public static void UpdateReachableAsync(int sleepTime = 30) { try { Thread.Sleep(sleepTime); // wait to let values update if (Updating) { return; } Updating = true; var argsList = RustLogic ? new List <string> { "reach-check", // TODO maybe we won't pass these explicitly? since it's samefolder shit "--areas", $"\"{Randomizer.BasePath}areas.wotw\"", "--locations", $"\"{Randomizer.BasePath}loc_data.csv\"", "--uber-states", $"\"{Randomizer.BasePath}state_data.csv\"", } : new List <string> { "-jar", $"\"{Randomizer.BasePath}SeedGen.jar\" ", "ReachCheck" }; argsList.AddRange(new List <string> { $"\"{SeedController.SeedFile}\"", $"{InterOp.get_max_health()}", $"{Convert.ToInt32(10*InterOp.get_max_energy())}", $"{UberGet.value(6, 0).Int}", $"{InterOp.get_ore()}", $"{InterOp.get_experience()}", }); if (RustLogic) { argsList.AddRange(TrackedConds.Where(c => c.Met()).Select(t => $"u:{t.Id.GroupID},{t.Id.ID}")); } argsList.AddRange(SaveController.SkillsFound.Select((AbilityType at) => $"s:{(int)at}")); argsList.AddRange(Teleporter.TeleporterStates.Keys.Where(t => new Teleporter(t).Has()).Select(t => $"t:{(int)t}")); if (new QuestEvent(QuestEventType.Water).Has()) { argsList.Add("w:0"); } argsList.AddRange(TrackedShards.Where(sh => new Shard(sh).Has()).Select(t => $"sh:{(int)t}")); var proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = RustLogic ? @"seedgen.exe" : @"java.exe"; proc.StartInfo.Arguments = String.Join(" ", argsList); proc.StartInfo.CreateNoWindow = true; proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.StartInfo.WorkingDirectory = Randomizer.BasePath; proc.Start(); if (!proc.WaitForExit(10000)) { Randomizer.Warn("MapController.waitForProc", "timed out waiting for reach check", false); } Reachable.Clear(); var rawOutput = proc.StandardOutput.ReadToEnd(); if (rawOutput.Trim() != "") { foreach (var rawCond in rawOutput.Split(',')) { try { var frags = rawCond.Split('|'); var cond = new UberStateCondition(int.Parse(frags[0]), frags[1]); if (cond.Loc().Type == LocType.Shop) { if (cond.Met() || hintTypes.Contains(cond.Pickup().Type)) { continue; // bought it or it's a hint. Either way it's known to be non progression, so it does not show on the map } if (ShopSlot.Twillen.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(2, "20000")); } else if (ShopSlot.Opher.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(1, "20000")); } else if (ShopSlot.LupoStore.Any(e => e.State.Equals(cond.Id))) { Reachable.Add(new UberStateCondition(48248, "20000")); } } Reachable.Add(cond); } catch (Exception e) { Randomizer.Error($"GetReachableAsync (post-return) while parsing |{rawCond}|", e); } } } /* * if(Randomizer.Dev) * Randomizer.Log($"Reach check:\nseed_gen_cli.exe {String.Join(" ", argsList)}\n gave output: \n{rawOutput}\n stderr was {proc.StandardError.ReadToEnd()}\nReachable after: {String.Join(" ", Reachable.Select(r => r.ToString()))}", false); */ InterOp.refresh_inlogic_filter(); } catch (Exception e) { Randomizer.Error("GetReachableAsync", e); } Updating = false; }
public static void OnKill(string name, DamageType dt) { name = name.Replace("(Clone)", ""); var et = EnemyFromName(name); if (et == EnemyType.Unknown && Randomizer.Dev) { Randomizer.Log($"Unknown Enemy {name}"); } UberInc.Int(10, 10); // enemies killed switch (et) { case EnemyType.Miner: case EnemyType.ShieldMiner: UberInc.Int(10, 40); break; case EnemyType.Skeeto: case EnemyType.SmallSkeeto: case EnemyType.Bee: UberInc.Int(10, 41); break; case EnemyType.Tentacle: UberInc.Int(10, 42); break; case EnemyType.DropSlime: case EnemyType.ShellSlime: case EnemyType.Slime: case EnemyType.SpikeSlime: UberInc.Int(10, 43); break; case EnemyType.Fish: case EnemyType.Waterworm: UberInc.Int(10, 44); break; case EnemyType.Balloon: case EnemyType.Baneling: UberInc.Int(10, 45); break; case EnemyType.Scourge: // is both a flier and explosive UberInc.Int(10, 41); UberInc.Int(10, 45); break; case EnemyType.BombSlime: // is both a slime and explosive UberInc.Int(10, 43); UberInc.Int(10, 45); break; default: break; } switch (dt) { case DamageType.Sword: UberInc.Int(10, 11); break; case DamageType.Hammer: UberInc.Int(10, 12); break; case DamageType.Bow: UberInc.Int(10, 13); break; case DamageType.SpiritSpear: UberInc.Int(10, 14); break; case DamageType.SpiritSentry: UberInc.Int(10, 15); break; case DamageType.Blaze: UberInc.Int(10, 16); break; case DamageType.Grenade: UberInc.Int(10, 17); break; case DamageType.Heat: UberInc.Int(10, 18); break; case DamageType.Chakram: UberInc.Int(10, 19); break; case DamageType.ChargeJump: UberInc.Int(10, 20); break; case DamageType.Glow: UberInc.Int(10, 21); break; case DamageType.Projectile: UberInc.Int(10, 22); break; case DamageType.Water: UberInc.Int(10, 23); break; default: break; } }
public static void UpdateReachableAsync(int sleepTime = 30) { try { Thread.Sleep(sleepTime); // wait to let values update if (Updating) { return; } Updating = true; var argsList = new List <string> { "-jar", $"{Randomizer.BasePath}SeedGen.jar ", "ReachCheck", $"\"{SeedController.SeedFile}\"", $"{InterOp.get_max_health()}", $"{Convert.ToInt32(10*InterOp.get_max_energy())}", $"{UberGet.value(6, 0).Int}", $"{InterOp.get_ore()}", $"{InterOp.get_experience()}", }; // ^ this should probably be an array at this point... // TODO: send which key doors are already open argsList.AddRange(SaveController.SkillsFound.Select((AbilityType at) => $"s:{(int)at}")); argsList.AddRange(Teleporter.TeleporterStates.Keys.Where(t => new Teleporter(t).Has()).Select(t => $"t:{(int)t}")); if (new QuestEvent(QuestEventType.Water).Has()) { argsList.Add("w:0"); } var proc = new System.Diagnostics.Process(); proc.StartInfo.FileName = @"java.exe"; proc.StartInfo.Arguments = String.Join(" ", argsList); proc.StartInfo.CreateNoWindow = true; proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.WorkingDirectory = Randomizer.BasePath; proc.Start(); if (!proc.WaitForExit(7500)) { Randomizer.Warn("MapController.waitForProc", "timed out waiting for reach check", false); } Reachable.Clear(); var rawOutput = proc.StandardOutput.ReadToEnd(); if (rawOutput.Trim() != "") { foreach (var rawCond in rawOutput.Split(',')) { try { var frags = rawCond.Split('|'); var cond = new UberStateCondition(int.Parse(frags[0]), frags[1]); Reachable.Add(cond); } catch (Exception e) { Randomizer.Error($"GetReachableAsync (post-return) while parsing |{rawCond}|", e); } } } // else // Randomizer.Log($"got output |{rawOutput}| from cmd. args: \"{String.Join(" ", argsList)}\" stderr was {proc.StandardError.ReadToEnd()}", false); InterOp.refresh_inlogic_filter(); } catch (Exception e) { Randomizer.Error("GetReachableAsync", e); } Updating = false; }
public static void Tick() { var signal = Engine.ExecFunction("Tick"); if (signal != null && signal != "none") { Engine.SetVar("signal", "none"); switch (signal) { case "reload": if (FramesTillUnlockReload == 0) { iniFlagCache.Clear(); FramesTillNextSend = 0; Randomizer.Client.Connect(); SeedController.ReadSeed(); if (InterOp.get_game_state() == GameState.Game) { PsuedoLocs.RELOAD_SEED.OnCollect(); } FramesTillUnlockReload = 120; } break; case "lastPickup": FramesTillNextSend = 1; // the only reason this isn't = 0 is that spamming this could get really annoying MessageQueue.Enqueue(Last); break; case "hintMessage": HintsController.ProgressWithHints(); break; case "dev": Randomizer.Dev = !Randomizer.Dev; Randomizer.Log($"Dev: {Randomizer.Dev}"); break; case "exitapp": Environment.Exit(Environment.ExitCode); break; case "toggleDebug": InterOp.set_debug_controls(!InterOp.get_debug_controls()); Print($"Debug {(InterOp.get_debug_controls() ? "enabled" : "disabled")}", toMessageLog: false); break; case "toggleCursorLock": Print($"Cursor Lock {(InterOp.toggle_cursorlock() ? "enabled" : "disabled")}", toMessageLog: false); break; case "test1": PsuedoLocs.BINDING_ONE.OnCollect(); break; case "test2": PsuedoLocs.BINDING_TWO.OnCollect(); break; case "test3": PsuedoLocs.BINDING_THREE.OnCollect(); break; case "test4": if (SeedController.HasInternalSpoilers) { UberSet.Bool(34543, 11226, true); Print("spoiler unlocked", toMessageLog: false); } break; case "test5": tpCheatToggle = !tpCheatToggle; Print($"TPCheat {(tpCheatToggle ? "enabled" : "disabled")}", toMessageLog: false); break; case "printcoords": var pos = InterOp.get_position(); Print($"{pos.X}, {pos.Y}", toMessageLog: false); break; case "namespoilertoggle": MapController.NameLabels = !MapController.NameLabels; Print($"Loc name labels {(MapController.NameLabels ? "enabled" : "disabled")}", toMessageLog: false); break; default: Randomizer.Log($"Recieved unknown signal {signal}"); break; } } FramesTillUnlockReload = Math.Max(0, FramesTillUnlockReload - 1); if (FramesTillNextSend > 0) { FramesTillNextSend--; } else { if (CanPrint) { Current = MessageQueue.Peek(); FramesTillNextSend = Current.Frames; try { InterOp.clear_visible_hints(); InterOp.display_hint(Current.Text, Current.Frames / 60f, Current.Pos); if (IniFlag("LogOnPrint")) { Randomizer.Log($"Sending {Current.Text} for {Current.Frames} ({MessageQueue.Count} remaining in queue)", false); } MessageQueue.Dequeue(); } catch (Exception e) { Randomizer.Error("AHK.sendMsg", e, false); } } else { Current = null; } } }
public static void NewGameInit() { if (!InterOp.is_loading_game()) { InterOp.clear_quest_messages(); Randomizer.Log("New Game Init", false); foreach (UberState s in DefaultUberStates) { s.Write(); } foreach (UberState s in Kuberstates) { s.Write(); } foreach (UberState s in DialogAndRumors) { s.Write(); } if (SeedController.KSDoorsOpen) { foreach (UberState s in KeystoneDoors) { s.Write(); } } if (!AHK.IniFlag("ShowShortCutscenes")) { foreach (UberState s in ShortCutscenes) { s.Write(); } } if (!AHK.IniFlag("ShowLongCutscenes")) { foreach (UberState s in LongCutscenes) { s.Write(); } } InterOp.discover_everything(); if (!SeedController.flags.Contains(Flag.NOSWORD)) { SaveController.SetAbility(AbilityType.SpiritEdge); var slotRaw = AHK.IniString("Misc", "SpawnSlot"); var slot = 0; if (slotRaw != string.Empty) { slot = slotRaw.ParseToInt("Spawn Slot Ini") - 1; if (slot > 2 || slot < 0) { AHK.Print($"Ignoring invalid slot specifier {slotRaw}", toMessageLog: false); slot = 0; } } InterOp.bind(slot, 1002); } if (PsuedoLocs.GAME_START.Pickup().NonEmpty) { Randomizer.InputUnlockCallback = () => { MapController.UpdateReachable(2000); PsuedoLocs.GAME_START.OnCollect(); InterOp.save(); }; } else { MapController.UpdateReachable(); } InterOp.save(); NeedsNewGameInit = false; } }
public static void ResolveUberStateChange(UberState state, UberValue old) { try { UberId key = state.GetUberId(); if (!UberStates.TryGetValue(key, out UberState oldState)) { oldState = state.Clone(); oldState.Value = old; UberStates.Add(key, oldState); } UberValue value = state.Value; if (value.Int == old.Int) { return; } var oldValFmt = old.FmtVal(state.Type); // get this now because we overwrite the value by reference if (ShouldRevert(state)) { Randomizer.Log($"Reverting state change of {state.Name} from {oldValFmt} to {state.FmtVal()}", false); oldState.Write(); return; } HandleSpecial(state); UberStates[key].Value = state.Value; var pos = InterOp.get_position(); bool found = false; if (value.Int > 0) { var id = state.GetUberId(); if (SkipUberStateMapCount.GetOrElse(key, 0) > 0) { var p = id.toCond().Pickup().Concat(id.toCond(state.ValueAsInt()).Pickup()); if (p.NonEmpty) { SkipUberStateMapCount[key] -= 1; Randomizer.Log($"Suppressed granting {p} from {id}={state.ValueAsInt()}. Will suppress {SkipUberStateMapCount[key]} more times", false, "DEBUG"); return; } } found = SeedController.OnUberState(state); if (!found) { HintsController.OnLupoState(id); } } if (SyncedUberStates.Contains(key)) { Randomizer.Client.SendUpdate(key, state.ValueAsFloat()); } BonusItemController.OnUberState(state); var zone = ZoneType.Void; if (InterOp.get_game_state() == GameState.Game) { zone = InterOp.get_player_area().toZone(); } if ((value.Int == 0 || !found) && !(state.GroupName == "statsUberStateGroup" || state.GroupName == "achievementsGroup" || state.GroupID == 8 || state.GroupID == 10)) { Randomizer.Debug($"State change: {state.GroupName}.{state.Name} ({state.GroupID}|{state.ID}) {state.Type} {oldValFmt}->{state.FmtVal()} at ({Math.Round(pos.X)}, {Math.Round(pos.Y)}) in {zone}"); } //Randomizer.Debug($"{state.GroupName}.{state.Name}, {state.GroupID}, {state.ID}, {state.Type}, {oldValFmt}, {state.FmtVal()}, {zone}, {Math.Round(pos.X)},{Math.Round(pos.Y)}"); } catch (Exception e) { Randomizer.Error($"USC.Update {state}", e); } }