private void SetWarning() { bool fatal = MiscSetup.CheckSekiroModEngine(out string err); if (!MiscSetup.CheckSFX()) { List <string> maps = Directory.GetFiles(@"dists\Base", "*.msb.dcx").Select(m => Path.GetFileName(m).Replace(".msb.dcx", "")).ToList(); if (!MiscSetup.CombineSFX(maps, ".")) { if (err == null) { err = "Cross-map SFX is missing. For SFX to show up, either download it (it is a separate download),\r\nor extract the entire game with UXM and reopen the randomizer."; } // err = err == null ? sfx : $"{err}\r\n{sfx}"; } } SetError(err, fatal); }
private void MergeMods(string outPath) { Console.WriteLine("Processing extra mod files..."); bool work = false; if (modDir != null) { foreach (string gameFile in MiscSetup.GetGameFiles(modDir, Sekiro)) { string source = FullName($@"{modDir}\{gameFile}"); string target = FullName($@"{outPath}\{gameFile}"); if (writtenFiles.Contains(target)) { continue; } Console.WriteLine($"Copying {source}"); Directory.CreateDirectory(Path.GetDirectoryName(target)); File.Copy(source, target, true); writtenFiles.Add(target); work = true; } } foreach (string gameFile in MiscSetup.GetGameFiles(outPath, Sekiro)) { string target = FullName($@"{outPath}\{gameFile}"); if (writtenFiles.Contains(target)) { continue; } Console.WriteLine($"Found extra file (delete it if you don't want it): {target}"); work = true; } if (!work) { Console.WriteLine("No extra files found"); } }
public void Randomize(RandomizerOptions options, Action <string> notify = null, string outPath = null, bool sekiro = false, Preset preset = null, bool encrypted = true) { // sekiro = false; string distDir = sekiro ? "dists" : "dist"; if (!Directory.Exists(distDir)) { // From Release/Debug dirs distDir = $@"..\..\..\{distDir}"; } if (!Directory.Exists(distDir)) { throw new Exception("Missing data directory"); } if (outPath == null) { outPath = Directory.GetCurrentDirectory(); } Console.WriteLine($"Options and seed: {options}"); Console.WriteLine(); int seed = (int)options.Seed; notify?.Invoke("Loading game data"); string modDir = null; if (options["mergemods"]) { string modPath = sekiro ? "mods" : "mod"; DirectoryInfo modDirInfo = new DirectoryInfo($@"{outPath}\..\{modPath}"); if (!modDirInfo.Exists) { throw new Exception($"Can't merge mods: {modDirInfo.FullName} not found"); } modDir = modDirInfo.FullName; if (new DirectoryInfo(outPath).FullName == modDir) { throw new Exception($"Can't merge mods: already running from 'mods' directory"); } } GameData game = new GameData(distDir, sekiro); game.Load(modDir); // game.SearchParamInt(15200090); return; if (modDir != null) { Console.WriteLine(); } // Prologue if (options["enemy"]) { Console.WriteLine("Ctrl+F 'Boss placements' or 'Miniboss placements' or 'Basic placements' to see enemy placements."); } if (options["item"] || !sekiro) { Console.WriteLine("Ctrl+F 'Hints' to see item placement hints, or Ctrl+F for a specific item name."); } Console.WriteLine(); #if !DEBUG for (int i = 0; i < 50; i++) { Console.WriteLine(); } #endif // Slightly different high-level algorithm for each game. As always, can try to merge more in the future. if (sekiro) { Events events = new Events(@"dists\Base\sekiro-common.emedf.json"); EventConfig eventConfig; using (var reader = File.OpenText("dists/Base/events.txt")) { IDeserializer deserializer = new DeserializerBuilder().Build(); eventConfig = deserializer.Deserialize <EventConfig>(reader); } EnemyLocations locations = null; if (options["enemy"]) { notify?.Invoke("Randomizing enemies"); locations = new EnemyRandomizer(game, events, eventConfig).Run(options, preset); if (!options["enemytoitem"]) { locations = null; } } if (options["item"]) { notify?.Invoke("Randomizing items"); SekiroLocationDataScraper scraper = new SekiroLocationDataScraper(); LocationData data = scraper.FindItems(game); AnnotationData anns = new AnnotationData(game, data); anns.Load(options); anns.AddEnemyLocations(locations); SkillSplitter.Assignment split = null; if (!options["norandom_skills"] && options["splitskills"]) { split = new SkillSplitter(game, data, anns, events).SplitAll(); } Permutation perm = new Permutation(game, data, anns, explain: false); perm.Logic(new Random(seed), options, preset); notify?.Invoke("Editing game files"); PermutationWriter write = new PermutationWriter(game, data, anns, events, eventConfig); write.Write(new Random(seed + 1), perm, options); if (!options["norandom_skills"]) { SkillWriter skills = new SkillWriter(game, data, anns); skills.RandomizeTrees(new Random(seed + 2), perm, split); } if (options["edittext"]) { HintWriter hints = new HintWriter(game, data, anns); hints.Write(options, perm); } } MiscSetup.SekiroCommonPass(game, events, options); notify?.Invoke("Writing game files"); if (!options["dryrun"]) { game.SaveSekiro(outPath); } return; } else { Events events = new Events(@"dist\Base\ds3-common.emedf.json"); LocationDataScraper scraper = new LocationDataScraper(logUnused: false); LocationData data = scraper.FindItems(game); AnnotationData ann = new AnnotationData(game, data); ann.Load(options); ann.AddSpecialItems(); notify?.Invoke("Randomizing"); Random random = new Random(seed); Permutation permutation = new Permutation(game, data, ann, explain: false); permutation.Logic(random, options, null); notify?.Invoke("Editing game files"); random = new Random(seed + 1); PermutationWriter writer = new PermutationWriter(game, data, ann, events, null); writer.Write(random, permutation, options); random = new Random(seed + 2); CharacterWriter characters = new CharacterWriter(game, data); characters.Write(random, options); notify?.Invoke("Writing game files"); if (!options["dryrun"]) { game.SaveDS3(outPath, encrypted); } } }