public ActiveNetwork(NetworkSystems networkSystems, VoloNetworkServer networkServer, VoloNetworkClient networkClient, ICoroutineScheduler coroutineScheduler) { NetworkSystems = networkSystems; _networkServer = networkServer; _networkClient = networkClient; _coroutineScheduler = coroutineScheduler; _authorityConnectionId = ConnectionId.NoConnection; _isSingleplayer = true; }