public static void Update() { float h = InterOp.get_uber_state_value(4, (int)BonusType.HealthRegen); if (h > 0) { InterOp.add_health(h * 0.0028f); } float e = InterOp.get_uber_state_value(4, (int)BonusType.EnergyRegen); if (e > 0) { InterOp.add_energy(e * 0.00028f); } }