAuthServerList.list[m_nSelectedServerIdx].server_ip); PacketOut oEncrypt = new PacketOut(2005); oEncrypt.FillString(m_szName, 61); oEncrypt.Write(pSelectServer.encrypted_data, 0, pSelectServer.encrypted_data.Length); oEncrypt.FinalizeLengthAndChecksum(); con.Close(); m_cClientBase.CreateGameServerSession(oEncrypt, conf, m_szName); break; default: break; } return(packet); }
public PacketIn ProcessPacket(TCPConnection con, byte[] buf, int start, int size) { PacketIn packet = new PacketIn( buf, start, size ); switch ( packet.ID ) { case 72: // TS_AC_AES_KEY_IV var pAES = new AUTH_PACKETS.AES_KEY_IV( packet ); m_pAES_KEY = m_cRSA.PrivateDecrypt( pAES.nKey, OpenSSL.Crypto.RSA.Padding.PKCS1 ); GenerateLoginPacket( m_pAES_KEY, con ); break; case 10000: // TS_AC_RESULT var pResult = new AUTH_PACKETS.RESULT( packet.ReadUInt16(), packet.ReadUInt16(), packet.ReadInt32() ); if ( pResult.nLoginFlag == 1 ) { PacketOut o = new PacketOut( 10021 ); con.SendTCP( o ); } else { m_cAuthConnection.Disconnect(); XLog.Log( "Login failed. Result: {0} - Disconnecting...", pResult.nResult ); } m_szPassword = string.Empty; break; case 10022: // TS_AC_SERVER_LIST m_iAuthServerList = new AUTH_PACKETS.SERVER_LIST( packet ); XLog.Log( "Server selection. Please use /select ID to connect to one of the listed servers below." ); for ( int i = 0; i < m_iAuthServerList.count; i++ ) { XLog.Log( string.Format( "-> Server {0}: {1}", i + 1, m_iAuthServerList.list[i].server_name ) ); } break; case 10024: // TS_AC_SELECT_SERVER con.Disconnect(); var pSelectServer = new AUTH_PACKETS.SELECT_SERVER( packet, ref m_pAES_KEY ); Config.ConfigNet conf = new Config.ConfigNet(); conf.Port = m_iAuthServerList.list[m_nSelectedServerIdx].server_port; conf.ListenIp = System.Net.IPAddress.Parse( m_iAuthServerList.list[m_nSelectedServerIdx].server_ip ); PacketOut oEncrypt = new PacketOut( 2005 ); oEncrypt.FillString( m_szName, 61 ); oEncrypt.Write( pSelectServer.encrypted_data, 0, pSelectServer.encrypted_data.Length ); oEncrypt.FinalizeLengthAndChecksum(); con.Close(); m_cClientBase.CreateGameServerSession( oEncrypt, conf, m_szName ); break; default: break; } return packet; }