private BotSavedInfo Load() { DirectoryInfo dinfo = null; FileInfo file = null; try { dinfo = new DirectoryInfo(folder); file = dinfo.GetFiles("BotInfo_Railgun.txt").ToList()[0]; } catch { dinfo = new DirectoryInfo(folder2); file = dinfo.GetFiles("BotInfo_Railgun.txt").ToList()[0]; } StreamReader fileInfo = file.OpenText(); string fileInfoString = fileInfo.ReadToEnd(); var resp = fileInfoString; BotSavedInfo response = null; response = JsonConvert.DeserializeObject <BotSavedInfo>(resp); fileInfo.Close(); if (response == null) { response = new BotSavedInfo(); } return(response); }
public async Task MainAsync() { _client = new DiscordSocketClient(); _client.Log += Log; _client.MessageReceived += MessageReceived; _client.ReactionAdded += ReactTimeAdd; _client.ReactionRemoved += ReactTimeDelete; //_client.MessageUpdated += MessageUpdate; // Remember to keep token private or to read it from an // external source! In this case, we are reading the token // from an environment variable. If you do not know how to set-up // environment variables, you may find more information on the // Internet or by using other methods such as reading from // a configuration. if (first) { var handle = GetConsoleWindow(); //ShowWindow(handle, SW_HIDE); n = new NotifyIcon(); //n.Icon = Resources.weather; n.Text = "Railgun Running (Click for Console)"; n.Visible = true; //await Application.Run(); botssaves = Load(); first = false; } await _client.LoginAsync(TokenType.Bot, botssaves.auth); await _client.StartAsync(); _client.GuildAvailable += TestGUI; // Block this task until the program is closed. await Task.Delay(-1); }