/// <summary> /// Handles actually adding the image replacement /// If the image doesn't exist, sleep for 0.1 second increments until it does /// </summary> /// <param name="imageBuilder">The image builder</param> /// <param name="xnbPath">The path to the xnb image to replace</param> private void HandleImageReplacement(ImageBuilder imageBuilder, string xnbPath) { if (imageBuilder.ShouldSaveImage()) { while (!File.Exists(imageBuilder.OutputFileFullPath)) { Thread.Sleep(100); } AddReplacement(xnbPath, imageBuilder.SMAPIOutputFilePath); } }
/// <summary>The mod entry point, called after the mod is first loaded</summary> /// <param name="helper">Provides simplified APIs for writing mods</param> public override void Entry(IModHelper helper) { ImageBuilder.CleanUpReplacementFiles(); _helper = helper; Globals.ModRef = this; Globals.Config = Helper.ReadConfig <ModConfig>(); this._modAssetLoader = new AssetLoader(this); this._modAssetEditor = new AssetEditor(this); helper.Content.AssetLoaders.Add(this._modAssetLoader); helper.Content.AssetEditors.Add(this._modAssetEditor); this.PreLoadReplacments(); helper.Events.GameLoop.SaveLoaded += (sender, args) => this.CalculateAllReplacements(); helper.Events.Multiplayer.PeerContextReceived += (sender, args) => FixParsnipSeedBox(); helper.Events.Display.RenderingActiveMenu += (sender, args) => _modAssetLoader.TryReplaceTitleScreen(); helper.Events.Display.MenuChanged += BundleMenuAdjustments.FixRingSelection; helper.Events.Display.RenderingActiveMenu += (sender, args) => BundleMenuAdjustments.FixRingDeposits(); helper.Events.GameLoop.ReturnedToTitle += (sender, args) => _modAssetLoader.ReplaceTitleScreenAfterReturning(); helper.Events.GameLoop.ReturnedToTitle += (sender, args) => ImageBuilder.CleanUpReplacementFiles(); if (Globals.Config.RandomizeMusic) { helper.Events.GameLoop.UpdateTicked += (sender, args) => this.TryReplaceSong(); } if (Globals.Config.RandomizeRain) { helper.Events.GameLoop.DayEnding += _modAssetLoader.ReplaceRain; } if (Globals.Config.RandomizeCrops || Globals.Config.RandomizeFish) { helper.Events.Display.RenderingActiveMenu += (sender, args) => CraftingRecipeAdjustments.HandleCraftingMenus(); } helper.Events.GameLoop.DayStarted += (sender, args) => UseOverriddenSubmarine(); helper.Events.GameLoop.DayEnding += (sender, args) => RestoreSubmarineLocation(); }
/// <summary>The mod entry point, called after the mod is first loaded</summary> /// <param name="helper">Provides simplified APIs for writing mods</param> public override void Entry(IModHelper helper) { ImageBuilder.CleanUpReplacementFiles(); _helper = helper; Globals.ModRef = this; Globals.Config = Helper.ReadConfig <ModConfig>(); this._modAssetLoader = new AssetLoader(this); this._modAssetEditor = new AssetEditor(this); helper.Content.AssetLoaders.Add(this._modAssetLoader); helper.Content.AssetEditors.Add(this._modAssetEditor); this.PreLoadReplacments(); helper.Events.GameLoop.SaveLoaded += (sender, args) => this.CalculateAllReplacements(); helper.Events.Display.RenderingActiveMenu += (sender, args) => _modAssetLoader.TryReplaceTitleScreen(); helper.Events.GameLoop.ReturnedToTitle += (sender, args) => _modAssetLoader.ReplaceTitleScreenAfterReturning(); if (Globals.Config.RandomizeMusic) { helper.Events.GameLoop.UpdateTicked += (sender, args) => this.TryReplaceSong(); } if (Globals.Config.RandomizeRain) { helper.Events.GameLoop.DayEnding += _modAssetLoader.ReplaceRain; } if (Globals.Config.Crops.Randomize) { helper.Events.Multiplayer.PeerContextReceived += (sender, args) => FixParsnipSeedBox(); } if (Globals.Config.Crops.Randomize || Globals.Config.Fish.Randomize) { helper.Events.Display.RenderingActiveMenu += (sender, args) => CraftingRecipeAdjustments.HandleCraftingMenus(); // Fix for the Special Orders causing crashes // Re-instate the object info when the save is first loaded for the session, and when saving so that the // items have the correct names on the items sold summary screen helper.Events.GameLoop.DayEnding += (sender, args) => _modAssetEditor.UndoObjectInformationReplacements(); helper.Events.GameLoop.SaveLoaded += (sender, args) => _modAssetEditor.RedoObjectInformationReplacements(); helper.Events.GameLoop.Saving += (sender, args) => _modAssetEditor.RedoObjectInformationReplacements(); } if (Globals.Config.RandomizeForagables) { helper.Events.GameLoop.GameLaunched += (sender, args) => WildSeedAdjustments.ReplaceGetRandomWildCropForSeason(); } if (Globals.Config.Fish.Randomize) { helper.Events.GameLoop.DayStarted += (sender, args) => OverriddenSubmarine.UseOverriddenSubmarine(); helper.Events.GameLoop.DayEnding += (sender, args) => OverriddenSubmarine.RestoreSubmarineLocation(); } if (Globals.Config.Bundles.Randomize) { helper.Events.Display.MenuChanged += BundleMenuAdjustments.FixRingSelection; helper.Events.Display.RenderingActiveMenu += (sender, args) => BundleMenuAdjustments.FixRingDeposits(); if (Globals.Config.Bundles.ShowDescriptionsInBundleTooltips) { helper.Events.Display.RenderedActiveMenu += (sender, args) => BundleMenuAdjustments.AddDescriptionsToBundleTooltips(); } } }