public MapPrinter(MiniMapSetting miniMapSetting, GameMapSetting gameMapSetting) { this.miniMapSetting = miniMapSetting; this.gameMapSetting = gameMapSetting; //bossRoomColor = new Color32(255, 240, 109, 255); entryColor = new Color32(243, 105, 228, 255); safeBlockColor = new Color32(251, 172, 235, 255); }
public GeneraterFactry(MiniMapSetting miniMapSetting, GameMapSetting gameMapSetting, SpwanPointSetting spwanPointSetting, MapGenerateManager manager) { this.manager = manager; mapBuilder = new MapBuilder(spwanPointSetting); mapPrinter = new MapPrinter(miniMapSetting, gameMapSetting); }