public override void Deserialize(ICustomDataReader reader) { int ServersLen = reader.ReadShort(); Servers = new GameServerInformations[ServersLen]; for (int i = 0; i < ServersLen; i++) { this.Servers[i] = new GameServerInformations(); this.Servers[i].Deserialize(reader); } this.AlreadyConnectedToServerId = reader.ReadVarShort(); this.CanCreateNewCharacter = reader.ReadBoolean(); }
public override void Deserialize(ICustomDataReader reader) { this.Server = new GameServerInformations(); this.Server.Deserialize(reader); }
public ServerStatusUpdateMessage InitServerStatusUpdateMessage(GameServerInformations Server) { this.Server = Server; return(this); }