/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.p0 = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.Unknown_80h = reader.ReadBlock <ResourceSimpleList64 <ushort_r> >(); this.Unknown_90h = reader.ReadBlock <ResourceSimpleList64 <Unknown_C_005> >(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.Unknown_B0h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); this.Unknown_C0h = reader.ReadBlock <ResourceSimpleList64 <Unknown_C_006> >(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.Unknown_E0h = reader.ReadBlock <ResourceSimpleList64 <uint_r> >(); // read reference data this.p0data = reader.ReadBlockAt <Unknown_C_003>( this.p0 // offset ); this.p1data = reader.ReadBlockAt <Unknown_C_004>( this.p1 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.p0 = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.p2 = reader.ReadUInt64(); this.c2a = reader.ReadUInt16(); this.c2b = reader.ReadUInt16(); this.Unknown_8Ch = reader.ReadUInt32(); this.p3 = reader.ReadUInt64(); this.c3a = reader.ReadUInt16(); this.c3b = reader.ReadUInt16(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.p4 = reader.ReadUInt64(); this.c4a = reader.ReadUInt16(); this.c4b = reader.ReadUInt16(); this.Unknown_BCh = reader.ReadUInt32(); this.p5 = reader.ReadUInt64(); this.c5a = reader.ReadUInt16(); this.c5b = reader.ReadUInt16(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.p6 = reader.ReadUInt64(); this.c6a = reader.ReadUInt16(); this.c6b = reader.ReadUInt16(); this.Unknown_ECh = reader.ReadUInt32(); // read reference data this.p0data = reader.ReadBlockAt<Unknown_C_003>( this.p0 // offset ); this.p1data = reader.ReadBlockAt<Unknown_C_004>( this.p1 // offset ); this.p2data = reader.ReadBlockAt<ResourceSimpleArray<ushort_r>>( this.p2, // offset this.c2a ); this.p3data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_C_005>>( this.p3, // offset this.c3a ); this.p4data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.p4, // offset this.c4a ); this.p5data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_C_006>>( this.p5, // offset this.c5a ); this.p6data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>( this.p6, // offset this.c6a ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { // read structure data this.VFT = reader.ReadUInt32(); this.Unknown_4h = reader.ReadUInt32(); this.Unknown_8h = reader.ReadUInt32(); this.Unknown_Ch = reader.ReadUInt32(); this.p0 = reader.ReadUInt64(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.p1 = reader.ReadUInt64(); this.Unknown_28h = reader.ReadUInt32(); this.Unknown_2Ch = reader.ReadUInt32(); this.Unknown_30h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32(); this.Unknown_38h = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_40h = reader.ReadUInt32(); this.Unknown_44h = reader.ReadUInt32(); this.Unknown_48h = reader.ReadUInt32(); this.Unknown_4Ch = reader.ReadUInt32(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); this.Unknown_70h = reader.ReadUInt32(); this.Unknown_74h = reader.ReadUInt32(); this.Unknown_78h = reader.ReadUInt32(); this.Unknown_7Ch = reader.ReadUInt32(); this.p2 = reader.ReadUInt64(); this.c2a = reader.ReadUInt16(); this.c2b = reader.ReadUInt16(); this.Unknown_8Ch = reader.ReadUInt32(); this.p3 = reader.ReadUInt64(); this.c3a = reader.ReadUInt16(); this.c3b = reader.ReadUInt16(); this.Unknown_9Ch = reader.ReadUInt32(); this.Unknown_A0h = reader.ReadUInt32(); this.Unknown_A4h = reader.ReadUInt32(); this.Unknown_A8h = reader.ReadUInt32(); this.Unknown_ACh = reader.ReadUInt32(); this.p4 = reader.ReadUInt64(); this.c4a = reader.ReadUInt16(); this.c4b = reader.ReadUInt16(); this.Unknown_BCh = reader.ReadUInt32(); this.p5 = reader.ReadUInt64(); this.c5a = reader.ReadUInt16(); this.c5b = reader.ReadUInt16(); this.Unknown_CCh = reader.ReadUInt32(); this.Unknown_D0h = reader.ReadUInt32(); this.Unknown_D4h = reader.ReadUInt32(); this.Unknown_D8h = reader.ReadUInt32(); this.Unknown_DCh = reader.ReadUInt32(); this.p6 = reader.ReadUInt64(); this.c6a = reader.ReadUInt16(); this.c6b = reader.ReadUInt16(); this.Unknown_ECh = reader.ReadUInt32(); // read reference data this.p0data = reader.ReadBlockAt <Unknown_C_003>( this.p0 // offset ); this.p1data = reader.ReadBlockAt <Unknown_C_004>( this.p1 // offset ); this.p2data = reader.ReadBlockAt <ResourceSimpleArray <ushort_r> >( this.p2, // offset this.c2a ); this.p3data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_C_005> >( this.p3, // offset this.c3a ); this.p4data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >( this.p4, // offset this.c4a ); this.p5data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_C_006> >( this.p5, // offset this.c5a ); this.p6data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >( this.p6, // offset this.c6a ); }