private void Reset_Click(object sender, EventArgs e) { this.map = new ObstructionRenderer(new MapObstructionProperties()).Map; InitializeComponent(map.Size); mapDisplay.Map = map; walker = new RandomWalker(map, this); walker.InitiateRandomWalk(new Vector(map.Size.Width / 2, map.Size.Height / 2)); }
public WalkEnviornment(EnviornmentMap map) { this.map = map; InitializeComponent(map.Size); mapDisplay.Map = map; walker = new RandomWalker(map, this); walker.InitiateRandomWalk(new Vector(map.Size.Width / 2, map.Size.Height / 2)); }