void SlicerCtrl_DirectionChanged(object sender, ChangedDirectionEventArgs e) { if (e.Direction == Controls.Direction.Vertical) { this.SlicerWidth = 1; this.SlicerHeight = CellsCount; } if (e.Direction == Controls.Direction.Horizontal) { this.SlicerHeight = 1; this.SlicerWidth = CellsCount; } if (e.Direction == Controls.Direction.Both) { this.SlicerWidth = this.SlicerHeight = Math.Floor(Math.Sqrt(CellsCount)); } }
void SlicerCtrl_DirectionChanged(object sender, ChangedDirectionEventArgs e) { if (e.Direction == Controls.Direction.Vertical) { this.SlicerWidth = 1; this.SlicerHeight = CellsCount; } if (e.Direction ==Controls.Direction.Horizontal) { this.SlicerHeight = 1; this.SlicerWidth = CellsCount; } if (e.Direction ==Controls.Direction.Both) { this.SlicerWidth = this.SlicerHeight = Math.Floor(Math.Sqrt(CellsCount)); } }