/// <summary> /// プラグインが有効化されたときに呼び出されます。 /// </summary> /// <param name="pluginScreenSpace"></param> /// <param name="pluginStatusText"></param> public void InitPlugin(TabPage pluginScreenSpace, Label pluginStatusText) { try { this.tabPage = pluginScreenSpace; this.label = pluginStatusText; this.label.Text = "Init Phase 1: Infrastructure"; #if DEBUG _logger.Log(LogLevel.Warning, "##################################"); _logger.Log(LogLevel.Warning, " THIS IS THE DEBUG BUILD"); _logger.Log(LogLevel.Warning, "##################################"); #endif _logger.Log(LogLevel.Info, "InitPlugin: PluginDirectory = {0}", PluginDirectory); #if DEBUG Stopwatch watch = new Stopwatch(); watch.Start(); #endif // ** Init phase 1 // Only init stuff here that works without the FFXIV plugin or addons (event sources, overlays). // Everything else should be initialized in the second phase. // 1.a Stuff without state FFXIVExportVariables.Init(); // 1.b Stuff with state _container.Register(new NativeMethods(_container)); _container.Register(new EventDispatcher(_container)); _container.Register(new Registry(_container)); _container.Register(new KeyboardHook(_container)); this.label.Text = "Init Phase 1: Config"; if (!LoadConfig()) { _logger.Log(LogLevel.Error, "Failed to load the plugin config. Please report this error on the GitHub repo or on the ACT Discord."); _logger.Log(LogLevel.Error, ""); _logger.Log(LogLevel.Error, " ACT Discord: https://discord.gg/ahFKcmx"); _logger.Log(LogLevel.Error, " GitHub repo: https://github.com/ngld/OverlayPlugin"); FailWithLog(); return; } this.label.Text = "Init Phase 1: WSServer"; _container.Register(new WSServer(_container)); #if DEBUG _logger.Log(LogLevel.Debug, "Component init and config load took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif this.label.Text = "Init Phase 1: CEF"; try { Renderer.Initialize(PluginDirectory, ActGlobals.oFormActMain.AppDataFolder.FullName, Config.ErrorReports); } catch (Exception e) { _logger.Log(LogLevel.Error, "InitPlugin: {0}", e); } #if DEBUG _logger.Log(LogLevel.Debug, "CEF init took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif this.label.Text = "Init Phase 1: Legacy message bus"; // プラグイン間のメッセージ関連 OverlayApi.BroadcastMessage += (o, e) => { Task.Run(() => { foreach (var overlay in this.Overlays) { overlay.SendMessage(e.Message); } }); }; OverlayApi.SendMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.SendMessage(e.Message); } }); }; OverlayApi.OverlayMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.OverlayMessage(e.Message); } }); }; #if DEBUG watch.Reset(); #endif this.label.Text = "Init Phase 1: UI"; // Setup the UI this.controlPanel = new ControlPanel(_container); this.controlPanel.Dock = DockStyle.Fill; this.tabPage.Controls.Add(this.controlPanel); this.tabPage.Name = "ngld悬浮窗"; this.wsConfigPanel = new WSConfigPanel(_container); this.wsConfigPanel.Dock = DockStyle.Fill; this.wsTabPage = new TabPage("悬浮窗WS服务"); this.wsTabPage.Controls.Add(wsConfigPanel); ((TabControl)this.tabPage.Parent).TabPages.Add(this.wsTabPage); _logger.Log(LogLevel.Info, "InitPlugin: Initialised."); if (false) //if (Config.UpdateCheck) { Updater.Updater.PerformUpdateIfNecessary(PluginDirectory, _container); } this.label.Text = "Init Phase 1: Presets"; // Load our presets try { #if DEBUG var presetFile = Path.Combine(PluginDirectory, "libs", "resources", "presets.json"); #else var presetFile = Path.Combine(PluginDirectory, "resources", "presets.json"); #endif var presetData = "{}"; try { presetData = File.ReadAllText(presetFile); } catch (Exception ex) { _logger.Log(LogLevel.Error, string.Format(Resources.ErrorCouldNotLoadPresets, ex)); } var presets = JsonConvert.DeserializeObject <Dictionary <string, OverlayPreset> >(presetData); var registry = _container.Resolve <Registry>(); foreach (var pair in presets) { pair.Value.Name = pair.Key; registry.RegisterOverlayPreset2(pair.Value); } } catch (Exception ex) { _logger.Log(LogLevel.Error, string.Format("Failed to load presets: {0}", ex)); } this.label.Text = "Init Phase 1: Waiting for plugins to load"; initTimer = new Timer(); initTimer.Interval = 300; initTimer.Tick += async(o, e) => { if (ActGlobals.oFormActMain == null) { // Something went really wrong. initTimer.Stop(); } else if (ActGlobals.oFormActMain.InitActDone && ActGlobals.oFormActMain.Handle != IntPtr.Zero) { try { initTimer.Stop(); // ** Init phase 2 this.label.Text = "Init Phase 2: Integrations"; // Initialize the parser in the second phase since it needs the FFXIV plugin. // If OverlayPlugin is placed above the FFXIV plugin, it won't be available in the first // phase but it'll be loaded by the time we enter the second phase. _container.Register(new FFXIVRepository(_container)); _container.Register(new NetworkParser(_container)); _container.Register(new TriggIntegration(_container)); // This timer runs on the UI thread (it has to since we create UI controls) but LoadAddons() // can block for some time. We run it on the background thread to avoid blocking the UI. // We can't run LoadAddons() in the first init phase since it checks other ACT plugins for // addons. Plugins below OverlayPlugin wouldn't have been loaded in the first init phase. // However, in the second phase all plugins have been loaded which means we can look for addons // in that list. this.label.Text = "Init Phase 2: Addons"; await Task.Run(LoadAddons); #if DEBUG this.label.Text = "Init Phase 2: Unstable new stuff"; _container.Register(new UnstableNewLogLines(_container)); #endif this.label.Text = "Init Phase 2: UI"; ActGlobals.oFormActMain.Invoke((Action)(() => { try { // Now that addons have been loaded, we can finish the overlay setup. this.label.Text = "Init Phase 2: Overlays"; InitializeOverlays(); controlPanel.InitializeOverlayConfigTabs(); this.label.Text = "Init Phase 2: Overlay tasks"; _container.Register(new OverlayHider(_container)); _container.Register(new OverlayZCorrector(_container)); // WSServer has to start after the LoadAddons() call because clients can connect immediately // after it's initialized and that requires the event sources to be initialized. if (Config.WSServerRunning) { this.label.Text = "Init Phase 2: WSServer"; _container.Resolve <WSServer>().Start(); } this.label.Text = "Init Phase 2: Save timer"; configSaveTimer.Start(); this.label.Text = "Initialised"; } catch (Exception ex) { _logger.Log(LogLevel.Error, "InitPlugin: {0}", ex); } })); } catch (Exception ex) { _logger.Log(LogLevel.Error, "InitPlugin: {0}", ex); } } }; initTimer.Start(); } catch (Exception e) { _logger.Log(LogLevel.Error, "InitPlugin: {0}", e.ToString()); MessageBox.Show(e.ToString()); FailWithLog(); throw; } }
/// <summary> /// プラグインが有効化されたときに呼び出されます。 /// </summary> /// <param name="pluginScreenSpace"></param> /// <param name="pluginStatusText"></param> public void InitPlugin(TabPage pluginScreenSpace, Label pluginStatusText) { try { this.tabPage = pluginScreenSpace; this.label = pluginStatusText; #if DEBUG Logger.Log(LogLevel.Warning, "##################################"); Logger.Log(LogLevel.Warning, " THIS IS THE DEBUG BUILD"); Logger.Log(LogLevel.Warning, "##################################"); #endif Logger.Log(LogLevel.Info, "InitPlugin: PluginDirectory = {0}", PluginDirectory); #if DEBUG Stopwatch watch = new Stopwatch(); watch.Start(); #endif // ** Init phase 1 // Only init stuff here that works without the FFXIV plugin or addons (event sources, overlays). // Everything else should be initialized in the second phase. NativeMethods.Init(); FFXIVExportVariables.Init(); EventDispatcher.Init(); Registry.Register(new KeyboardHook()); LoadConfig(); #if DEBUG Logger.Log(LogLevel.Debug, "Component init and config load took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif try { Renderer.Initialize(PluginDirectory, ActGlobals.oFormActMain.AppDataFolder.FullName, Config.ErrorReports); } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e); } #if DEBUG Logger.Log(LogLevel.Debug, "CEF init took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif // プラグイン間のメッセージ関連 OverlayApi.BroadcastMessage += (o, e) => { Task.Run(() => { foreach (var overlay in this.Overlays) { overlay.SendMessage(e.Message); } }); }; OverlayApi.SendMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.SendMessage(e.Message); } }); }; OverlayApi.OverlayMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.OverlayMessage(e.Message); } }); }; #if DEBUG watch.Reset(); #endif // コンフィグUI系初期化 this.controlPanel = new ControlPanel(this, this.Config); this.controlPanel.Dock = DockStyle.Fill; this.tabPage.Controls.Add(this.controlPanel); this.tabPage.Name = "OverlayPlugin"; this.wsConfigPanel = new WSConfigPanel(this.Config); this.wsConfigPanel.Dock = DockStyle.Fill; this.wsTabPage = new TabPage("OverlayPlugin WSServer"); this.wsTabPage.Controls.Add(wsConfigPanel); ((TabControl)this.tabPage.Parent).TabPages.Add(this.wsTabPage); Logger.Log(LogLevel.Info, "InitPlugin: Initialized."); this.label.Text = "Initialized."; if (Config.UpdateCheck) { Updater.Updater.PerformUpdateIfNecessary(PluginDirectory); } initTimer = new Timer(); initTimer.Interval = 300; initTimer.Tick += async(o, e) => { if (ActGlobals.oFormActMain == null) { // Something went really wrong. initTimer.Stop(); } else if (ActGlobals.oFormActMain.InitActDone && ActGlobals.oFormActMain.Handle != IntPtr.Zero) { try { initTimer.Stop(); // ** Init phase 2 // Initialize the parser in the second phase since it needs the FFXIV plugin. // If OverlayPlugin is placed above the FFXIV plugin, it won't be available in the first // phase but it'll be loaded by the time we enter the second phase. NetworkParser.Init(); TriggIntegration.Init(); // This timer runs on the UI thread (it has to since we create UI controls) but LoadAddons() // can block for some time. We run it on the background thread to avoid blocking the UI. // We can't run LoadAddons() in the first init phase since it checks other ACT plugins for // addons. Plugins below OverlayPlugin wouldn't have been loaded in the first init phase. // However, in the second phase all plugins have been loaded which means we can look for addons // in that list. await Task.Run(LoadAddons); ActGlobals.oFormActMain.Invoke((Action)(() => { // Now that addons have been loaded, we can finish the overlay setup. InitializeOverlays(); controlPanel.InitializeOverlayConfigTabs(); OverlayHider.Init(); OverlayZCorrector.Init(); // WSServer has to start after the LoadAddons() call because clients can connect immediately // after it's initialized and that requires the event sources to be initialized. if (Config.WSServerRunning) { WSServer.Init(); } })); } catch (Exception ex) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", ex); } } }; initTimer.Start(); } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e.ToString()); MessageBox.Show(e.ToString()); throw; } }
/// <summary> /// プラグインが有効化されたときに呼び出されます。 /// </summary> /// <param name="pluginScreenSpace"></param> /// <param name="pluginStatusText"></param> public void InitPlugin(TabPage pluginScreenSpace, Label pluginStatusText) { try { this.tabPage = pluginScreenSpace; this.label = pluginStatusText; #if DEBUG Logger.Log(LogLevel.Warning, "##################################"); Logger.Log(LogLevel.Warning, " THIS IS THE DEBUG BUILD"); Logger.Log(LogLevel.Warning, "##################################"); #endif Logger.Log(LogLevel.Info, "InitPlugin: PluginDirectory = {0}", PluginDirectory); #if DEBUG Stopwatch watch = new Stopwatch(); watch.Start(); #endif try { Renderer.Initialize(PluginDirectory); } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e); } #if DEBUG Logger.Log(LogLevel.Debug, "CEF init took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif FFXIVExportVariables.Init(); // プラグイン読み込み LoadAddons(); // コンフィグ系読み込み LoadConfig(); #if DEBUG Logger.Log(LogLevel.Debug, "Addon and config load took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif if (Config.WSServerRunning) { try { WSServer.Initialize(); } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e); } } // プラグイン間のメッセージ関連 OverlayApi.BroadcastMessage += (o, e) => { Task.Run(() => { foreach (var overlay in this.Overlays) { overlay.SendMessage(e.Message); } }); }; OverlayApi.SendMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.SendMessage(e.Message); } }); }; OverlayApi.OverlayMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.OverlayMessage(e.Message); } }); }; #if DEBUG watch.Reset(); #endif InitializeOverlays(); #if DEBUG Logger.Log(LogLevel.Debug, "ES and overlay init took {0}s.", watch.Elapsed.TotalSeconds); watch.Stop(); #endif // コンフィグUI系初期化 this.controlPanel = new ControlPanel(this, this.Config); this.controlPanel.Dock = DockStyle.Fill; this.tabPage.Controls.Add(this.controlPanel); this.tabPage.Name = "OverlayPlugin"; this.wsConfigPanel = new WSConfigPanel(this.Config); this.wsConfigPanel.Dock = DockStyle.Fill; this.wsTabPage = new TabPage("OverlayPlugin WSServer"); this.wsTabPage.Controls.Add(wsConfigPanel); ((TabControl)this.tabPage.Parent).TabPages.Add(this.wsTabPage); Logger.Log(LogLevel.Info, "InitPlugin: Initialized."); this.label.Text = "Initialized."; } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e.ToString()); MessageBox.Show(e.ToString()); throw; } }
/// <summary> /// プラグインが有効化されたときに呼び出されます。 /// </summary> /// <param name="pluginScreenSpace"></param> /// <param name="pluginStatusText"></param> public void InitPlugin(TabPage pluginScreenSpace, Label pluginStatusText) { try { this.tabPage = pluginScreenSpace; this.label = pluginStatusText; #if DEBUG Logger.Log(LogLevel.Warning, "##################################"); Logger.Log(LogLevel.Warning, " THIS IS THE DEBUG BUILD"); Logger.Log(LogLevel.Warning, "##################################"); #endif Logger.Log(LogLevel.Info, "InitPlugin: PluginDirectory = {0}", PluginDirectory); #if DEBUG Stopwatch watch = new Stopwatch(); watch.Start(); #endif FFXIVExportVariables.Init(); NetworkParser.Init(); EventDispatcher.Init(); // LoadAddons(); LoadConfig(); #if DEBUG Logger.Log(LogLevel.Debug, "Component init and config load took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif try { Renderer.Initialize(PluginDirectory, ActGlobals.oFormActMain.AppDataFolder.FullName, Config.ErrorReports); } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e); } #if DEBUG Logger.Log(LogLevel.Debug, "CEF init took {0}s.", watch.Elapsed.TotalSeconds); watch.Reset(); #endif // プラグイン間のメッセージ関連 OverlayApi.BroadcastMessage += (o, e) => { Task.Run(() => { foreach (var overlay in this.Overlays) { overlay.SendMessage(e.Message); } }); }; OverlayApi.SendMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.SendMessage(e.Message); } }); }; OverlayApi.OverlayMessage += (o, e) => { Task.Run(() => { var targetOverlay = this.Overlays.FirstOrDefault(x => x.Name == e.Target); if (targetOverlay != null) { targetOverlay.OverlayMessage(e.Message); } }); }; #if DEBUG watch.Reset(); #endif // コンフィグUI系初期化 this.controlPanel = new ControlPanel(this, this.Config); this.controlPanel.Dock = DockStyle.Fill; this.tabPage.Controls.Add(this.controlPanel); this.tabPage.Name = "OverlayPlugin"; this.wsConfigPanel = new WSConfigPanel(this.Config); this.wsConfigPanel.Dock = DockStyle.Fill; this.wsTabPage = new TabPage("OverlayPlugin WSServer"); this.wsTabPage.Controls.Add(wsConfigPanel); ((TabControl)this.tabPage.Parent).TabPages.Add(this.wsTabPage); Logger.Log(LogLevel.Info, "InitPlugin: Initialized."); this.label.Text = "Initialized."; if (Config.UpdateCheck) { Updater.Updater.PerformUpdateIfNecessary(controlPanel, PluginDirectory); } initTimer = new Timer(); initTimer.Interval = 300; initTimer.Tick += (o, e) => { if (ActGlobals.oFormActMain.InitActDone && ActGlobals.oFormActMain.Handle != IntPtr.Zero) { initTimer.Stop(); Registry.Register(new KeyboardHook()); LoadAddons(); InitializeOverlays(); controlPanel.InitializeOverlayConfigTabs(); OverlayHider.Initialize(); if (Config.WSServerRunning) { try { WSServer.Initialize(); } catch (Exception ex) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", ex); } } } }; initTimer.Start(); } catch (Exception e) { Logger.Log(LogLevel.Error, "InitPlugin: {0}", e.ToString()); MessageBox.Show(e.ToString()); throw; } }