/********* ** Public methods *********/ /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <param name="helper">Provides simplified APIs for writing mods.</param> /// public override void Entry(IModHelper helper) { //config file read in string[] config = System.IO.File.ReadAllLines("Mods/Randomizer/RandomizerSettings.txt"); configDict = new Dictionary <string, bool>(); foreach (string line in config) { string[] tokens = line.Split('='); if (tokens.Length != 2) { continue; } configDict.Add(tokens[0].Trim().ToLower(), string.Equals(tokens[1].Trim(), "true", StringComparison.OrdinalIgnoreCase)); } this._modAssetLoader = new AssetLoader(this); this._modAssetEditor = new AssetEditor(this); //SaveEvents.AfterCreate += this.OnCreateOrLoad; //SaveEvents.AfterLoad += this.OnCreateOrLoad; helper.Content.AssetLoaders.Add(this._modAssetLoader); helper.Content.AssetEditors.Add(this._modAssetEditor); //Changes made before game loads this.PreLoadReplacments(); // Calculate on creation replacements Helper.Events.GameLoop.SaveCreated += (sender, args) => this.CalculateOneTimeReplacements(); // Calculate all replacements when the save is loaded Helper.Events.GameLoop.SaveLoaded += (sender, args) => this.CalculateAllReplacements(); //PlayerEvents.Warped += (sender, args) => this.PlayerChangedLocations(); Helper.Events.GameLoop.UpdateTicked += (sender, args) => this.CheckSong(); }
/// <summary>The mod entry point, called after the mod is first loaded</summary> /// <param name="helper">Provides simplified APIs for writing mods</param> public override void Entry(IModHelper helper) { ImageBuilder.CleanUpReplacementFiles(); _helper = helper; Globals.ModRef = this; Globals.Config = Helper.ReadConfig <ModConfig>(); this._modAssetLoader = new AssetLoader(this); this._modAssetEditor = new AssetEditor(this); helper.Content.AssetLoaders.Add(this._modAssetLoader); helper.Content.AssetEditors.Add(this._modAssetEditor); this.PreLoadReplacments(); helper.Events.GameLoop.SaveLoaded += (sender, args) => this.CalculateAllReplacements(); helper.Events.Multiplayer.PeerContextReceived += (sender, args) => FixParsnipSeedBox(); helper.Events.Display.RenderingActiveMenu += (sender, args) => _modAssetLoader.TryReplaceTitleScreen(); helper.Events.Display.MenuChanged += BundleMenuAdjustments.FixRingSelection; helper.Events.Display.RenderingActiveMenu += (sender, args) => BundleMenuAdjustments.FixRingDeposits(); helper.Events.GameLoop.ReturnedToTitle += (sender, args) => _modAssetLoader.ReplaceTitleScreenAfterReturning(); helper.Events.GameLoop.ReturnedToTitle += (sender, args) => ImageBuilder.CleanUpReplacementFiles(); if (Globals.Config.RandomizeMusic) { helper.Events.GameLoop.UpdateTicked += (sender, args) => this.TryReplaceSong(); } if (Globals.Config.RandomizeRain) { helper.Events.GameLoop.DayEnding += _modAssetLoader.ReplaceRain; } if (Globals.Config.RandomizeCrops || Globals.Config.RandomizeFish) { helper.Events.Display.RenderingActiveMenu += (sender, args) => CraftingRecipeAdjustments.HandleCraftingMenus(); } helper.Events.GameLoop.DayStarted += (sender, args) => UseOverriddenSubmarine(); helper.Events.GameLoop.DayEnding += (sender, args) => RestoreSubmarineLocation(); }
/// <summary>The mod entry point, called after the mod is first loaded</summary> /// <param name="helper">Provides simplified APIs for writing mods</param> public override void Entry(IModHelper helper) { ImageBuilder.CleanUpReplacementFiles(); _helper = helper; Globals.ModRef = this; Globals.Config = Helper.ReadConfig <ModConfig>(); this._modAssetLoader = new AssetLoader(this); this._modAssetEditor = new AssetEditor(this); helper.Content.AssetLoaders.Add(this._modAssetLoader); helper.Content.AssetEditors.Add(this._modAssetEditor); this.PreLoadReplacments(); helper.Events.GameLoop.SaveLoaded += (sender, args) => this.CalculateAllReplacements(); helper.Events.Display.RenderingActiveMenu += (sender, args) => _modAssetLoader.TryReplaceTitleScreen(); helper.Events.GameLoop.ReturnedToTitle += (sender, args) => _modAssetLoader.ReplaceTitleScreenAfterReturning(); if (Globals.Config.RandomizeMusic) { helper.Events.GameLoop.UpdateTicked += (sender, args) => this.TryReplaceSong(); } if (Globals.Config.RandomizeRain) { helper.Events.GameLoop.DayEnding += _modAssetLoader.ReplaceRain; } if (Globals.Config.Crops.Randomize) { helper.Events.Multiplayer.PeerContextReceived += (sender, args) => FixParsnipSeedBox(); } if (Globals.Config.Crops.Randomize || Globals.Config.Fish.Randomize) { helper.Events.Display.RenderingActiveMenu += (sender, args) => CraftingRecipeAdjustments.HandleCraftingMenus(); // Fix for the Special Orders causing crashes // Re-instate the object info when the save is first loaded for the session, and when saving so that the // items have the correct names on the items sold summary screen helper.Events.GameLoop.DayEnding += (sender, args) => _modAssetEditor.UndoObjectInformationReplacements(); helper.Events.GameLoop.SaveLoaded += (sender, args) => _modAssetEditor.RedoObjectInformationReplacements(); helper.Events.GameLoop.Saving += (sender, args) => _modAssetEditor.RedoObjectInformationReplacements(); } if (Globals.Config.RandomizeForagables) { helper.Events.GameLoop.GameLaunched += (sender, args) => WildSeedAdjustments.ReplaceGetRandomWildCropForSeason(); } if (Globals.Config.Fish.Randomize) { helper.Events.GameLoop.DayStarted += (sender, args) => OverriddenSubmarine.UseOverriddenSubmarine(); helper.Events.GameLoop.DayEnding += (sender, args) => OverriddenSubmarine.RestoreSubmarineLocation(); } if (Globals.Config.Bundles.Randomize) { helper.Events.Display.MenuChanged += BundleMenuAdjustments.FixRingSelection; helper.Events.Display.RenderingActiveMenu += (sender, args) => BundleMenuAdjustments.FixRingDeposits(); if (Globals.Config.Bundles.ShowDescriptionsInBundleTooltips) { helper.Events.Display.RenderedActiveMenu += (sender, args) => BundleMenuAdjustments.AddDescriptionsToBundleTooltips(); } } }