public static ImmutableTransform RotateWorld(this ImmutableTransform t, Vector3 rotation) { return(t.RotateWorld(Quaternion.Euler(rotation))); }
public static ImmutableTransform RotateWorld(this ImmutableTransform t, float x = 0f, float y = 0f, float z = 0f) { return(t.RotateWorld(Quaternion.Euler(x, y, z))); }