public HouseGuildRightsMessage InitHouseGuildRightsMessage(int HouseId, int InstanceId, bool SecondHand, GuildInformations GuildInfo, int Rights) { this.HouseId = HouseId; this.InstanceId = InstanceId; this.SecondHand = SecondHand; this.GuildInfo = GuildInfo; this.Rights = Rights; return(this); }
public PaddockGuildedInformations InitPaddockGuildedInformations(bool Deserted, GuildInformations GuildInfo) { this.Deserted = Deserted; this.GuildInfo = GuildInfo; return(this); }
public GuildJoinedMessage InitGuildJoinedMessage(GuildInformations GuildInfo, int MemberRights) { this.GuildInfo = GuildInfo; this.MemberRights = MemberRights; return(this); }
public FriendOnlineInformations InitFriendOnlineInformations(bool Sex, bool HavenBagShared, long PlayerId, String PlayerName, short Level, byte AlignmentSide, byte Breed, GuildInformations GuildInfo, short MoodSmileyId) { this.Sex = Sex; this.HavenBagShared = HavenBagShared; this.PlayerId = PlayerId; this.PlayerName = PlayerName; this.Level = Level; this.AlignmentSide = AlignmentSide; this.Breed = Breed; this.GuildInfo = GuildInfo; this.MoodSmileyId = MoodSmileyId; return(this); }
public override void Deserialize(ICustomDataReader reader) { base.Deserialize(reader); this.GuildInformations = new GuildInformations(); this.GuildInformations.Deserialize(reader); }
public HumanOptionGuild InitHumanOptionGuild(GuildInformations GuildInformations) { this.GuildInformations = GuildInformations; return(this); }