/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ClassInfosPointer = reader.ReadUInt64(); this.p2 = reader.ReadUInt64(); this.DataBlocksPointer = reader.ReadUInt64(); this.NamePointer = reader.ReadUInt64(); this.p5 = reader.ReadUInt64(); this.ClassInfosCount = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.DataBlocksCount = reader.ReadUInt16(); this.Unknown_4Eh = reader.ReadUInt16(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); // read reference data this.ClassInfos = reader.ReadBlockAt <ResourceSimpleArray <MetaClassInfo_GTA5_pc> >( this.ClassInfosPointer, // offset this.ClassInfosCount ); this.p2data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_META_002> >( this.p2, // offset this.c2 ); this.DataBlocks = reader.ReadBlockAt <ResourceSimpleArray <MetaDataBlock_GTA5_pc> >( this.DataBlocksPointer, // offset this.DataBlocksCount ); this.Name = reader.ReadBlockAt <string_r>( this.NamePointer // offset ); this.p5data = reader.ReadBlockAt <Unknown_META_001>( this.p5 // offset ); }
/// <summary> /// Reads the data-block from a stream. /// </summary> public override void Read(ResourceDataReader reader, params object[] parameters) { base.Read(reader, parameters); // read structure data this.Unknown_10h = reader.ReadUInt32(); this.Unknown_14h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32(); this.ClassInfosPointer = reader.ReadUInt64(); this.p2 = reader.ReadUInt64(); this.DataBlocksPointer = reader.ReadUInt64(); this.NamePointer = reader.ReadUInt64(); this.p5 = reader.ReadUInt64(); this.ClassInfosCount = reader.ReadUInt16(); this.c2 = reader.ReadUInt16(); this.DataBlocksCount = reader.ReadUInt16(); this.Unknown_4Eh = reader.ReadUInt16(); this.Unknown_50h = reader.ReadUInt32(); this.Unknown_54h = reader.ReadUInt32(); this.Unknown_58h = reader.ReadUInt32(); this.Unknown_5Ch = reader.ReadUInt32(); this.Unknown_60h = reader.ReadUInt32(); this.Unknown_64h = reader.ReadUInt32(); this.Unknown_68h = reader.ReadUInt32(); this.Unknown_6Ch = reader.ReadUInt32(); // read reference data this.ClassInfos = reader.ReadBlockAt<ResourceSimpleArray<MetaClassInfo_GTA5_pc>>( this.ClassInfosPointer, // offset this.ClassInfosCount ); this.p2data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_META_002>>( this.p2, // offset this.c2 ); this.DataBlocks = reader.ReadBlockAt<ResourceSimpleArray<MetaDataBlock_GTA5_pc>>( this.DataBlocksPointer, // offset this.DataBlocksCount ); this.Name = reader.ReadBlockAt<string_r>( this.NamePointer // offset ); this.p5data = reader.ReadBlockAt<Unknown_META_001>( this.p5 // offset ); }