예제 #1
0
        public override bool OnCalloutAccepted()
        {
            karen = new Ped(spawnPoint);

            if (!karen.Exists())
            {
                return(false);
            }

            karenBlip = karen.AttachBlip();

            phone = new Rage.Object("prop_npc_phone", Vector3.Zero);

            if (phone.Exists())
            {
                phone.AttachTo(karen, karen.GetBoneIndex(PedBoneId.LeftHand), new Vector3(0.1490f, 0.0560f, -0.0100f), new Rotator(-17f, -142f, -151f));
            }
            karen.Tasks.PlayAnimation("cellphone@", "cellphone_photo_idle", 1.3f, AnimationFlags.Loop | AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask);

            karen.BlockPermanentEvents = true;

            //Ped[] nearbyPeds = karen.GetNearbyPeds(5);
            //Ped storeClerk = nearbyPeds.OrderBy(x => x.Position.DistanceTo(karen.Position)).FirstOrDefault();
            //karen.Tasks.AchieveHeading(MathHelper.ConvertDirectionToHeading(storeClerk.Direction - karen.Direction));


            Game.DisplaySubtitle("A gas station ~o~attendant~w~ reports a ~r~customer~w~ yelling in the store and refusing to leave", 10000);
            return(base.OnCalloutAccepted());
        }
예제 #2
0
 public static void ToggleMobilePhone(Ped ped, bool toggle)
 {
     if (toggle)
     {
         if (MobilePhone.Exists())
         {
             MobilePhone.Delete();
         }
         NativeFunction.Natives.SET_PED_CAN_SWITCH_WEAPON(ped, false);
         ped.Inventory.GiveNewWeapon(new WeaponAsset("WEAPON_UNARMED"), -1, true);
         MobilePhone = new Rage.Object(new Model("prop_police_phone"), new Vector3(0, 0, 0));
         int boneIndex = NativeFunction.Natives.GET_PED_BONE_INDEX <int>(ped, (int)PedBoneId.RightPhHand);
         NativeFunction.Natives.ATTACH_ENTITY_TO_ENTITY(MobilePhone, ped, boneIndex, 0f, 0f, 0f, 0f, 0f, 0f, true, true, false, false, 2, 1);
         ped.Tasks.PlayAnimation("cellphone@", "cellphone_call_listen_base", 1.45f, AnimationFlags.Loop | AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask);
     }
     else
     {
         NativeFunction.Natives.SET_PED_CAN_SWITCH_WEAPON(ped, true);
         ped.Tasks.Clear();
         if (GameFiber.CanSleepNow)
         {
             GameFiber.Wait(800);
         }
         if (MobilePhone.Exists())
         {
             MobilePhone.Delete();
         }
     }
 }
        protected void AttachNotepadToPedDriver()
        {
            _notepad = new Rage.Object("prop_notepad_01", PedDriver.Position);
            int boneId = PedDriver.GetBoneIndex(PedBoneId.LeftPhHand);

            NativeFunction.Natives.AttachEntityToEntity(
                _notepad, PedDriver, boneId,
                0f, 0f, 0f, 0f, 0f, 0f,
                true, false, false, false, 2, 1);
        }
예제 #4
0
        private static Rage.Object[] CreateConesAtVehicleSide(Vehicle vehicle, float distanceFromVehicle, bool freezeConesPosition, bool createSideCones, bool createFrontCones, bool createRearCones, Vector3 sidePosition, Vector3 sideVector)
        {
            // TODO: CreateConesAtVehicleSide(): make the vehicles go around the cones instead of ramming into them
            List <Rage.Object> cones      = new List <Rage.Object>();
            Action <Vector3>   createCone = (pos) =>
            {
                Rage.Object o = new Rage.Object("prop_mp_cone_02", pos);
                float?      z = World.GetGroundZ(o.Position, false, true);
                if (z.HasValue)
                {
                    o.SetPositionZ(z.Value);
                }
                o.IsPositionFrozen = freezeConesPosition;
                cones.Add(o);
            };


            float   length        = vehicle.Length;
            Vector3 forwardVector = vehicle.ForwardVector;

            const float separation = 2.0f;

            if (createSideCones)
            {
                // create cones at the side of the vehicle
                createCone(sidePosition + (sideVector * distanceFromVehicle)); // middle cone
                for (float i = separation, j = -separation; i < (length / 2); i += separation, j -= separation)
                {
                    createCone(sidePosition + (sideVector * distanceFromVehicle) + (forwardVector * i)); // from middle to front cones

                    createCone(sidePosition + (sideVector * distanceFromVehicle) + (forwardVector * j)); // from middle to rear cones
                }
            }

            float   width         = vehicle.Width;
            Vector3 rearPosition  = vehicle.RearPosition;
            Vector3 frontPosition = vehicle.FrontPosition;

            float rearFrontConesdistanceFromVehicle = distanceFromVehicle * 2 + length / 2;

            // create cones at the front and rear, going from one side to the other
            for (float i = -(width / 2) - distanceFromVehicle; i < (width / 2); i += separation / 2)
            {
                if (createRearCones)
                {
                    createCone(rearPosition + (forwardVector * -(rearFrontConesdistanceFromVehicle + (i * separation))) + (sideVector * -i)); // rear cones
                }
                if (createFrontCones)
                {
                    createCone(frontPosition + (forwardVector * (rearFrontConesdistanceFromVehicle + (i * separation))) + (sideVector * -i)); // front cones
                }
            }

            return(cones.ToArray());
        }
        public static void GiveParkingTicket(GiveParkingTicketEvent parkingTicketEvent)
        {
            Vehicle vehicle      = parkingTicketEvent.Vehicle;
            string  modelName    = vehicle.Model.Name.ToLower();
            string  licencePlate = vehicle.LicensePlate;
            string  lexemArticle = ParkingTicketsEventHandler.Vowels.Contains <string>(modelName[0].ToString()) ? "an" : "a";

            string licencePlateAudioMessage = "";

            if (ParkingTicketsEventHandler.Numbers.Contains <string>(modelName.Last().ToString()))
            {
                modelName = modelName.Substring(0, modelName.Length - 1);
            }
            modelName = char.ToUpper(modelName[0]) + modelName.Substring(1);

            foreach (char character in licencePlate)
            {
                if (!Char.IsWhiteSpace(character))
                {
                    licencePlateAudioMessage = licencePlateAudioMessage + " " + character;
                }
            }

            ParkingTicketsEventHandler.Infos.Enabled = true;
            ParkingTicketsEventHandler.Infos.Text    = "Vehicle " + modelName + " (" + licencePlate + ")";
            ParkingTicketsEventHandler.Infos.Enabled = false;

            Game.DisplayNotification("~g~Traffic Officer ~s~is reporting an ~r~illegally parked vehicle.");
            Game.DisplayNotification("~b~Processing a parking ticket (" + parkingTicketEvent.Amount + ") for " + lexemArticle + " ~r~" + modelName + "~b~ with licence plate: ~r~" + licencePlate + ".");
            Game.DisplayNotification("~b~The offending ~r~" + modelName + " ~b~is parked on ~o~" + World.GetStreetName(vehicle.Position) + ".");


            PedsManager.LocalPlayer().Inventory.GiveNewWeapon(new WeaponAsset("WEAPON_UNARMED"), 0, true);
            Rage.Object notepad   = new Rage.Object("prop_notepad_02", PedsManager.LocalPlayer().Position);
            int         boneIndex = NativeFunction.Natives.GET_PED_BONE_INDEX <int>(PedsManager.LocalPlayer(), (int)PedBoneId.LeftThumb2);

            NativeFunction.Natives.ATTACH_ENTITY_TO_ENTITY(notepad, PedsManager.LocalPlayer(), boneIndex, 0f, 0f, 0f, 0f, 0f, 0f, true, false, false, false, 2, 1);
            PedsManager.LocalPlayer().Tasks.PlayAnimation("veh@busted_std", "issue_ticket_cop", 1f, AnimationFlags.Loop | AnimationFlags.UpperBodyOnly).WaitForCompletion(8000);
            notepad.Delete();

            vehicle.IsPersistent = false;
            PedsManager.LocalPlayer().Tasks.PlayAnimation("random@arrests", "generic_radio_enter", 0.7f, AnimationFlags.UpperBodyOnly | AnimationFlags.StayInEndFrame).WaitForCompletion(1500);
            GameFiber.Sleep(2000);
            FunctionsLSPDFR.PlayScannerAudioUsingPosition("INTRO_01 OFFICERS_REPORT_02 ILLEGALLY_PARKED_VEHICLE IN_OR_ON_POSITION INTRO_02  OUTRO_03 TARGET_VEHICLE_LICENCE_PLATE UHH" + licencePlateAudioMessage + " NOISE_SHORT CODE4_ADAM OFFICER_INTRO_02 PROCEED_WITH_PATROL NOISE_SHORT OUTRO_02", PedsManager.LocalPlayer().Position);
            PedsManager.LocalPlayer().Tasks.PlayAnimation("random@arrests", "generic_radio_exit", 1.0f, AnimationFlags.UpperBodyOnly);
            ParkingTicketsEventHandler.AlreadyGivedTicketsLicencePlateCollection.Add(vehicle.LicensePlate);
        }
            private bool createScenario()
            {
                cctvObject = new Rage.Object(scenario.CCTVCameraModelPositionRotation.Item1, scenario.CCTVCameraModelPositionRotation.Item2);
                if (!cctvObject.Exists())
                {
                    return(false);
                }
                cctvObject.Rotation = scenario.CCTVCameraModelPositionRotation.Item3;
                objects.Add(cctvObject);


                knifeObject = new Rage.Object(scenario.KnifeModelPositionRotation.Item1, scenario.KnifeModelPositionRotation.Item2);
                if (!knifeObject.Exists())
                {
                    return(false);
                }
                knifeObject.Rotation = scenario.KnifeModelPositionRotation.Item3;
                objects.Add(knifeObject);


                victimPed = new Ped(scenario.VictimPedModel, scenario.VictimSpawnPoint.Position, scenario.VictimSpawnPoint.Heading);
                if (!victimPed.Exists())
                {
                    return(false);
                }
                NativeFunction.Natives.TASK_WRITHE(victimPed, Game.LocalPlayer.Character, -1, false);
                victimPed.ApplyDamagePack(DamagePack.BigHitByVehicle, MathHelper.GetRandomSingle(1.0f, 10.0f), MathHelper.GetRandomSingle(1.0f, 15.0f));

                murdererPed = new Ped(scenario.MurdererPedModel, scenario.MurdererSpawnPoint.Position, scenario.MurdererSpawnPoint.Heading);
                if (!murdererPed.Exists())
                {
                    return(false);
                }
                murdererPed.Tasks.Wander();

                return(true);
            }
예제 #7
0
        public void CreateScenario(int scenario)
        {
            GameFiber.StartNew(delegate
            {
                Logger.LogTrivial(this.GetType().Name, "Scenario: " + scenario);

                if (scenario == 1)     // SHOOT
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Shoot");
                    ped.Inventory.GiveNewWeapon(weaponAssets.GetRandomElement(true), 9999, true);

                    Vector3 posToShoot = ped.Position + (ped.ForwardVector * MathHelper.GetRandomSingle(1.5f, 8.0f)) + (ped.UpVector * MathHelper.GetRandomSingle(8.0f, 20.0f)) + (ped.RightVector * MathHelper.GetRandomSingle(-15.0f, 15.0f));
                    NativeFunction.CallByName <uint>("TASK_SHOOT_AT_COORD", ped, posToShoot.X, posToShoot.Y, posToShoot.Z, -1, (uint)Rage.FiringPattern.BurstFire);
                }
                else if (scenario == 2)     // PROTEST
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Protest");
                    ped.Tasks.PlayAnimation("special_ped@griff@monologue_1@monologue_1e", "iamnotaracist_4", 5.0f, AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask | AnimationFlags.Loop);
                    ped.Tasks.Wander();
                    pedObj = new Rage.Object("prop_cs_protest_sign_01", Vector3.Zero);
                    pedObj.AttachToEntity(ped, ped.GetBoneIndex(PedBoneId.RightPhHand), Vector3.Zero, Rotator.Zero);
                    GameFiber.StartNew(delegate
                    {
                        //GameFiber.StartNew(delegate
                        //{
                        //    while (!hasEnded && ped.Exists() && ped.IsAlive && !Functions.IsPedArrested(ped))
                        //    {
                        //        if (Vector3.Distance(Game.LocalPlayer.Character.Position, ped.Position) < 17.5f)
                        //        {
                        //            if (new Random().Next(0, 151) < 20)
                        //            {
                        //                string[] protestSpeeches = { "GENERIC_CURSE_MED", "GENERIC_CURSE_HIGH", "GENERIC_FUCK_YOU" };
                        //                ped.PlayAmbientSpeech(null, protestSpeeches[new Random().Next(protestSpeeches.Length)], 0, SpeechModifier.Force);
                        //            }
                        //            GameFiber.Sleep(2500);
                        //        }
                        //        GameFiber.Yield();
                        //    }
                        //});
                        GameFiber.Sleep(125);
                        while (ped.IsPlayingAnimation("special_ped@griff@monologue_1@monologue_1e", "iamnotaracist_4") && ped.IsPersistent)
                        {
                            GameFiber.Yield();
                        }
                        if (!hasEnded && pedObj.Exists())
                        {
                            pedObj.Detach();
                        }
                        if (!hasEnded && pedObj.Exists())
                        {
                            pedObj.Dismiss();
                        }
                    });
                }
                else if (scenario == 3)        // DRUNK NUDE GUY
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Drunk nude guy");
                    ped.SetMovementAnimationSet("move_m@drunk@verydrunk");
                    ped.Tasks.Wander();
                }
                else if (scenario == 4)     // GUITARRIST
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Guitarrist");

                    ped.Tasks.PlayAnimation("amb@world_human_musician@guitar@male@base", "base", 5.0f, AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask | AnimationFlags.Loop);
                    ped.Tasks.Wander();
                    pedObj = new Rage.Object(guitarModels.GetRandomElement(true), Vector3.Zero);
                    pedObj.AttachToEntity(ped, ped.GetBoneIndex(PedBoneId.LeftPhHand), Vector3.Zero, Rotator.Zero);
                    GameFiber.StartNew(delegate
                    {
                        GameFiber.Sleep(500);
                        while (ped.IsPlayingAnimation("amb@world_human_musician@guitar@male@base", "base") && ped.IsPersistent)
                        {
                            GameFiber.Yield();
                        }
                        if (!hasEnded && pedObj.Exists())
                        {
                            pedObj.Detach();
                        }
                        if (!hasEnded && pedObj.Exists())
                        {
                            pedObj.Dismiss();
                        }
                    });
                }
                else if (scenario == 5)         // TOPLESS GIRL
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Topless girl");
                    ped.Tasks.PlayAnimation("amb@world_human_prostitute@hooker@base", "base", 5.0f, AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask | AnimationFlags.Loop);
                    ped.Tasks.Wander();
                }
                else if (scenario == 6)     // SUNBATHE
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Sunbathe");

                    AnimationDictionary maleAnimDict   = sunbatheMale.GetRandomElement(true);
                    AnimationDictionary femaleAnimDict = sunbatheFemale.GetRandomElement(true);

                    if (ped.IsMale)
                    {
                        ped.Tasks.PlayAnimation(maleAnimDict, "base", 2.0f, AnimationFlags.Loop);
                    }
                    else if (ped.IsFemale)
                    {
                        ped.Tasks.PlayAnimation(femaleAnimDict, "base", 2.0f, AnimationFlags.Loop);
                    }

                    ped.BlockPermanentEvents = true;

                    GameFiber.StartNew(delegate
                    {
                        GameFiber.Sleep(500);
                        if (ped.IsMale)
                        {
                            while (ped.IsPlayingAnimation(maleAnimDict, "base") && ped.IsPersistent)
                            {
                                GameFiber.Yield();
                            }
                            if (!hasEnded && ped.Exists())
                            {
                                ped.BlockPermanentEvents = false;
                            }
                        }
                        else if (ped.IsFemale)
                        {
                            while (ped.IsPlayingAnimation(femaleAnimDict, "base") && ped.IsPersistent)
                            {
                                GameFiber.Yield();
                            }
                            if (!hasEnded && ped.Exists())
                            {
                                ped.BlockPermanentEvents = false;
                            }
                        }
                    });
                }
                else if (scenario == 7)        // FREAK OUT GUY
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Freak out guy");

                    string animName = monkeyFreakOutAnimNames.GetRandomElement();
                    ped.Tasks.PlayAnimation("missfbi5ig_30monkeys", animName, 5.0f, AnimationFlags.Loop);
                    ped.BlockPermanentEvents = true;
                    GameFiber.StartNew(delegate
                    {
                        GameFiber.Sleep(500);
                        while (ped.IsPlayingAnimation("missfbi5ig_30monkeys", animName) && ped.IsPersistent && ped.Exists())
                        {
                            GameFiber.Yield();
                        }
                        if (!hasEnded && ped.Exists())
                        {
                            ped.BlockPermanentEvents = false;
                        }
                    });
                }
                else if (scenario == 8)      // EPSILON
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Epsilon");

                    ped.Tasks.PlayAnimation("rcmepsilonism3", "ep_3_rcm_marnie_meditating", 2.0f, AnimationFlags.Loop);
                    ped.BlockPermanentEvents = true;
                    GameFiber.StartNew(delegate
                    {
                        GameFiber.Sleep(500);
                        while (!hasEnded)
                        {
                            if (ped.Exists())
                            {
                                if (Vector3.Distance(Game.LocalPlayer.Character.Position, ped.Position) < 6.0f)
                                {
                                    if (ped.IsMale)
                                    {
                                        ped.PlayAmbientSpeech(epsilonVoicesMale.GetRandomElement(), "KIFFLOM_GREET", 0, SpeechModifier.Force);
                                    }
                                    else
                                    {
                                        ped.PlayAmbientSpeech(epsilonVoicesFemale.GetRandomElement(), "KIFFLOM_GREET", 0, SpeechModifier.Force);
                                    }
                                    break;
                                }
                            }
                            GameFiber.Yield();
                        }
                        if (!hasEnded && ped.Exists())
                        {
                            ped.BlockPermanentEvents = false;
                        }
                    });
                }
                else if (scenario == 9)     // BONGOS
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Bongos");

                    ped.Tasks.PlayAnimation("amb@world_human_musician@bongos@male@idle_a", "idle_a", 5.0f, AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask | AnimationFlags.Loop);
                    ped.Tasks.Wander();
                    pedObj = new Rage.Object(bongosModel, Vector3.Zero);
                    pedObj.AttachToEntity(ped, ped.GetBoneIndex(PedBoneId.LeftPhHand), Vector3.Zero, Rotator.Zero);
                    GameFiber.StartNew(delegate
                    {
                        GameFiber.Sleep(500);
                        while (ped.IsPlayingAnimation("amb@world_human_musician@bongos@male@idle_a", "idle_a") && ped.IsPersistent && ped.Exists())
                        {
                            GameFiber.Yield();
                        }
                        if (!hasEnded && pedObj.Exists())
                        {
                            pedObj.Detach();
                        }
                        if (!hasEnded && pedObj.Exists())
                        {
                            pedObj.Dismiss();
                        }
                    });
                }
                else if (scenario == 10)     // BEGGER
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Begger");
                    string[] idles  = { "idle_a", "idle_b", "idle_c" };
                    string idleUsed = idles.GetRandomElement();
                    ped.Tasks.PlayAnimation("amb@world_human_bum_freeway@male@idle_a", idleUsed, 5.0f, AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask | AnimationFlags.Loop);
                    ped.Tasks.Wander();
                    pedObj = new Rage.Object(beggersSignModels.GetRandomElement(), Vector3.Zero);
                    pedObj.AttachToEntity(ped, ped.GetBoneIndex(PedBoneId.RightPhHand), Vector3.Zero, Rotator.Zero);
                    GameFiber.StartNew(delegate
                    {
                        GameFiber.Sleep(125);
                        while (ped.IsPlayingAnimation("amb@world_human_bum_freeway@male@idle_a", idleUsed) && ped.IsPersistent && ped.Exists())
                        {
                            GameFiber.Yield();
                        }
                        if (!hasEnded && pedObj.Exists())
                        {
                            pedObj.Detach();
                        }
                        if (!hasEnded && pedObj.Exists())
                        {
                            pedObj.Dismiss();
                        }
                    });
                }
                else if (scenario == 11)    // NUDE GIRL CHEERING
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Topless girl cheering");
                    char[] letters = { 'a', 'b', 'c', 'd' };
                    ped.Tasks.PlayAnimation("amb@world_human_cheering@female_" + letters.GetRandomElement(), "base", 5.0f, AnimationFlags.Loop);
                }
                else if (scenario == 12)     // Pushups
                {
                    Logger.LogDebug(this.GetType().Name, "Scenario: Pushups");

                    Tuple <AnimationDictionary, string>[] anims  = { new Tuple <AnimationDictionary, string>("amb@world_human_push_ups@male@idle_a", "idle_d"), new Tuple <AnimationDictionary, string>("amb@world_human_push_ups@male@base", "base") };
                    Tuple <AnimationDictionary, string> animUsed = anims.GetRandomElement();

                    ped.Tasks.PlayAnimation(animUsed.Item1, animUsed.Item2, 2.0f, AnimationFlags.Loop);

                    ped.BlockPermanentEvents = true;

                    GameFiber.StartNew(delegate
                    {
                        GameFiber.Sleep(500);
                        while (ped.IsPlayingAnimation(animUsed.Item1, animUsed.Item2) && ped.IsPersistent && ped.Exists())
                        {
                            GameFiber.Yield();
                        }
                        if (!hasEnded && ped.Exists())
                        {
                            ped.BlockPermanentEvents = false;
                        }
                    });
                }
            });
        }
예제 #8
0
        private void DealWithBody(Ped body)
        {
            bodiesBeingHandled.Add(body);
            passenger.Tasks.GoToOffsetFromEntity(body, 10000, -2.0f, -1.0f, 8.0f);
            driver.Tasks.GoToOffsetFromEntity(body, 10000, 2.4f, 1.0f, 8.0f).WaitForCompletion();
            if (Vector3.Distance(driver.Position, Game.LocalPlayer.Character.Position) < 60f)
            {
                Rage.Object camera = new Rage.Object("prop_ing_camera_01", driver.GetOffsetPosition(Vector3.RelativeTop * 30));
                driver.Tasks.PlayAnimation("anim@mp_player_intupperphotography", "idle_a_fp", 8.0F, AnimationFlags.None);
                camera.Heading          = driver.Heading - 180;
                camera.Position         = driver.GetOffsetPosition(Vector3.RelativeTop * 0.68f + Vector3.RelativeFront * 0.33f);
                camera.IsPositionFrozen = true;

                Vector3 dirVect = body.Position - driver.Position;
                dirVect.Normalize();

                GameFiber.Wait(900);
                NativeFunction.Natives.DRAW_SPOT_LIGHT(driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).X, driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).Y,
                                                       driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).Z, dirVect.X, dirVect.Y, dirVect.Z, 100, 100, 100, 90.0f, 50.0f, 90.0f, 80.0f, 90.0f);
                cameraSound.Play();
                GameFiber.Wait(1500);
                NativeFunction.Natives.DRAW_SPOT_LIGHT(driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).X, driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).Y,
                                                       driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).Z, dirVect.X, dirVect.Y, dirVect.Z, 100, 100, 100, 90.0f, 50.0f, 90.0f, 80.0f, 90.0f);
                cameraSound.Play();
                GameFiber.Wait(1500);
                NativeFunction.Natives.DRAW_SPOT_LIGHT(driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).X, driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).Y,
                                                       driver.GetOffsetPosition(Vector3.RelativeFront * 0.5f).Z, dirVect.X, dirVect.Y, dirVect.Z, 100, 100, 100, 90.0f, 50.0f, 90.0f, 80.0f, 90.0f);
                cameraSound.Play();

                GameFiber.Wait(1000);
                camera.Delete();
                Game.DisplaySubtitle("~b~Driver~w~: I've got enough pictures, I'll time stamp them.", 4000);

                passenger.Tasks.PlayAnimation("amb@medic@standing@tendtodead@enter", "enter", 8.0F, AnimationFlags.None);
                GameFiber.Wait(1000);
                passenger.Tasks.PlayAnimation("amb@medic@standing@tendtodead@base", "base", 8.0F, AnimationFlags.None);
                GameFiber.Wait(1000);
                passenger.Tasks.PlayAnimation("amb@medic@standing@tendtodead@exit", "exit", 8.0F, AnimationFlags.None).WaitForCompletion();
                GameFiber.Wait(1000);
            }


            Game.DisplaySubtitle("~b~Passenger~w~: " + GetCauseOfDeathPrelude() + GetCauseOfDeathString(body) + "~b~.", 6000);
            if (body.Exists())
            {
                if (deadBodies.Contains(body))
                {
                    deadBodies.Remove(body);
                }

                if (bodiesBeingHandled.Contains(body))
                {
                    bodiesBeingHandled.Remove(body);
                }

                if (!body.IsInAnyVehicle(true))
                {
                    bodyBags.Add(new Rage.Object("xm_prop_body_bag", body.Position)
                    {
                        IsPositionFrozen = false,
                    });
                }
                if (body.Exists())
                {
                    body.Delete();
                }
            }
            GameFiber.Wait(2500);
        }
예제 #9
0
        public void Start(bool cleanUpOnEnd = true)
        {
            if (PedToRescue.Exists())
            {
                Game.DisplayNotification("~b~" + Settings.General.Name + ":~w~ Dispatch, I need an air ambulance in " + Game.LocalPlayer.Character.Position.GetZoneName());
                GameFiber.Sleep(1000);
                Game.DisplayNotification("~b~Dispatch:~w~ Roger, " + Settings.AirAmbulance.ParamedicName.ToLower() + " en route");

                Functions.PlayScannerAudioUsingPosition("WE_HAVE MEDICAL_EMERGENCY IN_OR_ON_POSITION UNITS_RESPOND_CODE_99 OUTRO OFFICER_INTRO HELI_APPROACHING_DISPATCH", Game.LocalPlayer.Character.Position);

                Vector3 posToFly = PedToRescue.Position + Vector3.WorldUp * 32.5f;

                GameFiber.Sleep(100);

                NativeFunction.CallByName <uint>("TASK_HELI_MISSION", Pilot, Helicopter, 0, 0, posToFly.X, posToFly.Y, posToFly.Z, 6, 40.0f, 1.0f, 36.0f, 15, 15, -1.0f, 1);

                while (true)
                {
                    if (Helicopter.Exists())
                    {
                        if (Vector3.Distance2D(posToFly, Helicopter.Position) < 7.0f && Helicopter.Speed < 1.0f)
                        {
                            if (Paramedic1.Exists() && Paramedic1.IsInVehicle(Helicopter, false))
                            {
                                Paramedic1.Tasks.RappelFromHelicopter();
                            }
                            if (Paramedic2.Exists() && Paramedic2.IsInVehicle(Helicopter, false))
                            {
                                Paramedic2.Tasks.RappelFromHelicopter().WaitForCompletion();
                            }
                            break;
                        }
                    }
                    GameFiber.Yield();
                }

                if (PedToRescue.Exists())
                {
                    if (Paramedic1.Exists())
                    {
                        Paramedic1.Tasks.FollowNavigationMeshToPosition(Game.LocalPlayer.Character.Position + Game.LocalPlayer.Character.ForwardVector * 1.1125f, Game.LocalPlayer.Character.Heading - 180.0f, 10.0f);
                    }

                    if (Paramedic2.Exists())
                    {
                        Paramedic2.Tasks.FollowNavigationMeshToPosition(PedToRescue.Position + Vector3.RelativeRight, PedToRescue.Heading - 180, 10.0f).WaitForCompletion(4500);
                    }
                }

                if (Paramedic1.Exists())
                {
                    Paramedic1.Tasks.AchieveHeading(Paramedic1.GetHeadingTowards(Game.LocalPlayer.Character)).WaitForCompletion(700);
                }

                if (PedToRescue.Exists())
                {
                    if (Paramedic1.Exists() && Paramedic1.IsMale)
                    {
                        Paramedic1.PlayAmbientSpeech(epsilonVoices.GetRandomElement(), Globals.Random.Next(2) == 1 ? Speech.GENERIC_HI : Speech.KIFFLOM_GREET, 0, SpeechModifier.ForceShouted);
                    }

                    if (PedToRescue.IsMale)
                    {
                        Game.DisplaySubtitle("~b~" + Settings.AirAmbulance.ParamedicName + ":~w~ " + phraseToSayToThePlayerMaleVersion, 3000);
                    }
                    else
                    {
                        Game.DisplaySubtitle("~b~" + Settings.AirAmbulance.ParamedicName + ":~w~ " + phraseToSayToThePlayerFemaleVersion, 3000);
                    }
                }

                GameFiber.StartNew(delegate
                {
                    if (PedToRescue.Exists())
                    {
                        if (Paramedic2.Exists())
                        {
                            Paramedic2.Tasks.AchieveHeading(Paramedic2.GetHeadingTowards(PedToRescue)).WaitForCompletion(800);
                        }

                        if (Paramedic2.Exists())
                        {
                            Paramedic2.Tasks.PlayAnimation("amb@medic@standing@tendtodead@idle_a", tendToDeadIdles.GetRandomElement(), 2.0f, AnimationFlags.Loop);

                            Paramedic2.PlayAmbientSpeech(null, Speech.GENERIC_SHOCKED_HIGH, 0, SpeechModifier.ForceShouted);
                        }
                    }
                });

                GameFiber.Sleep(1300);

                if (Paramedic1.Exists() && Paramedic2.Exists())
                {
                    Paramedic1.Tasks.FollowNavigationMeshToPosition(Paramedic2.Position + Paramedic2.ForwardVector * 2.25f, Paramedic2.Heading - 180.0f, 10.0f).WaitForCompletion(12750);
                }

                if (PedToRescue.Exists() && Paramedic1.Exists())
                {
                    Paramedic1.Tasks.AchieveHeading(Paramedic1.GetHeadingTowards(PedToRescue)).WaitForCompletion(800);
                }

                if (Paramedic1.Exists())
                {
                    Paramedic1.Tasks.PlayAnimation("amb@medic@standing@timeofdeath@base", "base", 2.0f, AnimationFlags.Loop);
                }

                _notepad = new Rage.Object("prop_notepad_02", Vector3.Zero);
                if (Paramedic1.Exists() && _notepad.Exists())
                {
                    _notepad.AttachToEntity(Paramedic1, Paramedic1.GetBoneIndex(PedBoneId.LeftPhHand), Vector3.Zero, Rotator.Zero);
                }

                GameFiber.Sleep(11750);

                if (Paramedic1.Exists())
                {
                    Paramedic1.Tasks.Clear();
                    if (Paramedic1.IsMale)
                    {
                        Paramedic1.PlayAmbientSpeech("a_m_m_beach_02_black_full_01", Speech.GENERIC_BYE, 0, SpeechModifier.ForceShouted);
                    }
                }
                if (Paramedic2.Exists())
                {
                    Paramedic2.Tasks.Clear();
                    if (Paramedic2.IsMale)
                    {
                        Paramedic2.PlayAmbientSpeech("a_m_o_genstreet_01_white_full_01", Speech.GENERIC_BYE, 0, SpeechModifier.ForceShouted);
                    }
                }

                GameFiber.Sleep(1350);

                if (PedToRescue.Exists())
                {
                    PedToRescue.Delete();
                }

                if (Helicopter.Exists())
                {
                    if (Paramedic1.Exists())
                    {
                        Paramedic1.WarpIntoVehicle(Helicopter, 1);
                    }
                    if (Paramedic2.Exists())
                    {
                        Paramedic2.WarpIntoVehicle(Helicopter, 2);
                    }
                }

                GameFiber.Sleep(775);
            }
            if (cleanUpOnEnd)
            {
                CleanUp();
            }
        }
예제 #10
0
        private void CheckForDeliverTicketTrigger()
        {
            if (!Globals.HasTrafficTicketsInHand() && (ShouldEndPullover.HasValue && ShouldEndPullover.Value) && !Game.LocalPlayer.Character.HasScenario())
            {
                ShouldEndPullover = null;

                GameFiber.StartNew(() =>
                {
                    if (Game.LocalPlayer.LastVehicle && !Game.LocalPlayer.LastVehicle.HasDriver)
                    {
                        Game.DisplayNotification("The driver will wait until you are back in your vehicle before taking off");
                    }
                    while (Game.LocalPlayer.LastVehicle && !Game.LocalPlayer.LastVehicle.HasDriver)
                    {
                        GameFiber.Yield();                                                                             //Wait for the player to enter their vehicle
                    }
                    Function.Log("Starting Ending pull over wait timer for ped to leave");
                    var stopAt = DateTime.Now.AddMilliseconds(5000); //have the sadPed drive off in 5 seconds if the traffic stop isnt over
                    while (DateTime.Now < stopAt)
                    {
                        GameFiber.Yield();
                    }
                    try
                    {
                        lock (mPromptedCitations) mPromptedCitations.Clear();
                        var handle = Functions.GetCurrentPullover();
                        if (handle != null)
                        {
                            Functions.ForceEndCurrentPullover();
                        }
                    }
                    catch (Exception e)
                    {
                        Function.LogCatch(e.Message);
                    }
                });
            }
            else if (Globals.HasTrafficTicketsInHand() && !Game.LocalPlayer.Character.HasScenario()) //only run when we have tickets and we're not already doing WORLD_HUMAN_CLIPBOARD
            {
                var stopped = World.GetEntities(Game.LocalPlayer.Character.Position, 2.5f, GetEntitiesFlags.ConsiderAllPeds);
                if (stopped != null && stopped.Count() > 0)
                {
                    var pedsAboutToGetTheSmackDown = stopped.Select(x => x as Ped)
                                                     .Where(x => x.DistanceTo(Game.LocalPlayer.Character.FrontPosition) < 2f && Globals.GetTrafficCitationsInHandForPed(x) != null); //may have to add ordering by distance
                    foreach (var sadPed in pedsAboutToGetTheSmackDown)
                    {
                        if (Configs.GiveTicketsToPed.Any(x => x.IsPressed))
                        {
                            //The user wants to give the sad ped the ticket now..
                            GameFiber.StartNew(() =>
                            {
                                var item = new Rage.Object(new Model("prop_cs_documents_01"), Game.LocalPlayer.Character.Position);
                                item.AttachTo(Game.LocalPlayer.Character, Game.LocalPlayer.Character.GetBoneIndex(PedBoneId.RightThumb1), new Vector3(item.Model.Dimensions.Length() * 0.4f, 0, 0), Rotator.Zero);
                                Game.LocalPlayer.Character.Tasks.PlayAnimation("mp_common", "givetake1_b", 3f, AnimationFlags.None).WaitForCompletion();
                                item.Detach();
                                item.Delete();
                            });
                            ShouldEndPullover = true;
                            Globals.RemoveTrafficCitationsInHandForPed(sadPed);
                            break;
                        }
                        else
                        {
                            //Prompt the user that they can deliver the ticket
                            OnFacingPedWithPendingTickets(null, sadPed, Globals.GetTrafficCitationsInHandForPed(sadPed));
                        }
                    }
                }
            }
            else if (Functions.GetCurrentPullover() == null && Globals.HasTrafficTicketsInHand())
            {
                Globals.ClearTrafficCitationsInHand();
                return;
            }
        }
예제 #11
0
        public Editor()
        {
            Children = new List<INestedMenu>();

            #region NativeUI Initialization
            _menuPool = new MenuPool();
            #region Main Menu
            _mainMenu = new UIMenu("Mission Creator", "MAIN MENU");
            _mainMenu.ResetKey(Common.MenuControls.Back);
            _mainMenu.ResetKey(Common.MenuControls.Up);
            _mainMenu.ResetKey(Common.MenuControls.Down);
            _mainMenu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp, 0);
            _mainMenu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown, 0);
            _menuPool.Add(_mainMenu);

            {
                var menuItem = new NativeMenuItem("Create a Mission", "Create a new mission.");
                menuItem.Activated += (sender, item) =>
                {
                    CreateNewMission();
                    EnterFreecam();
                };
                _mainMenu.AddItem(menuItem);
            }

            {
                var menuItem = new NativeMenuItem("Play Mission", "Play a mission.");
                menuItem.Activated += (sender, item) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        DisableControlEnabling = true;
                        var newMenu = new LoadMissionMenu();
                        _mainMenu.Visible = false;
                        newMenu.RebuildMenu();
                        newMenu.ParentMenu = _mainMenu;
                        newMenu.Visible = true;
                        while (newMenu.Visible)
                        {
                            newMenu.ProcessControl();
                            newMenu.Draw();
                            GameFiber.Yield();
                        }
                        DisableControlEnabling = false;
                        if (newMenu.ReturnedData == null) return;
                        LeaveEditor();
                        EntryPoint.MissionPlayer.Load(newMenu.ReturnedData);
                    });
                };
                _mainMenu.AddItem(menuItem);
            }

            {
                var menuItem = new NativeMenuItem("Load Mission", "Load your mission for editing.");
                menuItem.Activated += (sender, item) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        DisableControlEnabling = true;
                        _mainMenu.Visible = false;
                        var newMenu = new LoadMissionMenu();
                        newMenu.RebuildMenu();
                        newMenu.ParentMenu = _mainMenu;
                        newMenu.Visible = true;
                        while (newMenu.Visible)
                        {
                            newMenu.ProcessControl();
                            newMenu.Draw();
                            GameFiber.Yield();
                        }
                        DisableControlEnabling = false;
                        if (newMenu.ReturnedData == null) return;
                        LoadMission(newMenu.ReturnedData);
                    });
                };
                _mainMenu.AddItem(menuItem);
            }

            {
                var menuItem = new NativeMenuItem("Exit to Grand Theft Auto V", "Leave the Mission Creator");
                menuItem.Activated += (sender, item) =>
                {
                    if(!EntryPoint.MissionPlayer.IsMissionPlaying)
                        LeaveEditor();
                    else
                    {
                        GameFiber.StartNew(delegate
                        {
                            _mainMenu.Visible = false;
                            EntryPoint.MissionPlayer.FailMission(reason: "You canceled the mission.");

                            IsInMainMenu = false;
                            _menuPool.CloseAllMenus();
                            BigMinimap = false;
                            IsInFreecam = false;
                            IsInEditor = false;
                        });
                    }
                };
                _mainMenu.AddItem(menuItem);
            }

            _menuPool.ToList().ForEach(menu =>
            {
                menu.RefreshIndex();
                menu.MouseControlsEnabled = false;
                menu.MouseEdgeEnabled = false;
            });
            #endregion

            #region Editor Menu
            _missionMenu = new UIMenu("Mission Creator", "MISSION MAIN MENU");
            _missionMenu.ResetKey(Common.MenuControls.Back);
            _missionMenu.MouseControlsEnabled = false;
            _missionMenu.ResetKey(Common.MenuControls.Up);
            _missionMenu.ResetKey(Common.MenuControls.Down);
            _missionMenu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp, 0);
            _missionMenu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown, 0);
            _menuPool.Add(_missionMenu);
            #endregion
            

            #endregion

            RingData = new RingData()
            {
                Display = true,
                Type = RingType.HorizontalCircleSkinny,
                Radius = 2f,
                Color = Color.Gray,
            };

            MarkerData = new MarkerData()
            {
                Display = false,
            };

            MarkerData.OnMarkerTypeChange += (sender, args) =>
            {
                if (string.IsNullOrEmpty(MarkerData.MarkerType))
                {
                    if (_mainObject != null && _mainObject.IsValid())
                        _mainObject.Delete();
                    return;
                }
                var pos = Game.LocalPlayer.Character.Position;
                if (_mainObject != null && _mainObject.IsValid())
                {
                    pos = _mainObject.Position;
                    _mainObject.Delete();
                }
                GameFiber.StartNew(delegate
                {
                    _mainObject = new Object(Util.RequestModel(MarkerData.MarkerType), pos);
                    NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", _mainObject.Handle.Value, false, 0);
                });
            };

            _cutsceneUi = new CutsceneUi();

            CameraClampMax = -30f;
            CameraClampMin = -85f;

            _blips = new List<Blip>();

            _instructButts = new Scaleform();

            if (!Directory.Exists(basePath))
            {
                try
                {
                    Directory.CreateDirectory(basePath);
                }
                catch (UnauthorizedAccessException)
                {
                    Game.DisplayNotification("~r~~h~ERROR~h~~n~~w~Access denied for folder creation. Run as administrator.");
                }
            }
        }
예제 #12
0
        public void LoadMission(MissionData tmpMiss)
        {

            if(tmpMiss.Cutscenes == null)
                tmpMiss.Cutscenes = new List<SerializableCutscene>();


            GameFiber.StartNew(delegate
            {
                LoadInteriors(tmpMiss);

                foreach (var vehicle in tmpMiss.Vehicles)
                {
                    var newv = new Vehicle(Util.RequestModel(vehicle.ModelHash), vehicle.Position)
                    {
                        PrimaryColor = Color.FromArgb((int)vehicle.PrimaryColor.X, (int)vehicle.PrimaryColor.Y,
                            (int)vehicle.PrimaryColor.Z),
                        SecondaryColor = Color.FromArgb((int)vehicle.SecondaryColor.X, (int)vehicle.SecondaryColor.Y,
                            (int)vehicle.SecondaryColor.Z),
                    };

                    var blip = newv.AttachBlip();
                    blip.Color = Color.Orange;
                    blip.Scale = 0.7f;
                    _blips.Add(blip);

                    newv.Rotation = vehicle.Rotation;
                    vehicle.SetEntity(newv);
                }

                foreach (var ped in tmpMiss.Actors)
                {
                    ped.SetEntity(new Ped(Util.RequestModel(ped.ModelHash), ped.Position - new Vector3(0,0,1), ped.Rotation.Yaw)
                    {
                        BlockPermanentEvents = true,
                    });
                    var blip = ped.GetEntity().AttachBlip();
                    blip.Color = Color.Orange;
                    blip.Scale = 0.7f;
                    _blips.Add(blip);
                    if (ped.WeaponHash != 0)
                        ((Ped)ped.GetEntity()).GiveNewWeapon(ped.WeaponHash, ped.WeaponAmmo, true);

                }

                foreach (var o in tmpMiss.Objects)
                {
                    var newo = new Object(o.ModelHash, o.Position);
                    newo.Position = o.Position;
                    o.SetEntity(newo);
                }

                foreach (var spawnpoint in tmpMiss.Spawnpoints)
                {
                    spawnpoint.SetEntity(new Ped(spawnpoint.ModelHash, spawnpoint.Position - new Vector3(0,0,1), spawnpoint.Rotation.Yaw)
                    {
                        BlockPermanentEvents = true,
                    });
                    if(spawnpoint.WeaponHash != 0)
                    ((Ped)spawnpoint.GetEntity()).GiveNewWeapon(spawnpoint.WeaponHash, spawnpoint.WeaponAmmo, true);
                    var blip = spawnpoint.GetEntity().AttachBlip();
                    blip.Color = Color.White;
                    _blips.Add(blip);
                }

                foreach (var pickup in tmpMiss.Pickups)
                {
                    var tmpObject = new Rage.Object("prop_mp_repair", pickup.Position);
                    tmpObject.Rotation = pickup.Rotation;
                    tmpObject.Position = pickup.Position;
                    tmpObject.IsPositionFrozen = true;
                    pickup.SetEntity(tmpObject);
                }

                foreach (var ped in tmpMiss.Objectives.OfType<SerializableActorObjective>())
                {
                    ped.SetPed(new Ped(Util.RequestModel(ped.ModelHash), ped.Position - new Vector3(0,0,1), ped.Rotation.Yaw)
                    {
                        BlockPermanentEvents = true,
                    });
                    if (ped.WeaponHash != 0)
                        ((Ped)ped.GetPed()).GiveNewWeapon(ped.WeaponHash, ped.WeaponAmmo, true);
                    var blip = ped.GetPed().AttachBlip();
                    blip.Color = Color.Red;
                    blip.Scale = 0.7f;
                    _blips.Add(blip);
                }

                foreach (var vehicle in tmpMiss.Objectives.OfType<SerializableVehicleObjective>())
                {
                    var newv = new Vehicle(Util.RequestModel(vehicle.ModelHash), vehicle.Position)
                    {
                        PrimaryColor = Color.FromArgb((int)vehicle.PrimaryColor.X, (int)vehicle.PrimaryColor.Y,
                            (int)vehicle.PrimaryColor.Z),
                        SecondaryColor = Color.FromArgb((int)vehicle.SecondaryColor.X, (int)vehicle.SecondaryColor.Y,
                            (int)vehicle.SecondaryColor.Z),
                    };
                    newv.Rotation = vehicle.Rotation;
                    var blip = newv.AttachBlip();
                    blip.Color = Color.Red;
                    blip.Scale = 0.7f;
                    _blips.Add(blip);
                    vehicle.SetVehicle(newv);
                }

                foreach (var pickup in tmpMiss.Objectives.OfType<SerializablePickupObjective>())
                {
                    var tmpObject = new Rage.Object("prop_mp_repair", pickup.Position);

                    tmpObject.Rotation = pickup.Rotation;
                    tmpObject.Position = pickup.Position;
                    tmpObject.IsPositionFrozen = true;
                    pickup.SetObject(tmpObject);
                }
            });
            CurrentMission = tmpMiss;

            EnterFreecam();
            menuDirty = true;
        }
예제 #13
0
 public StageObject(Rage.Object obj)
 {
     Object = obj;
 }
        //private bool breakForceEnd = false;

        /// <summary>
        /// OnBeforeCalloutDisplayed is where we create a blip for the user to see where the pursuit is happening, we initiliaize any variables above and set
        /// the callout message and position for the API to display
        /// </summary>
        /// <returns></returns>
        public override bool OnBeforeCalloutDisplayed()
        {
            //Set our spawn point to be on a street around 300f (distance) away from the player.
            spawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.AroundPosition(800f));

            if (Vector3.Distance(Game.LocalPlayer.Character.Position, spawnPoint) < 115.0f)
            {
                return(false);
            }


            //Create the vehicle for our ped
            crash = new Rage.Object(crashVehModel.GetRandomElement(), spawnPoint);

            //Create our ped in the world
            dead = new Ped(pilotModel.GetRandomElement(), crash.Position.AroundPosition(5.0f), 0f);
            if (dead.Exists())
            {
                dead.IsRagdoll = true;
            }
            GameFiber.Wait(500);
            if (dead.Exists())
            {
                dead.Kill();
            }

            //Now we have spawned them, check they actually exist and if not return false (preventing the callout from being accepted and aborting it)
            if (!dead.Exists())
            {
                return(false);
            }
            if (!crash.Exists())
            {
                return(false);
            }

            GameFiber.StartNew(delegate
            {
                GameFiber.Sleep(MathHelper.GetRandomInteger(500, 12501));
                if (crash.Exists())
                {
                    int rndFarExplosion = MathHelper.GetRandomInteger(101);
                    if (rndFarExplosion < 80)
                    {
                        World.SpawnExplosion(crash.Position.AroundPosition(5.0f), 5, 10.0f, true, false, MathHelper.GetRandomSingle(0.0f, 4.0f));
                    }
                }
            });

            // Show the user where the pursuit is about to happen and block very close peds.
            this.ShowCalloutAreaBlipBeforeAccepting(spawnPoint, 25f);
            this.AddMinimumDistanceCheck(5f, dead.Position);

            // Set up our callout message and location
            this.CalloutMessage  = "Aircraft crash";
            this.CalloutPosition = spawnPoint;

            Functions.PlayScannerAudioUsingPosition("ATTENTION_ALL_UNITS ASSISTANCE_REQUIRED CRIME_AIRCRAFT_CRASH IN_OR_ON_POSITION UNITS_RESPOND_CODE_99", spawnPoint);

            return(base.OnBeforeCalloutDisplayed());
        }
예제 #15
0
        private void AdvanceStage()
        {
            TimerBars = new TimerBars();
            CurrentStage++;
            CurrentObjectives.Clear();


            foreach (var veh in CurrentMission.Vehicles.Where(v => v.SpawnAfter == CurrentStage))
            {
                var newv = new Vehicle(Util.RequestModel(veh.ModelHash), veh.Position)
                {
                    PrimaryColor = Color.FromArgb((int)veh.PrimaryColor.X, (int)veh.PrimaryColor.Y,
                    (int)veh.PrimaryColor.Z),
                    SecondaryColor = Color.FromArgb((int)veh.SecondaryColor.X, (int)veh.SecondaryColor.Y,
                    (int)veh.SecondaryColor.Z),
                };
                newv.Health = veh.Health;
                newv.Rotation = veh.Rotation;
                GameFiber.StartNew(delegate
                {
                    while (IsMissionPlaying && (veh.RemoveAfter == 0 || veh.RemoveAfter > CurrentStage))
                    {
                        if (veh.FailMissionOnDeath && newv.IsDead)
                        {
                            FailMission(reason: "The vehicle has been destroyed.");
                        }
                        GameFiber.Yield();
                    }

                    if(newv.IsValid())
                        newv.Delete();
                });
            }

            foreach (var veh in CurrentMission.Objectives.OfType<SerializableVehicleObjective>().Where(v => v.SpawnAfter == CurrentStage))
            {
                
                var newv = new Vehicle(Util.RequestModel(veh.ModelHash), veh.Position)
                {
                    PrimaryColor = Color.FromArgb((int)veh.PrimaryColor.X, (int)veh.PrimaryColor.Y,
                    (int)veh.PrimaryColor.Z),
                    SecondaryColor = Color.FromArgb((int)veh.SecondaryColor.X, (int)veh.SecondaryColor.Y,
                    (int)veh.SecondaryColor.Z),
                };
                newv.Health = veh.Health;
                newv.Rotation = veh.Rotation;

                var hasActivated = false;

                if (veh.ActivateAfter == CurrentStage)
                {
                    CurrentObjectives.Add(veh);
                    hasActivated = true;
                }

                GameFiber.StartNew(delegate
                {
                    if(!hasActivated)
                    {
                        while (CurrentStage != veh.ActivateAfter && IsMissionPlaying)
                        {
                            GameFiber.Yield();
                        }
                        CurrentObjectives.Add(veh);
                    }


                    var blip = newv.AttachBlip();
                    

                    if(veh.ObjectiveType == 0)
                    {
                        blip.Color = Color.DarkRed;
                        while (!newv.IsDead && IsMissionPlaying)
                        {
                            if (veh.ShowHealthBar)
                            {
                                TimerBars.UpdateValue(newv.Handle.Value.ToString(), veh.Name, true, (100f*newv.Health / veh.Health).ToString("###") + "%");
                            }
                            GameFiber.Yield();
                        }
                        TimerBars.UpdateValue(newv.Handle.Value.ToString(), veh.Name, true, "0%");
                    }

                    if (veh.ObjectiveType == 1)
                    {
                        blip.Color = Color.CornflowerBlue;
                        while (!Game.LocalPlayer.Character.IsInVehicle(newv, false) && IsMissionPlaying)
                        {
                            GameFiber.Yield();
                        }
                    }


                    CurrentObjectives.Remove(veh);

                    if(blip.IsValid())
                        blip.Delete();

                    while (IsMissionPlaying)
                        GameFiber.Yield();


                    if (newv.IsValid())
                        newv.Delete();

                });
            }

            if (CurrentMission.Spawnpoints.Any(s => s.SpawnAfter == CurrentStage))
            {
                var sp = CurrentMission.Spawnpoints.First(s => s.SpawnAfter == CurrentStage);
                Game.FadeScreenOut(100, true);
                Game.LocalPlayer.Character.Position = sp.Position - new Vector3(0,0,1);
                Game.LocalPlayer.Character.Rotation = sp.Rotation;
                Game.LocalPlayer.Model = Util.RequestModel(sp.ModelHash);

                if (sp.WeaponHash != 0)
                    Game.LocalPlayer.Character.GiveNewWeapon(sp.WeaponHash, sp.WeaponAmmo, true);

                Game.LocalPlayer.Character.Health = sp.Health;
                Game.LocalPlayer.Character.Armor = sp.Armor;
                    
                if (sp.SpawnInVehicle)
                {
                    var vehList = Game.LocalPlayer.Character.GetNearbyVehicles(15).OrderBy(v => (Game.LocalPlayer.Character.Position - v.Position).Length());
                    Game.LocalPlayer.Character.WarpIntoVehicle(vehList.ToList()[0], sp.VehicleSeat);
                }
                    
                Game.FadeScreenIn(500, false);
            }

            foreach (var actor in CurrentMission.Actors.Where(v => v.SpawnAfter == CurrentStage))
            {
                GameFiber.StartNew(delegate
                {
                    var ped = new Ped(Util.RequestModel(actor.ModelHash), actor.Position - new Vector3(0,0,1f), actor.Rotation.Yaw);
                    
                    ped.Rotation = actor.Rotation;
                    ped.Accuracy = actor.Accuracy;

                    var blip = ped.AttachBlip();
                    blip.Scale = 0.6f;

                    if (actor.WeaponHash != 0)
                        ped.GiveNewWeapon(actor.WeaponHash, actor.WeaponAmmo, true);

                    ped.Health = actor.Health;
                    ped.Armor = actor.Armor;

                    if (actor.RelationshipGroup == 0)
                    {
                        ped.RelationshipGroup = StaticData.RelationshipGroups.Groups[1];
                        blip.Color = Color.DodgerBlue;

                        NativeFunction.CallByName<uint>("REMOVE_PED_FROM_GROUP", ped.Handle.Value);
                        NativeFunction.CallByName<uint>("SET_PED_AS_GROUP_MEMBER", ped.Handle.Value, NativeFunction.CallByName<int>("GET_PED_GROUP_INDEX", Game.LocalPlayer.Character.Handle.Value));
                    }
                    else
                    {
                        ped.RelationshipGroup = StaticData.RelationshipGroups.Groups[actor.RelationshipGroup];
                        if(actor.RelationshipGroup == 4 || actor.RelationshipGroup == 5)
                            blip.Color = Color.DarkRed;
                    }

                    if (actor.SpawnInVehicle)
                    {
                        var vehList = ped.GetNearbyVehicles(15).OrderBy(v => (ped.Position - v.Position).Length());
                        ped.WarpIntoVehicle(vehList.ToList()[0], actor.VehicleSeat);
                    }

                    ped.BlockPermanentEvents = false;
                    NativeFunction.CallByName<uint>("SET_PED_FIRING_PATTERN", ped.Handle.Value, 0xC6EE6B4C);

                    if (actor.Behaviour == 3)
                        ped.Tasks.FightAgainstClosestHatedTarget(100f);
                    else if (actor.Behaviour == 2)
                        NativeFunction.CallByName<uint>("TASK_GUARD_CURRENT_POSITION", ped.Handle.Value, 15f, 10f, true);
                    else if (actor.Behaviour == 0)
                        ped.Tasks.Clear();
                    else if (actor.Behaviour == 4)
                    {
                        GameFiber.StartNew(delegate
                        {
                            var wpyList = new List<SerializableWaypoint>(actor.Waypoints);
                            SerializableWaypoint currentWaypoint;
                            if (wpyList.Count > 0)
                                currentWaypoint = wpyList[0];

                            while (ped.IsValid() && ped.Exists() && ped.IsAlive && IsMissionPlaying && wpyList.Count > 0)
                            {
                                if (wpyList.Count == 0) break;
                                currentWaypoint = wpyList[0];
                                Task pedTask = null;
                                switch (currentWaypoint.Type)
                                {
                                    case WaypointTypes.Drive:
                                        if (ped.IsInAnyVehicle(true))
                                        {
                                            pedTask = ped.Tasks.DriveToPosition(currentWaypoint.Position,
                                                currentWaypoint.VehicleSpeed, (DriveToPositionFlags)currentWaypoint.DrivingStyle);
                                        }
                                        break;
                                    case WaypointTypes.Run:
                                        {
                                            var heading = 0f;
                                            if (wpyList.Count >= 2)
                                            {
                                                heading =
                                                    Util.DirectionToRotation(wpyList[1].Position - currentWaypoint.Position)
                                                        .Z;
                                            }

                                            pedTask = ped.Tasks.FollowNavigationMeshToPosition(currentWaypoint.Position,
                                                heading, 2f, 0.3f, currentWaypoint.Duration == 0 ? -1 : (int)currentWaypoint.Duration);

                                        }
                                        break;
                                    case WaypointTypes.Walk:
                                        {
                                            var heading = 0f;
                                            if (wpyList.Count >= 2)
                                            {
                                                heading =
                                                    Util.DirectionToRotation(wpyList[1].Position - currentWaypoint.Position)
                                                        .Z;
                                            }

                                            pedTask = ped.Tasks.FollowNavigationMeshToPosition(currentWaypoint.Position,
                                                heading, 1f, 0.3f, currentWaypoint.Duration == 0 ? -1 : (int)currentWaypoint.Duration);

                                        }
                                        break;
                                    case WaypointTypes.ExitVehicle:
                                        if (ped.IsInAnyVehicle(true))
                                            pedTask = ped.Tasks.LeaveVehicle(LeaveVehicleFlags.None);
                                        break;
                                    case WaypointTypes.EnterVehicle:
                                        Vehicle[] vehs = World.GetAllVehicles().Where(v =>
                                        {
                                            if (v != null && v.IsValid())
                                                return v.Model.Hash == currentWaypoint.VehicleTargetModel;
                                            return false;
                                        }).OrderBy(v => (v.Position - ped.Position).Length()).ToArray();

                                        if (vehs.Any())
                                        {
                                            if ((vehs[0].Position - ped.Position).Length() > 10f)
                                            {
                                                pedTask = ped.Tasks.FollowNavigationMeshToPosition(vehs[0].Position, 0f,
                                                    3f,
                                                    5f);
                                                pedTask.WaitForCompletion(10000);
                                            }
                                            var seat = vehs[0].GetFreeSeatIndex();
                                            if (seat.HasValue)
                                                pedTask = ped.Tasks.EnterVehicle(vehs[0], seat.Value);
                                        }
                                        break;
                                    case WaypointTypes.Wait:
                                        pedTask = ped.Tasks.StandStill(currentWaypoint.Duration);
                                        break;
                                    case WaypointTypes.Wander:
                                        pedTask = ped.Tasks.Wander();
                                        break;
                                    case WaypointTypes.Shoot:
                                        pedTask = null;
                                        NativeFunction.CallByName<uint>("TASK_SHOOT_AT_COORD", ped.Handle.Value,
                                            currentWaypoint.Position.X, currentWaypoint.Position.Y,
                                            currentWaypoint.Position.Z, currentWaypoint.Duration, 0xC6EE6B4C);
                                        GameFiber.Sleep(currentWaypoint.Duration);
                                        break;
                                    case WaypointTypes.Animation:
                                        pedTask = ped.Tasks.PlayAnimation(currentWaypoint.AnimDict,
                                            currentWaypoint.AnimName, 8f, AnimationFlags.None);
                                        break;
                                }
                                pedTask?.WaitForCompletion(currentWaypoint.Duration == 0 ? -1 : currentWaypoint.Duration);
                                if (wpyList.Count > 0)
                                    wpyList.RemoveAt(0);
                                GameFiber.Yield();
                            }
                        });
                    }

                    while (IsMissionPlaying && (actor.RemoveAfter == 0 || actor.RemoveAfter > CurrentStage) && !ped.IsDead)
                    {
                        GameFiber.Yield();
                    }

                    if (actor.FailMissionOnDeath && ped.IsDead)
                    {
                        FailMission(reason: "An ally has died.");
                    }

                    if (blip.IsValid())
                        blip.Delete();

                    while(IsMissionPlaying && (actor.RemoveAfter == 0 || actor.RemoveAfter > CurrentStage))
                        GameFiber.Yield();

                    if(ped.IsValid())
                        ped.Delete();
                });
            }

            foreach (var o in CurrentMission.Objects.Where(v => v.SpawnAfter == CurrentStage))
            {
                GameFiber.StartNew(delegate
                {
                    var prop = new Rage.Object(Util.RequestModel(o.ModelHash), o.Position);
                    prop.Position = o.Position;
                    prop.Rotation = o.Rotation;

                    while (IsMissionPlaying && (o.RemoveAfter == 0 || o.RemoveAfter > CurrentStage))
                    {
                        GameFiber.Yield();
                    }

                    if(prop.IsValid())
                        prop.Delete();
                });
            }

            foreach (var pickup in CurrentMission.Pickups.Where(v => v.SpawnAfter == CurrentStage))
            {
                GameFiber.StartNew(delegate
                {
                    var obj = NativeFunction.CallByName<uint>("CREATE_PICKUP_ROTATE", pickup.PickupHash, pickup.Position.X,
                        pickup.Position.Y, pickup.Position.Z, pickup.Rotation.Pitch, pickup.Rotation.Roll, pickup.Rotation.Yaw,
                        1, pickup.Ammo, 2, 1, 0);

                    int counter = 0;
                    while (IsMissionPlaying && (pickup.RemoveAfter == 0 || pickup.RemoveAfter > CurrentStage))
                    {
                        var alpha = 40 * (Math.Sin(Util.DegToRad(counter % 180)));
                        Util.DrawMarker(28, pickup.Position, new Vector3(), new Vector3(0.75f, 0.75f, 0.75f), Color.FromArgb((int)alpha, 10, 10, 230));
                        counter += 5;
                        if (counter >= 360)
                            counter = 0;

                        if ((pickup.Position - Game.LocalPlayer.Character.Position).Length() < 1f && pickup.Respawn)
                        {
                            NativeFunction.CallByName<uint>("REMOVE_PICKUP", obj);
                            while((pickup.Position - Game.LocalPlayer.Character.Position).Length() < 3f)
                            { GameFiber.Yield();}
                            obj = NativeFunction.CallByName<uint>("CREATE_PICKUP_ROTATE", pickup.PickupHash, pickup.Position.X,
                            pickup.Position.Y, pickup.Position.Z, pickup.Rotation.Pitch, pickup.Rotation.Roll, pickup.Rotation.Yaw,
                            1, pickup.Ammo, 2, 1, 0);
                        }
                        else if ((pickup.Position - Game.LocalPlayer.Character.Position).Length() < 1f && !pickup.Respawn)
                            break;
                        GameFiber.Yield();
                    }
                    NativeFunction.CallByName<uint>("REMOVE_PICKUP", obj);
                });
            }

            foreach (var actor in CurrentMission.Objectives.OfType<SerializableActorObjective>().Where(v => v.SpawnAfter == CurrentStage))
            {
                var ped = new Ped(Util.RequestModel(actor.ModelHash), actor.Position - new Vector3(0, 0, 1f), actor.Rotation.Yaw);

                ped.Rotation = actor.Rotation;
                ped.Accuracy = actor.Accuracy;

                
                if (actor.WeaponHash != 0)
                    ped.GiveNewWeapon(actor.WeaponHash, actor.WeaponAmmo, true);

                NativeFunction.CallByName<uint>("SET_PED_FIRING_PATTERN", ped.Handle.Value, 0xC6EE6B4C);

                ped.Health = actor.Health;
                ped.MaxHealth = actor.Health;
                ped.Armor = actor.Armor;

                if (actor.RelationshipGroup == 0)
                {
                    NativeFunction.CallByName<uint>("REMOVE_PED_FROM_GROUP", ped.Handle.Value);
                    NativeFunction.CallByName<uint>("SET_PED_AS_GROUP_MEMBER", ped.Handle.Value, NativeFunction.CallByName<int>("GET_PED_GROUP_INDEX", Game.LocalPlayer.Character.Handle.Value));
                    ped.RelationshipGroup = StaticData.RelationshipGroups.Groups[1];
                }
                else
                {
                    ped.RelationshipGroup = StaticData.RelationshipGroups.Groups[actor.RelationshipGroup];
                }

                if (actor.SpawnInVehicle)
                {
                    var vehList = ped.GetNearbyVehicles(15).OrderBy(v => (ped.Position - v.Position).Length());
                    ped.WarpIntoVehicle(vehList.ToList()[0], actor.VehicleSeat);
                }

                var hasActivated = false;

                if (actor.ActivateAfter == CurrentStage)
                {
                    CurrentObjectives.Add(actor);
                    hasActivated = true;
                }

                GameFiber.StartNew(delegate
                {
                    
                    if(!hasActivated)
                    {
                        while (CurrentStage != actor.ActivateAfter && IsMissionPlaying)
                        {
                            GameFiber.Yield();
                        }

                        CurrentObjectives.Add(actor);
                    }

                    var blip = ped.AttachBlip();
                    blip.Scale = 0.6f;
                    blip.Color = Color.DarkRed;

                    ped.BlockPermanentEvents = false;

                    if (actor.Behaviour == 3)
                        ped.Tasks.FightAgainstClosestHatedTarget(100f);
                    else if (actor.Behaviour == 2)
                        NativeFunction.CallByName<uint>("TASK_GUARD_CURRENT_POSITION", ped.Handle.Value, 15f, 10f, true);
                    else if(actor.Behaviour == 0)
                        ped.Tasks.Clear();
                    else if (actor.Behaviour == 4)
                    {
                        GameFiber.StartNew(delegate
                        {
                            var wpyList = new List<SerializableWaypoint>(actor.Waypoints);
                            SerializableWaypoint currentWaypoint;
                            if(wpyList.Count > 0)
                                currentWaypoint = wpyList[0];

                            while (ped.IsValid() && ped.Exists() && ped.IsAlive && IsMissionPlaying && wpyList.Count > 0)
                            {
                                if (wpyList.Count == 0) break;
                                currentWaypoint = wpyList[0];
                                Task pedTask = null;
                                switch (currentWaypoint.Type)
                                {
                                    case WaypointTypes.Drive:
                                        if (ped.IsInAnyVehicle(true))
                                        {
                                            pedTask = ped.Tasks.DriveToPosition(currentWaypoint.Position,
                                                currentWaypoint.VehicleSpeed, (DriveToPositionFlags)currentWaypoint.DrivingStyle);
                                        }
                                        break;
                                    case WaypointTypes.Run:
                                        {
                                            var heading = 0f;
                                            if (wpyList.Count >= 2)
                                            {
                                                heading =
                                                    Util.DirectionToRotation(wpyList[1].Position - currentWaypoint.Position)
                                                        .Z;
                                            }

                                            pedTask = ped.Tasks.FollowNavigationMeshToPosition(currentWaypoint.Position,
                                                heading, 2f, 0.3f, currentWaypoint.Duration == 0 ? -1 : (int)currentWaypoint.Duration);

                                        }
                                        break;
                                    case WaypointTypes.Walk:
                                        {
                                            var heading = 0f;
                                            if (wpyList.Count >= 2)
                                            {
                                                heading =
                                                    Util.DirectionToRotation(wpyList[1].Position - currentWaypoint.Position)
                                                        .Z;
                                            }

                                            pedTask = ped.Tasks.FollowNavigationMeshToPosition(currentWaypoint.Position,
                                                heading, 1f, 0.3f, currentWaypoint.Duration == 0 ? -1 : (int)currentWaypoint.Duration);

                                        }
                                        break;
                                    case WaypointTypes.ExitVehicle:
                                        if (ped.IsInAnyVehicle(true))
                                            pedTask = ped.Tasks.LeaveVehicle(LeaveVehicleFlags.None);
                                        break;
                                    case WaypointTypes.EnterVehicle:
                                        Vehicle[] vehs = World.GetAllVehicles().Where(v =>
                                        {
                                            if (v != null && v.IsValid())
                                                return v.Model.Hash == currentWaypoint.VehicleTargetModel;
                                            return false;
                                        }).OrderBy(v => (v.Position - ped.Position).Length()).ToArray();

                                        if (vehs.Any())
                                        {
                                            if ((vehs[0].Position - ped.Position).Length() > 10f)
                                            {
                                                pedTask = ped.Tasks.FollowNavigationMeshToPosition(vehs[0].Position, 0f,
                                                    3f,
                                                    5f);
                                                pedTask.WaitForCompletion(10000);
                                            }
                                            var seat = vehs[0].GetFreeSeatIndex();
                                            if (seat.HasValue)
                                                pedTask = ped.Tasks.EnterVehicle(vehs[0], seat.Value);
                                        }
                                        break;
                                    case WaypointTypes.Wait:
                                        pedTask = ped.Tasks.StandStill(currentWaypoint.Duration);
                                        break;
                                    case WaypointTypes.Wander:
                                        pedTask = ped.Tasks.Wander();
                                        break;
                                    case WaypointTypes.Shoot:
                                        pedTask = null;
                                        NativeFunction.CallByName<uint>("TASK_SHOOT_AT_COORD", ped.Handle.Value,
                                            currentWaypoint.Position.X, currentWaypoint.Position.Y,
                                            currentWaypoint.Position.Z, currentWaypoint.Duration, 0xC6EE6B4C);
                                        GameFiber.Sleep(currentWaypoint.Duration);
                                        break;
                                    case WaypointTypes.Animation:
                                        pedTask = ped.Tasks.PlayAnimation(currentWaypoint.AnimDict,
                                            currentWaypoint.AnimName, 8f, AnimationFlags.None);
                                        break;
                                }
                                pedTask?.WaitForCompletion(currentWaypoint.Duration == 0 ? -1 : currentWaypoint.Duration);
                                if(wpyList.Count > 0)
                                    wpyList.RemoveAt(0);
                                GameFiber.Yield();
                            }
                        });
                    }

                    while (!ped.IsDead && IsMissionPlaying)
                    {
                        if (actor.ShowHealthBar)
                        {
                            TimerBars.UpdateValue(ped.Handle.Value.ToString(), actor.Name, true, (100f*ped.Health/actor.Health).ToString("###") + "%");
                        }
                        GameFiber.Yield();
                    }

                    if (actor.ShowHealthBar)
                    {
                        TimerBars.UpdateValue(ped.Handle.Value.ToString(), actor.Name, true, "0%");
                    }

                    CurrentObjectives.Remove(actor);
                    if(blip.IsValid())
                        blip.Delete();

                    while(IsMissionPlaying)
                        GameFiber.Yield();
                        

                    if (ped.IsValid())
                        ped.Delete();
                });
            }

            foreach (var pickup in CurrentMission.Objectives.OfType<SerializablePickupObjective>().Where(v => v.ActivateAfter == CurrentStage))
            {
                CurrentObjectives.Add(pickup);
                GameFiber.StartNew(delegate
                {
                    var obj = NativeFunction.CallByName<uint>("CREATE_PICKUP_ROTATE", pickup.PickupHash, pickup.Position.X,
                        pickup.Position.Y, pickup.Position.Z, pickup.Rotation.Pitch, pickup.Rotation.Roll, pickup.Rotation.Yaw,
                        1, pickup.Ammo, 2, 1, 0);

                    var blip = new Blip(pickup.Position);
                    blip.Scale = 0.7f;
                    blip.Color = Color.DodgerBlue;

                    var counter = 0;
                    while ((pickup.Position - Game.LocalPlayer.Character.Position).Length() > 1f && IsMissionPlaying)
                    {
                        var alpha = 40 * (Math.Sin(Util.DegToRad(counter % 180)));
                        Util.DrawMarker(28, pickup.Position, new Vector3(), new Vector3(0.75f, 0.75f, 0.75f), Color.FromArgb((int)alpha, 230, 10, 10));
                        counter += 5;
                        if (counter >= 360)
                            counter = 0;
                        GameFiber.Yield();
                    }

                    if(blip != null && blip.IsValid())
                        blip.Delete();
                    
                    NativeFunction.CallByName<uint>("REMOVE_PICKUP", obj);
                    CurrentObjectives.Remove(pickup);
                });
            }

            foreach (var mark in CurrentMission.Objectives.OfType<SerializableMarker>().Where(v => v.ActivateAfter == CurrentStage))
            {
                CurrentObjectives.Add(mark);
                GameFiber.StartNew(delegate
                {
                    var bColor = Color.FromArgb(mark.Alpha, (int) mark.Color.X, (int) mark.Color.Y, (int) mark.Color.Z);
                    var blip = new Blip(mark.Position);
                    blip.Color = bColor;
                    blip.EnableRoute(bColor);
                    while ((mark.Position - Game.LocalPlayer.Character.Position).Length() > 1.5f && IsMissionPlaying)
                    {
                        Util.DrawMarker(mark.Type, mark.Position, new Vector3(mark.Rotation.Pitch, mark.Rotation.Roll, mark.Rotation.Yaw), mark.Scale,
                        bColor);

                        GameFiber.Yield();
                    }
                    if(blip.IsValid())
                        blip.Delete();
                    CurrentObjectives.Remove(mark);
                });
            }


            if (CurrentMission.Cutscenes.Any(c => c.PlayAt == CurrentStage))
            {
                var origPos = Game.LocalPlayer.Character.Position;
                var origRot = Game.LocalPlayer.Character.Rotation;

                Game.FadeScreenIn(100, true);

                Game.LocalPlayer.Character.Opacity = 0f;
                Game.LocalPlayer.Character.IsPositionFrozen = true;

                var cutscene = CurrentMission.Cutscenes.First(c => c.PlayAt == CurrentStage);
                var camLeft = new List<SerializableCamera>(cutscene.Cameras);
                var subLeft = new List<SerializableSubtitle>(cutscene.Subtitles);

                var startTime = Game.GameTime;
                Camera mainCam = null;

                SerializableCamera currentCam = null;
                uint lerpStart = 0;


                while ((Game.GameTime - startTime) < cutscene.Length)
                {
                    var ct = (Game.GameTime - startTime);

                    if (camLeft.Any())
                    {
                        if (camLeft[0].PositionInTime <= ct)
                        {
                            if (mainCam == null || !mainCam.IsValid())
                            {
                                Camera.DeleteAllCameras();
                                mainCam = new Camera(true);
                            }

                            Game.LocalPlayer.HasControl = false;
                            mainCam.Position = cutscene.Cameras[0].Position;
                            mainCam.Rotation = cutscene.Cameras[0].Rotation;
                            currentCam = camLeft[0];
                            camLeft.RemoveAt(0);
                            lerpStart = Game.GameTime;
                            Game.LocalPlayer.Character.Position = mainCam.Position;
                        }
                        else if (currentCam != null)
                        {
                            // Advance cam pos
                            if (currentCam.InterpolationStyle == InterpolationStyle.Linear)
                            {
                                mainCam.Position = Util.LerpVector(currentCam.Position, camLeft[0].Position,
                                    Util.LinearLerp, Game.GameTime - lerpStart,
                                    camLeft[0].PositionInTime - currentCam.PositionInTime);

                                mainCam.Rotation =
                                    Util.LerpVector(currentCam.Rotation.ToVector(), camLeft[0].Rotation.ToVector(),
                                        Util.LinearLerp, Game.GameTime - lerpStart,
                                        camLeft[0].PositionInTime - currentCam.PositionInTime).ToRotator();
                                Game.LocalPlayer.Character.Position = mainCam.Position;
                            }
                            else if (currentCam.InterpolationStyle == InterpolationStyle.Smooth)
                            {
                                mainCam.Position = Util.LerpVector(currentCam.Position, camLeft[0].Position,
                                    Util.QuadraticLerp, Game.GameTime - lerpStart,
                                    camLeft[0].PositionInTime - currentCam.PositionInTime);

                                mainCam.Rotation =
                                    Util.LerpVector(currentCam.Rotation.ToVector(), camLeft[0].Rotation.ToVector(),
                                        Util.QuadraticLerp, Game.GameTime - lerpStart,
                                        camLeft[0].PositionInTime - currentCam.PositionInTime).ToRotator();
                                Game.LocalPlayer.Character.Position = mainCam.Position;
                            }
                        }
                    }
                    else if(currentCam != null && mainCam != null)
                    {
                        mainCam.Position = currentCam.Position;
                        mainCam.Rotation = currentCam.Rotation;
                        Game.LocalPlayer.Character.Position = mainCam.Position;
                    }

                    if (subLeft.Any())
                    {
                        if (subLeft[0].PositionInTime <= ct)
                        {
                            Game.DisplaySubtitle(subLeft[0].Content, subLeft[0].DurationInMs);
                            subLeft.RemoveAt(0);
                        }
                    }
                    GameFiber.Yield();
                }

                mainCam.Active = false;
                Game.LocalPlayer.HasControl = true;
                Game.LocalPlayer.Character.IsPositionFrozen = false;
                Game.LocalPlayer.Character.Position = origPos;
                Game.LocalPlayer.Character.Rotation = origRot;
                Game.LocalPlayer.Character.Opacity = 1f;
                Game.FadeScreenOut(100);
            }


            if (!string.IsNullOrEmpty(CurrentMission.ObjectiveNames[CurrentStage]))
            {
                Game.DisplaySubtitle(CurrentMission.ObjectiveNames[CurrentStage], 10000);
            }

            Game.FadeScreenIn(1);
        }
예제 #16
0
        public static void dropSign(string selectedSign, bool swapHeading, Vector3 Location, float HeadingModifier)
        {
            GameFiber.StartNew(delegate
            {
                try
                {
                    //string selectedCone = barriersToChooseFrom[EntryPoint.rnd.Next(barriersToChooseFrom.Length)];
                    //string selectedCone = "PROP_MP_ARROW_BARRIER_01";
                    if (TrafficPolicerHandler.IsLSPDFRPlusRunning)
                    {
                        API.LSPDFRPlusFunctions.AddCountToStatistic(Main.PluginName, "Road signs placed");
                    }
                    Rage.Object trafficCone  = new Rage.Object(selectedSign, Location);
                    trafficCone.IsPersistent = true;
                    trafficCone.IsInvincible = true;
                    trafficCone.Rotation     = RotationToPlaceAt;
                    if (swapHeading)
                    {
                        trafficCone.Heading = Game.LocalPlayer.Character.Heading + 180f;
                    }
                    trafficCone.Heading += HeadingModifier;

                    trafficCone.IsPositionFrozen = false;
                    if (TrafficSignPreview.Exists())
                    {
                        TrafficSignPreview.SetPositionZ(TrafficSignPreview.Position.Z + 3f);
                    }
                    int waitCount = 0;
                    while (trafficCone.HeightAboveGround > 0.01f)
                    {
                        trafficCone.SetPositionZ(trafficCone.Position.Z - (trafficCone.HeightAboveGround * 0.75f));
                        waitCount++;
                        if (waitCount >= 1000)
                        {
                            break;
                        }
                    }

                    if (trafficCone.Exists())
                    {
                        trafficCone.IsPositionFrozen = true;
                        roadSignsDropped.Add(trafficCone);
                        UInt32 handle = World.AddSpeedZone(trafficCone.Position, 5f, 5f);
                        speedZones.Add(handle);
                        Rage.Object invWall  = new Rage.Object("p_ice_box_01_s", trafficCone.Position);
                        invWall.IsPersistent = true;
                        Ped invPed           = new Ped(trafficCone.Position);
                        invPed.MakeMissionPed();
                        invPed.IsVisible        = false;
                        invPed.IsPositionFrozen = true;

                        invWall.Heading   = Game.LocalPlayer.Character.Heading;
                        invWall.IsVisible = false;
                        RoadSignsWithInvisWallsAndPeds.Add(trafficCone, invWall, invPed);
                    }
                }
                catch (Exception e)
                {
                    Game.LogTrivial(e.ToString());
                }
            });
        }
예제 #17
0
        public static void EnableBinoculars()
        {
            GameFiber.StartNew(delegate
            {
                _isActive = true;

                Rage.Object binocular = new Rage.Object("prop_binoc_01", Game.LocalPlayer.Character.Position);
                binocular.AttachToEntity(Game.LocalPlayer.Character, Game.LocalPlayer.Character.GetBoneIndex(PedBoneId.RightPhHand), Vector3.Zero, Rotator.Zero);
                Game.LocalPlayer.Character.Tasks.PlayAnimation("amb@world_human_binoculars@male@base", "base", 8f, AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask | AnimationFlags.Loop);

                GameFiber.Sleep(1000);

                Camera binocCam = new Camera(true);
                binocCam.AttachToEntity(binocular, new Vector3(0.0f, -0.1f, 0.0f), true);
                binocCam.Rotation = Game.LocalPlayer.Character.Rotation;

                _isTextureRenderRunning = true;
                Game.RawFrameRender    += RawFrameRender;


                while (true)
                {
                    //float moveSpeed = (binocCam.FOV / 100)/* * 3.0f*/;
                    WildernessCallouts.Common.DisEnableGameControls(false, GameControl.LookUpDown, GameControl.LookLeftRight, GameControl.WeaponWheelPrev, GameControl.WeaponWheelNext, GameControl.SelectWeapon, GameControl.SelectNextWeapon, GameControl.SelectPrevWeapon, GameControl.Sprint);
                    //float leftRight = NativeFunction.CallByName<float>("GET_DISABLED_CONTROL_NORMAL", 0, (int)GameControl.LookLeftRight);
                    //float upDown = NativeFunction.CallByName<float>("GET_DISABLED_CONTROL_NORMAL", 0, (int)GameControl.LookUpDown);


                    if (Controls.ToggleBinoculars.IsJustPressed() ||
                        Game.LocalPlayer.Character.IsDead ||
                        Game.LocalPlayer.Character.IsInAnyVehicle(false))
                    {
                        break;
                    }

                    //if (/*wheelBackwards != 0*/Game.IsKeyDownRightNow(Settings.ZoomOutBinocKey) && binocCam.FOV < 75.0f) binocCam.FOV += 0.51225f;
                    //if (/*wheelForwards != 0*/Game.IsKeyDownRightNow(Settings.ZoomInBinocKey) && binocCam.FOV > 1.0f) binocCam.FOV -= 0.51225f;

                    //if (/*leftRight < -0.05f*/Game.IsKeyDownRightNow(Settings.LookLeftBinocKey)) binocCam.SetRotationYaw(binocCam.Rotation.Yaw + moveSpeed);
                    //if (/*leftRight > 0.05f*/Game.IsKeyDownRightNow(Settings.LookRightBinocKey)) binocCam.SetRotationYaw(binocCam.Rotation.Yaw - moveSpeed);

                    //if (/*upDown < -0.05f*/Game.IsKeyDownRightNow(Settings.LookUpBinocKey) && binocCam.Rotation.Pitch <= 85.0f) binocCam.SetRotationPitch(binocCam.Rotation.Pitch + moveSpeed);
                    //if (/*upDown > 0.05f*/Game.IsKeyDownRightNow(Settings.LookDownBinocKey) && binocCam.Rotation.Pitch >= -85.0f) binocCam.SetRotationPitch(binocCam.Rotation.Pitch - moveSpeed);



                    float moveSpeed = (binocCam.FOV / 100) * (WildernessCallouts.Common.IsUsingController() ? 3.5f : 5.25f);

                    float upDown    = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.LookUpDown) * moveSpeed;
                    float leftRight = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.LookLeftRight) * moveSpeed;

                    binocCam.Rotation = new Rotator(binocCam.Rotation.Pitch - upDown, binocCam.Rotation.Roll, binocCam.Rotation.Yaw - leftRight);

                    if (binocCam.Rotation.Pitch >= 85.0f)
                    {
                        binocCam.SetRotationPitch(84.98f);
                    }
                    else if (binocCam.Rotation.Pitch <= -85.0f)
                    {
                        binocCam.SetRotationPitch(-84.98f);
                    }


                    float wheelForwards  = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.WeaponWheelPrev) * 1.81125f;
                    float wheelBackwards = NativeFunction.Natives.GET_DISABLED_CONTROL_NORMAL <float>(0, (int)GameControl.WeaponWheelNext) * 1.81125f;

                    if (WildernessCallouts.Common.IsUsingController())
                    {
                        binocCam.FOV -= wheelBackwards - wheelForwards;
                    }
                    else
                    {
                        binocCam.FOV -= wheelForwards - wheelBackwards;
                    }

                    if (binocCam.FOV > 75.0f)
                    {
                        binocCam.FOV = 75.0f;
                    }
                    else if (binocCam.FOV < 1.0f)
                    {
                        binocCam.FOV = 1.0f;
                    }



                    if (Controls.ToggleBinocularsHeliCamNightVision.IsJustPressed() && !WildernessCallouts.Common.IsNightVisionActive() && !WildernessCallouts.Common.IsThermalVisionActive())
                    {
                        NativeFunction.Natives.PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_ON_MASTER", 0, 1);
                        WildernessCallouts.Common.SetNightVision(true);
                        GameFiber.Sleep(25);
                    }
                    else if (Controls.ToggleBinocularsHeliCamNightVision.IsJustPressed() && WildernessCallouts.Common.IsNightVisionActive())
                    {
                        NativeFunction.Natives.PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_OFF_MASTER", 0, 1);
                        WildernessCallouts.Common.SetNightVision(false);
                        GameFiber.Sleep(25);
                    }

                    if (Controls.ToggleBinocularsHeliCamThermalVision.IsJustPressed() && !WildernessCallouts.Common.IsThermalVisionActive() && !WildernessCallouts.Common.IsNightVisionActive())
                    {
                        NativeFunction.Natives.PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_ON_MASTER", 0, 1);
                        WildernessCallouts.Common.SetThermalVision(true);
                        GameFiber.Sleep(25);
                    }
                    else if (Controls.ToggleBinocularsHeliCamThermalVision.IsJustPressed() && WildernessCallouts.Common.IsThermalVisionActive())
                    {
                        NativeFunction.Natives.PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_OFF_MASTER", 0, 1);
                        WildernessCallouts.Common.SetThermalVision(false);
                        GameFiber.Sleep(25);
                    }


                    if (!Game.LocalPlayer.Character.IsPlayingAnimation("amb@world_human_binoculars@male@base", "base"))
                    {
                        Game.LocalPlayer.Character.Tasks.PlayAnimation("amb@world_human_binoculars@male@base", "base", 8f, AnimationFlags.UpperBodyOnly | AnimationFlags.SecondaryTask | AnimationFlags.Loop);
                    }

                    Game.LocalPlayer.Character.Heading = binocCam.Rotation.Yaw;

                    //if (Settings.General.IsDebugBuild) Game.DisplaySubtitle("FOV: " + binocCam.FOV.ToString() + "  PITCH: " + binocCam.Rotation.Pitch + "  YAW: " + binocCam.Rotation.Yaw + "  MOVE SPEED: " + moveSpeed.ToString(), 1000);

                    GameFiber.Yield();
                }

                if (WildernessCallouts.Common.IsNightVisionActive())
                {
                    NativeFunction.Natives.PLAY_SOUND_FRONTEND(-1, "THERMAL_VISION_GOGGLES_OFF_MASTER", 0, 1);
                    WildernessCallouts.Common.SetNightVision(false);
                }
                if (WildernessCallouts.Common.IsThermalVisionActive())
                {
                    NativeFunction.Natives.PLAY_SOUND_FRONTEND(1, "THERMAL_VISION_GOGGLES_OFF_MASTER", 0, 1);
                    WildernessCallouts.Common.SetThermalVision(false);
                }

                binocCam.Delete();
                _isTextureRenderRunning = false;
                Game.RawFrameRender    -= RawFrameRender;
                Game.LocalPlayer.Character.Tasks.Clear();
                GameFiber.Sleep(250);
                binocular.Delete();

                WildernessCallouts.Common.DisEnableGameControls(true, GameControl.LookUpDown, GameControl.LookLeftRight, GameControl.WeaponWheelPrev, GameControl.WeaponWheelNext, GameControl.SelectWeapon, GameControl.SelectNextWeapon, GameControl.SelectPrevWeapon, GameControl.Sprint);

                _isActive = false;
            });
        }
예제 #18
0
        public override bool OnBeforeCalloutDisplayed()
        {
            Game.LogTrivial("[FireyCallouts][Log] Initialising 'Campfire' callout.");

            int   fireAmplify;
            float offsetx, offsety, offsetz;

            decision = mrRandom.Next(0, 8);
            int makeFire   = mrRandom.Next(0, 10);
            int hasWeapons = mrRandom.Next(0, 4);

            // Check locations around 800f to the player
            List <Vector3> possibleLocations = new List <Vector3>();

            foreach (Vector3 l in locations)
            {
                if (l.DistanceTo(Game.LocalPlayer.Character.GetOffsetPosition(Vector3.RelativeFront)) < 800f)
                {
                    possibleLocations.Add(l);
                }
            }

            if (possibleLocations.Count < 1)
            {
                return(AbortCallout());
            }

            // Random location for the fire
            int chosenLocation = mrRandom.Next(0, possibleLocations.Count);

            spawnPoint = possibleLocations[chosenLocation];

            ShowCalloutAreaBlipBeforeAccepting(spawnPoint, 30f);
            AddMinimumDistanceCheck(40f, spawnPoint);

            CalloutMessage  = "Campfire";
            CalloutPosition = spawnPoint;

            // Lower spawn point due to the wood spawning in mid air
            spawnPoint.Z -= 2;

            fireWood = new Rage.Object("prop_fncwood_16g", spawnPoint);
            fireWood.MakePersistent();

            if (decision < 4)
            {
                // No one there
                nobodyThere = true;
            }
            else
            {
                // People there - spawn 2 to 4 people
                int maxPeds       = mrRandom.Next(2, 5);
                int suspectWander = mrRandom.Next(0, 9);
                int weaponsGiven  = 0;

                for (int ii = 0; ii < maxPeds; ii++)
                {
                    suspects.Add(new Ped(spawnPoint.Around2D(5f))
                    {
                        IsPersistent = true, BlockPermanentEvents = true
                    });

                    if (weaponsGiven < hasWeapons)
                    {
                        suspects[ii].Inventory.GiveNewWeapon(new WeaponAsset(weaponList[mrRandom.Next(0, weaponList.Length)]), 8, true);
                        weaponsGiven++;
                    }
                    if (suspectWander > 6)
                    {
                        suspects[ii].Tasks.Wander();
                        nobodyThere = true;
                    }
                }
            }

            if (makeFire > 2)
            {
                fireBurning = true;
                int maxFires = 7;
                if (nobodyThere && mrRandom.Next(0, 10) < 7)
                {
                    maxFires = mrRandom.Next(20, 40);
                }

                // Create Fire
                for (int f = 1; f < maxFires; f++)
                {
                    // Spawn several fires with random offset positions to generate a bigger fire
                    fireAmplify = mrRandom.Next(0, 4);
                    offsetx     = fireAmplify * (f / 50);
                    fireAmplify = mrRandom.Next(0, 3);
                    offsety     = fireAmplify * (f / 50);
                    fireAmplify = mrRandom.Next(0, 2);
                    offsetz     = fireAmplify * (1 / 50);

                    fireAmplify = mrRandom.Next(0, 2);
                    if (fireAmplify == 0)
                    {
                        offsetx = -offsetx;
                    }
                    fireAmplify = mrRandom.Next(0, 2);
                    if (fireAmplify == 0)
                    {
                        offsety = -offsety;
                    }

                    // These fires do not extinguish by themselves.
                    fire = NativeFunction.Natives.StartScriptFire <uint>(spawnPoint.X + offsetx, spawnPoint.Y + offsety, spawnPoint.Z + offsetz, 25, true);

                    fireList.Add(fire);
                }
            }

            suspectsDead     = 0;
            suspectsArrested = 0;

            dialogueChoice                = mrRandom.Next(0, dialogues.Count);
            investigationChoiceBurning    = mrRandom.Next(0, 2);
            investigationChoiceNotBurning = mrRandom.Next(2, 4);

            Functions.PlayScannerAudioUsingPosition("ASSISTANCE_REQUIRED IN_OR_ON_POSITION", spawnPoint);
            Functions.PlayScannerAudio("UNITS_RESPOND_CODE_03");

            Game.DisplayNotification("web_lossantospolicedept",
                                     "web_lossantospolicedept",
                                     "~y~FireyCallouts",
                                     "~r~Campfire",
                                     "~w~Someone called because of a campfire. Investigate the situation. Respond ~r~Code 2");

            return(base.OnBeforeCalloutDisplayed());
        }
예제 #19
0
 public static void MakeMissionObject(this Rage.Object obj) => obj.IsPersistent = true;
예제 #20
0
        public ParkingTicket(bool create = true)
        {
            if (!create)
            {
                return;
            }
            Vehicle[] nearbyCars = playerPed.GetNearbyVehicles(1);
            if (nearbyCars.Length == 0)
            {
                return;
            }
            if (Functions.IsPlayerPerformingPullover())
            {
                Game.DisplayHelp("Finish your ~b~traffic stop ~s~before reporting a vehicle for a parking offence.");
                return;
            }

            car = nearbyCars[0];
            car.IsPersistent = true;
            if (Vector3.Distance(playerPed.Position, car.Position) > 3.7f)
            {
                return;
            }
            if (TrafficPolicerHandler.vehiclesTicketedForParking.Contains(car))
            {
                Game.DisplayNotification("You have already given that vehicle a ~b~parking ticket.");
                Functions.PlayScannerAudio("BEEP");
                return;
            }
            if (car.IsPoliceVehicle)
            {
                Game.DisplayHelp("~b~Police vehicles ~s~are exempt from parking laws.", 5000);
                Functions.PlayScannerAudio("BEEP");
                return;
            }
            if (Vector3.Distance(playerPed.Position, car.Position) > 2.3f)
            {
                Game.DisplayHelp("You need to be ~b~closer~s~ to the vehicle.", 4000);
                return;
            }
            Vector3 directionFromPedToCar = (car.Position - playerPed.Position);

            directionFromPedToCar.Normalize();
            playerPed.Tasks.AchieveHeading(MathHelper.ConvertDirectionToHeading(directionFromPedToCar)).WaitForCompletion(1800);

            string modelName = car.Model.Name.ToLower();

            if (vowels.Contains <string>(modelName[0].ToString()))
            {
                article = "an";
            }
            else
            {
                article = "a";
            }

            if (numbers.Contains <string>(modelName.Last().ToString()))
            {
                modelName = modelName.Substring(0, modelName.Length - 1);
            }
            modelName = char.ToUpper(modelName[0]) + modelName.Substring(1);


            string licencePlate = car.LicensePlate;

            foreach (char character in licencePlate)
            {
                if (!Char.IsWhiteSpace(character))
                {
                    licencePlateAudioMessage        = licencePlateAudioMessage + " " + character;
                    licencePlateNotificationMessage = licencePlateNotificationMessage + character;
                }
            }
            Game.DisplayNotification("~g~Traffic Officer ~b~" + TrafficPolicerHandler.DivisionUnitBeat + " ~s~is reporting an ~r~illegally parked vehicle.");
            Game.DisplayNotification("~b~Processing a parking ticket for " + article + " ~r~" + modelName + "~b~ with licence plate: ~r~" + licencePlateNotificationMessage + ".");
            Game.DisplayNotification("~b~The offending ~r~" + modelName + " ~b~is parked on ~o~" + World.GetStreetName(car.Position) + ".");
            if (TrafficPolicerHandler.IsLSPDFRPlusRunning)
            {
                API.LSPDFRPlusFunctions.AddCountToStatistic(Main.PluginName, "Parking tickets issued");
            }


            playerPed.Inventory.GiveNewWeapon(new WeaponAsset("WEAPON_UNARMED"), 0, true);
            Rage.Object notepad   = new Rage.Object("prop_notepad_02", playerPed.Position);
            int         boneIndex = NativeFunction.Natives.GET_PED_BONE_INDEX <int>(playerPed, (int)PedBoneId.LeftThumb2);

            NativeFunction.Natives.ATTACH_ENTITY_TO_ENTITY(notepad, playerPed, boneIndex, 0f, 0f, 0f, 0f, 0f, 0f, true, false, false, false, 2, 1);
            playerPed.Tasks.PlayAnimation("veh@busted_std", "issue_ticket_cop", 1f, AnimationFlags.Loop | AnimationFlags.UpperBodyOnly).WaitForCompletion(8000);
            notepad.Delete();
            Game.DisplayNotification("~g~Traffic Officer ~b~" + TrafficPolicerHandler.DivisionUnitBeat + " ~s~is reporting an ~r~illegally parked vehicle.");
            Game.DisplayNotification("~b~Processing a parking ticket for " + article + " ~r~" + modelName + "~b~ with licence plate: ~r~" + licencePlateNotificationMessage + ".");
            Game.DisplayNotification("~b~The offending ~r~" + modelName + " ~b~is parked on ~o~" + World.GetStreetName(car.Position) + ".");
            playerPed.Tasks.PlayAnimation("random@arrests", "generic_radio_enter", 0.7f, AnimationFlags.UpperBodyOnly | AnimationFlags.StayInEndFrame).WaitForCompletion(1500);



            Functions.PlayScannerAudioUsingPosition("WE_HAVE_01 ILLEGALLY_PARKED_VEHICLE IN_OR_ON_POSITION INTRO_02 TARGET_VEHICLE_LICENCE_PLATE UHH" + licencePlateAudioMessage + " OUTRO_03 NOISE_SHORT INTRO_01 CODE4_ADAM PROCEED_WITH_PATROL NOISE_SHORT", playerPed.Position);
            TrafficPolicerHandler.vehiclesTicketedForParking.Add(car);
            car.IsPersistent = false;
            GameFiber.Sleep(5900);
            Game.DisplayNotification("~g~Traffic Officer ~b~" + TrafficPolicerHandler.DivisionUnitBeat + " ~s~is reporting an ~r~illegally parked vehicle.");
            Game.DisplayNotification("~b~Processing a parking ticket for " + article + " ~r~" + modelName + "~b~ with licence plate: ~r~" + licencePlateNotificationMessage + ".");
            Game.DisplayNotification("~b~The offending ~r~" + modelName + " ~b~is parked on ~o~" + World.GetStreetName(car.Position) + ".");


            playerPed.Tasks.PlayAnimation("random@arrests", "generic_radio_exit", 1.0f, AnimationFlags.UpperBodyOnly);
        }
예제 #21
0
        private void AdvanceStage()
        {
            TimerBars = new TimerBars();
            CurrentStage++;
            CurrentObjectives.Clear();


            foreach (var veh in CurrentMission.Vehicles.Where(v => v.SpawnAfter == CurrentStage))
            {
                var newv = new Vehicle(Util.RequestModel(veh.ModelHash), veh.Position)
                {
                    PrimaryColor = Color.FromArgb((int)veh.PrimaryColor.X, (int)veh.PrimaryColor.Y,
                                                  (int)veh.PrimaryColor.Z),
                    SecondaryColor = Color.FromArgb((int)veh.SecondaryColor.X, (int)veh.SecondaryColor.Y,
                                                    (int)veh.SecondaryColor.Z),
                };
                newv.Health   = veh.Health;
                newv.Rotation = veh.Rotation;
                GameFiber.StartNew(delegate
                {
                    while (IsMissionPlaying && (veh.RemoveAfter == 0 || veh.RemoveAfter > CurrentStage))
                    {
                        if (veh.FailMissionOnDeath && newv.IsDead)
                        {
                            FailMission(reason: "The vehicle has been destroyed.");
                        }
                        GameFiber.Yield();
                    }

                    if (newv.IsValid())
                    {
                        newv.Delete();
                    }
                });
            }

            foreach (var veh in CurrentMission.Objectives.OfType <SerializableVehicleObjective>().Where(v => v.SpawnAfter == CurrentStage))
            {
                var newv = new Vehicle(Util.RequestModel(veh.ModelHash), veh.Position)
                {
                    PrimaryColor = Color.FromArgb((int)veh.PrimaryColor.X, (int)veh.PrimaryColor.Y,
                                                  (int)veh.PrimaryColor.Z),
                    SecondaryColor = Color.FromArgb((int)veh.SecondaryColor.X, (int)veh.SecondaryColor.Y,
                                                    (int)veh.SecondaryColor.Z),
                };
                newv.Health   = veh.Health;
                newv.Rotation = veh.Rotation;

                var hasActivated = false;

                if (veh.ActivateAfter == CurrentStage)
                {
                    CurrentObjectives.Add(veh);
                    hasActivated = true;
                }

                GameFiber.StartNew(delegate
                {
                    if (!hasActivated)
                    {
                        while (CurrentStage != veh.ActivateAfter && IsMissionPlaying)
                        {
                            GameFiber.Yield();
                        }
                        CurrentObjectives.Add(veh);
                    }


                    var blip = newv.AttachBlip();


                    if (veh.ObjectiveType == 0)
                    {
                        blip.Color = Color.DarkRed;
                        while (!newv.IsDead && IsMissionPlaying)
                        {
                            if (veh.ShowHealthBar)
                            {
                                TimerBars.UpdateValue(newv.Handle.Value.ToString(), veh.Name, true, (100f * newv.Health / veh.Health).ToString("###") + "%");
                            }
                            GameFiber.Yield();
                        }
                        TimerBars.UpdateValue(newv.Handle.Value.ToString(), veh.Name, true, "0%");
                    }

                    if (veh.ObjectiveType == 1)
                    {
                        blip.Color = Color.CornflowerBlue;
                        while (!Game.LocalPlayer.Character.IsInVehicle(newv, false) && IsMissionPlaying)
                        {
                            GameFiber.Yield();
                        }
                    }


                    CurrentObjectives.Remove(veh);

                    if (blip.IsValid())
                    {
                        blip.Delete();
                    }

                    while (IsMissionPlaying)
                    {
                        GameFiber.Yield();
                    }


                    if (newv.IsValid())
                    {
                        newv.Delete();
                    }
                });
            }

            if (CurrentMission.Spawnpoints.Any(s => s.SpawnAfter == CurrentStage))
            {
                var sp = CurrentMission.Spawnpoints.First(s => s.SpawnAfter == CurrentStage);
                Game.FadeScreenOut(100, true);
                Game.LocalPlayer.Character.Position = sp.Position - new Vector3(0, 0, 1);
                Game.LocalPlayer.Character.Rotation = sp.Rotation;
                Game.LocalPlayer.Model = Util.RequestModel(sp.ModelHash);

                if (sp.WeaponHash != 0)
                {
                    Game.LocalPlayer.Character.GiveNewWeapon(sp.WeaponHash, sp.WeaponAmmo, true);
                }

                Game.LocalPlayer.Character.Health = sp.Health;
                Game.LocalPlayer.Character.Armor  = sp.Armor;

                if (sp.SpawnInVehicle)
                {
                    var vehList = Game.LocalPlayer.Character.GetNearbyVehicles(15).OrderBy(v => (Game.LocalPlayer.Character.Position - v.Position).Length());
                    Game.LocalPlayer.Character.WarpIntoVehicle(vehList.ToList()[0], sp.VehicleSeat);
                }

                Game.FadeScreenIn(500, false);
            }

            foreach (var actor in CurrentMission.Actors.Where(v => v.SpawnAfter == CurrentStage))
            {
                GameFiber.StartNew(delegate
                {
                    var ped = new Ped(Util.RequestModel(actor.ModelHash), actor.Position - new Vector3(0, 0, 1f), actor.Rotation.Yaw);

                    ped.Rotation = actor.Rotation;
                    ped.Accuracy = actor.Accuracy;

                    var blip   = ped.AttachBlip();
                    blip.Scale = 0.6f;

                    if (actor.WeaponHash != 0)
                    {
                        ped.GiveNewWeapon(actor.WeaponHash, actor.WeaponAmmo, true);
                    }

                    ped.Health = actor.Health;
                    ped.Armor  = actor.Armor;

                    if (actor.RelationshipGroup == 0)
                    {
                        ped.RelationshipGroup = StaticData.RelationshipGroups.Groups[1];
                        blip.Color            = Color.DodgerBlue;

                        NativeFunction.CallByName <uint>("REMOVE_PED_FROM_GROUP", ped.Handle.Value);
                        NativeFunction.CallByName <uint>("SET_PED_AS_GROUP_MEMBER", ped.Handle.Value, NativeFunction.CallByName <int>("GET_PED_GROUP_INDEX", Game.LocalPlayer.Character.Handle.Value));
                    }
                    else
                    {
                        ped.RelationshipGroup = StaticData.RelationshipGroups.Groups[actor.RelationshipGroup];
                        if (actor.RelationshipGroup == 4 || actor.RelationshipGroup == 5)
                        {
                            blip.Color = Color.DarkRed;
                        }
                    }

                    if (actor.SpawnInVehicle)
                    {
                        var vehList = ped.GetNearbyVehicles(15).OrderBy(v => (ped.Position - v.Position).Length());
                        ped.WarpIntoVehicle(vehList.ToList()[0], actor.VehicleSeat);
                    }

                    ped.BlockPermanentEvents = false;
                    NativeFunction.CallByName <uint>("SET_PED_FIRING_PATTERN", ped.Handle.Value, 0xC6EE6B4C);

                    if (actor.Behaviour == 3)
                    {
                        ped.Tasks.FightAgainstClosestHatedTarget(100f);
                    }
                    else if (actor.Behaviour == 2)
                    {
                        NativeFunction.CallByName <uint>("TASK_GUARD_CURRENT_POSITION", ped.Handle.Value, 15f, 10f, true);
                    }
                    else if (actor.Behaviour == 0)
                    {
                        ped.Tasks.Clear();
                    }
                    else if (actor.Behaviour == 4)
                    {
                        GameFiber.StartNew(delegate
                        {
                            var wpyList = new List <SerializableWaypoint>(actor.Waypoints);
                            SerializableWaypoint currentWaypoint;
                            if (wpyList.Count > 0)
                            {
                                currentWaypoint = wpyList[0];
                            }

                            while (ped.IsValid() && ped.Exists() && ped.IsAlive && IsMissionPlaying && wpyList.Count > 0)
                            {
                                if (wpyList.Count == 0)
                                {
                                    break;
                                }
                                currentWaypoint = wpyList[0];
                                Task pedTask    = null;
                                switch (currentWaypoint.Type)
                                {
                                case WaypointTypes.Drive:
                                    if (ped.IsInAnyVehicle(true))
                                    {
                                        pedTask = ped.Tasks.DriveToPosition(currentWaypoint.Position,
                                                                            currentWaypoint.VehicleSpeed, (DriveToPositionFlags)currentWaypoint.DrivingStyle);
                                    }
                                    break;

                                case WaypointTypes.Run:
                                    {
                                        var heading = 0f;
                                        if (wpyList.Count >= 2)
                                        {
                                            heading =
                                                Util.DirectionToRotation(wpyList[1].Position - currentWaypoint.Position)
                                                .Z;
                                        }

                                        pedTask = ped.Tasks.FollowNavigationMeshToPosition(currentWaypoint.Position,
                                                                                           heading, 2f, 0.3f, currentWaypoint.Duration == 0 ? -1 : (int)currentWaypoint.Duration);
                                    }
                                    break;

                                case WaypointTypes.Walk:
                                    {
                                        var heading = 0f;
                                        if (wpyList.Count >= 2)
                                        {
                                            heading =
                                                Util.DirectionToRotation(wpyList[1].Position - currentWaypoint.Position)
                                                .Z;
                                        }

                                        pedTask = ped.Tasks.FollowNavigationMeshToPosition(currentWaypoint.Position,
                                                                                           heading, 1f, 0.3f, currentWaypoint.Duration == 0 ? -1 : (int)currentWaypoint.Duration);
                                    }
                                    break;

                                case WaypointTypes.ExitVehicle:
                                    if (ped.IsInAnyVehicle(true))
                                    {
                                        pedTask = ped.Tasks.LeaveVehicle(LeaveVehicleFlags.None);
                                    }
                                    break;

                                case WaypointTypes.EnterVehicle:
                                    Vehicle[] vehs = World.GetAllVehicles().Where(v =>
                                    {
                                        if (v != null && v.IsValid())
                                        {
                                            return(v.Model.Hash == currentWaypoint.VehicleTargetModel);
                                        }
                                        return(false);
                                    }).OrderBy(v => (v.Position - ped.Position).Length()).ToArray();

                                    if (vehs.Any())
                                    {
                                        if ((vehs[0].Position - ped.Position).Length() > 10f)
                                        {
                                            pedTask = ped.Tasks.FollowNavigationMeshToPosition(vehs[0].Position, 0f,
                                                                                               3f,
                                                                                               5f);
                                            pedTask.WaitForCompletion(10000);
                                        }
                                        var seat = vehs[0].GetFreeSeatIndex();
                                        if (seat.HasValue)
                                        {
                                            pedTask = ped.Tasks.EnterVehicle(vehs[0], seat.Value);
                                        }
                                    }
                                    break;

                                case WaypointTypes.Wait:
                                    pedTask = ped.Tasks.StandStill(currentWaypoint.Duration);
                                    break;

                                case WaypointTypes.Wander:
                                    pedTask = ped.Tasks.Wander();
                                    break;

                                case WaypointTypes.Shoot:
                                    pedTask = null;
                                    NativeFunction.CallByName <uint>("TASK_SHOOT_AT_COORD", ped.Handle.Value,
                                                                     currentWaypoint.Position.X, currentWaypoint.Position.Y,
                                                                     currentWaypoint.Position.Z, currentWaypoint.Duration, 0xC6EE6B4C);
                                    GameFiber.Sleep(currentWaypoint.Duration);
                                    break;

                                case WaypointTypes.Animation:
                                    pedTask = ped.Tasks.PlayAnimation(currentWaypoint.AnimDict,
                                                                      currentWaypoint.AnimName, 8f, AnimationFlags.None);
                                    break;
                                }
                                pedTask?.WaitForCompletion(currentWaypoint.Duration == 0 ? -1 : currentWaypoint.Duration);
                                if (wpyList.Count > 0)
                                {
                                    wpyList.RemoveAt(0);
                                }
                                GameFiber.Yield();
                            }
                        });
                    }

                    while (IsMissionPlaying && (actor.RemoveAfter == 0 || actor.RemoveAfter > CurrentStage) && !ped.IsDead)
                    {
                        GameFiber.Yield();
                    }

                    if (actor.FailMissionOnDeath && ped.IsDead)
                    {
                        FailMission(reason: "An ally has died.");
                    }

                    if (blip.IsValid())
                    {
                        blip.Delete();
                    }

                    while (IsMissionPlaying && (actor.RemoveAfter == 0 || actor.RemoveAfter > CurrentStage))
                    {
                        GameFiber.Yield();
                    }

                    if (ped.IsValid())
                    {
                        ped.Delete();
                    }
                });
            }

            foreach (var o in CurrentMission.Objects.Where(v => v.SpawnAfter == CurrentStage))
            {
                GameFiber.StartNew(delegate
                {
                    var prop      = new Rage.Object(Util.RequestModel(o.ModelHash), o.Position);
                    prop.Position = o.Position;
                    prop.Rotation = o.Rotation;

                    while (IsMissionPlaying && (o.RemoveAfter == 0 || o.RemoveAfter > CurrentStage))
                    {
                        GameFiber.Yield();
                    }

                    if (prop.IsValid())
                    {
                        prop.Delete();
                    }
                });
            }

            foreach (var pickup in CurrentMission.Pickups.Where(v => v.SpawnAfter == CurrentStage))
            {
                GameFiber.StartNew(delegate
                {
                    var obj = NativeFunction.CallByName <uint>("CREATE_PICKUP_ROTATE", pickup.PickupHash, pickup.Position.X,
                                                               pickup.Position.Y, pickup.Position.Z, pickup.Rotation.Pitch, pickup.Rotation.Roll, pickup.Rotation.Yaw,
                                                               1, pickup.Ammo, 2, 1, 0);

                    int counter = 0;
                    while (IsMissionPlaying && (pickup.RemoveAfter == 0 || pickup.RemoveAfter > CurrentStage))
                    {
                        var alpha = 40 * (Math.Sin(Util.DegToRad(counter % 180)));
                        Util.DrawMarker(28, pickup.Position, new Vector3(), new Vector3(0.75f, 0.75f, 0.75f), Color.FromArgb((int)alpha, 10, 10, 230));
                        counter += 5;
                        if (counter >= 360)
                        {
                            counter = 0;
                        }

                        if ((pickup.Position - Game.LocalPlayer.Character.Position).Length() < 1f && pickup.Respawn)
                        {
                            NativeFunction.CallByName <uint>("REMOVE_PICKUP", obj);
                            while ((pickup.Position - Game.LocalPlayer.Character.Position).Length() < 3f)
                            {
                                GameFiber.Yield();
                            }
                            obj = NativeFunction.CallByName <uint>("CREATE_PICKUP_ROTATE", pickup.PickupHash, pickup.Position.X,
                                                                   pickup.Position.Y, pickup.Position.Z, pickup.Rotation.Pitch, pickup.Rotation.Roll, pickup.Rotation.Yaw,
                                                                   1, pickup.Ammo, 2, 1, 0);
                        }
                        else if ((pickup.Position - Game.LocalPlayer.Character.Position).Length() < 1f && !pickup.Respawn)
                        {
                            break;
                        }
                        GameFiber.Yield();
                    }
                    NativeFunction.CallByName <uint>("REMOVE_PICKUP", obj);
                });
            }

            foreach (var actor in CurrentMission.Objectives.OfType <SerializableActorObjective>().Where(v => v.SpawnAfter == CurrentStage))
            {
                var ped = new Ped(Util.RequestModel(actor.ModelHash), actor.Position - new Vector3(0, 0, 1f), actor.Rotation.Yaw);

                ped.Rotation = actor.Rotation;
                ped.Accuracy = actor.Accuracy;


                if (actor.WeaponHash != 0)
                {
                    ped.GiveNewWeapon(actor.WeaponHash, actor.WeaponAmmo, true);
                }

                NativeFunction.CallByName <uint>("SET_PED_FIRING_PATTERN", ped.Handle.Value, 0xC6EE6B4C);

                ped.Health    = actor.Health;
                ped.MaxHealth = actor.Health;
                ped.Armor     = actor.Armor;

                if (actor.RelationshipGroup == 0)
                {
                    NativeFunction.CallByName <uint>("REMOVE_PED_FROM_GROUP", ped.Handle.Value);
                    NativeFunction.CallByName <uint>("SET_PED_AS_GROUP_MEMBER", ped.Handle.Value, NativeFunction.CallByName <int>("GET_PED_GROUP_INDEX", Game.LocalPlayer.Character.Handle.Value));
                    ped.RelationshipGroup = StaticData.RelationshipGroups.Groups[1];
                }
                else
                {
                    ped.RelationshipGroup = StaticData.RelationshipGroups.Groups[actor.RelationshipGroup];
                }

                if (actor.SpawnInVehicle)
                {
                    var vehList = ped.GetNearbyVehicles(15).OrderBy(v => (ped.Position - v.Position).Length());
                    ped.WarpIntoVehicle(vehList.ToList()[0], actor.VehicleSeat);
                }

                var hasActivated = false;

                if (actor.ActivateAfter == CurrentStage)
                {
                    CurrentObjectives.Add(actor);
                    hasActivated = true;
                }

                GameFiber.StartNew(delegate
                {
                    if (!hasActivated)
                    {
                        while (CurrentStage != actor.ActivateAfter && IsMissionPlaying)
                        {
                            GameFiber.Yield();
                        }

                        CurrentObjectives.Add(actor);
                    }

                    var blip   = ped.AttachBlip();
                    blip.Scale = 0.6f;
                    blip.Color = Color.DarkRed;

                    ped.BlockPermanentEvents = false;

                    if (actor.Behaviour == 3)
                    {
                        ped.Tasks.FightAgainstClosestHatedTarget(100f);
                    }
                    else if (actor.Behaviour == 2)
                    {
                        NativeFunction.CallByName <uint>("TASK_GUARD_CURRENT_POSITION", ped.Handle.Value, 15f, 10f, true);
                    }
                    else if (actor.Behaviour == 0)
                    {
                        ped.Tasks.Clear();
                    }
                    else if (actor.Behaviour == 4)
                    {
                        GameFiber.StartNew(delegate
                        {
                            var wpyList = new List <SerializableWaypoint>(actor.Waypoints);
                            SerializableWaypoint currentWaypoint;
                            if (wpyList.Count > 0)
                            {
                                currentWaypoint = wpyList[0];
                            }

                            while (ped.IsValid() && ped.Exists() && ped.IsAlive && IsMissionPlaying && wpyList.Count > 0)
                            {
                                if (wpyList.Count == 0)
                                {
                                    break;
                                }
                                currentWaypoint = wpyList[0];
                                Task pedTask    = null;
                                switch (currentWaypoint.Type)
                                {
                                case WaypointTypes.Drive:
                                    if (ped.IsInAnyVehicle(true))
                                    {
                                        pedTask = ped.Tasks.DriveToPosition(currentWaypoint.Position,
                                                                            currentWaypoint.VehicleSpeed, (DriveToPositionFlags)currentWaypoint.DrivingStyle);
                                    }
                                    break;

                                case WaypointTypes.Run:
                                    {
                                        var heading = 0f;
                                        if (wpyList.Count >= 2)
                                        {
                                            heading =
                                                Util.DirectionToRotation(wpyList[1].Position - currentWaypoint.Position)
                                                .Z;
                                        }

                                        pedTask = ped.Tasks.FollowNavigationMeshToPosition(currentWaypoint.Position,
                                                                                           heading, 2f, 0.3f, currentWaypoint.Duration == 0 ? -1 : (int)currentWaypoint.Duration);
                                    }
                                    break;

                                case WaypointTypes.Walk:
                                    {
                                        var heading = 0f;
                                        if (wpyList.Count >= 2)
                                        {
                                            heading =
                                                Util.DirectionToRotation(wpyList[1].Position - currentWaypoint.Position)
                                                .Z;
                                        }

                                        pedTask = ped.Tasks.FollowNavigationMeshToPosition(currentWaypoint.Position,
                                                                                           heading, 1f, 0.3f, currentWaypoint.Duration == 0 ? -1 : (int)currentWaypoint.Duration);
                                    }
                                    break;

                                case WaypointTypes.ExitVehicle:
                                    if (ped.IsInAnyVehicle(true))
                                    {
                                        pedTask = ped.Tasks.LeaveVehicle(LeaveVehicleFlags.None);
                                    }
                                    break;

                                case WaypointTypes.EnterVehicle:
                                    Vehicle[] vehs = World.GetAllVehicles().Where(v =>
                                    {
                                        if (v != null && v.IsValid())
                                        {
                                            return(v.Model.Hash == currentWaypoint.VehicleTargetModel);
                                        }
                                        return(false);
                                    }).OrderBy(v => (v.Position - ped.Position).Length()).ToArray();

                                    if (vehs.Any())
                                    {
                                        if ((vehs[0].Position - ped.Position).Length() > 10f)
                                        {
                                            pedTask = ped.Tasks.FollowNavigationMeshToPosition(vehs[0].Position, 0f,
                                                                                               3f,
                                                                                               5f);
                                            pedTask.WaitForCompletion(10000);
                                        }
                                        var seat = vehs[0].GetFreeSeatIndex();
                                        if (seat.HasValue)
                                        {
                                            pedTask = ped.Tasks.EnterVehicle(vehs[0], seat.Value);
                                        }
                                    }
                                    break;

                                case WaypointTypes.Wait:
                                    pedTask = ped.Tasks.StandStill(currentWaypoint.Duration);
                                    break;

                                case WaypointTypes.Wander:
                                    pedTask = ped.Tasks.Wander();
                                    break;

                                case WaypointTypes.Shoot:
                                    pedTask = null;
                                    NativeFunction.CallByName <uint>("TASK_SHOOT_AT_COORD", ped.Handle.Value,
                                                                     currentWaypoint.Position.X, currentWaypoint.Position.Y,
                                                                     currentWaypoint.Position.Z, currentWaypoint.Duration, 0xC6EE6B4C);
                                    GameFiber.Sleep(currentWaypoint.Duration);
                                    break;

                                case WaypointTypes.Animation:
                                    pedTask = ped.Tasks.PlayAnimation(currentWaypoint.AnimDict,
                                                                      currentWaypoint.AnimName, 8f, AnimationFlags.None);
                                    break;
                                }
                                pedTask?.WaitForCompletion(currentWaypoint.Duration == 0 ? -1 : currentWaypoint.Duration);
                                if (wpyList.Count > 0)
                                {
                                    wpyList.RemoveAt(0);
                                }
                                GameFiber.Yield();
                            }
                        });
                    }

                    while (!ped.IsDead && IsMissionPlaying)
                    {
                        if (actor.ShowHealthBar)
                        {
                            TimerBars.UpdateValue(ped.Handle.Value.ToString(), actor.Name, true, (100f * ped.Health / actor.Health).ToString("###") + "%");
                        }
                        GameFiber.Yield();
                    }

                    if (actor.ShowHealthBar)
                    {
                        TimerBars.UpdateValue(ped.Handle.Value.ToString(), actor.Name, true, "0%");
                    }

                    CurrentObjectives.Remove(actor);
                    if (blip.IsValid())
                    {
                        blip.Delete();
                    }

                    while (IsMissionPlaying)
                    {
                        GameFiber.Yield();
                    }


                    if (ped.IsValid())
                    {
                        ped.Delete();
                    }
                });
            }

            foreach (var pickup in CurrentMission.Objectives.OfType <SerializablePickupObjective>().Where(v => v.ActivateAfter == CurrentStage))
            {
                CurrentObjectives.Add(pickup);
                GameFiber.StartNew(delegate
                {
                    var obj = NativeFunction.CallByName <uint>("CREATE_PICKUP_ROTATE", pickup.PickupHash, pickup.Position.X,
                                                               pickup.Position.Y, pickup.Position.Z, pickup.Rotation.Pitch, pickup.Rotation.Roll, pickup.Rotation.Yaw,
                                                               1, pickup.Ammo, 2, 1, 0);

                    var blip   = new Blip(pickup.Position);
                    blip.Scale = 0.7f;
                    blip.Color = Color.DodgerBlue;

                    var counter = 0;
                    while ((pickup.Position - Game.LocalPlayer.Character.Position).Length() > 1f && IsMissionPlaying)
                    {
                        var alpha = 40 * (Math.Sin(Util.DegToRad(counter % 180)));
                        Util.DrawMarker(28, pickup.Position, new Vector3(), new Vector3(0.75f, 0.75f, 0.75f), Color.FromArgb((int)alpha, 230, 10, 10));
                        counter += 5;
                        if (counter >= 360)
                        {
                            counter = 0;
                        }
                        GameFiber.Yield();
                    }

                    if (blip != null && blip.IsValid())
                    {
                        blip.Delete();
                    }

                    NativeFunction.CallByName <uint>("REMOVE_PICKUP", obj);
                    CurrentObjectives.Remove(pickup);
                });
            }

            foreach (var mark in CurrentMission.Objectives.OfType <SerializableMarker>().Where(v => v.ActivateAfter == CurrentStage))
            {
                CurrentObjectives.Add(mark);
                GameFiber.StartNew(delegate
                {
                    var bColor = Color.FromArgb(mark.Alpha, (int)mark.Color.X, (int)mark.Color.Y, (int)mark.Color.Z);
                    var blip   = new Blip(mark.Position);
                    blip.Color = bColor;
                    blip.EnableRoute(bColor);
                    while ((mark.Position - Game.LocalPlayer.Character.Position).Length() > 1.5f && IsMissionPlaying)
                    {
                        Util.DrawMarker(mark.Type, mark.Position, new Vector3(mark.Rotation.Pitch, mark.Rotation.Roll, mark.Rotation.Yaw), mark.Scale,
                                        bColor);

                        GameFiber.Yield();
                    }
                    if (blip.IsValid())
                    {
                        blip.Delete();
                    }
                    CurrentObjectives.Remove(mark);
                });
            }


            if (CurrentMission.Cutscenes.Any(c => c.PlayAt == CurrentStage))
            {
                var origPos = Game.LocalPlayer.Character.Position;
                var origRot = Game.LocalPlayer.Character.Rotation;

                Game.FadeScreenIn(100, true);

                Game.LocalPlayer.Character.Opacity          = 0f;
                Game.LocalPlayer.Character.IsPositionFrozen = true;

                var cutscene = CurrentMission.Cutscenes.First(c => c.PlayAt == CurrentStage);
                var camLeft  = new List <SerializableCamera>(cutscene.Cameras);
                var subLeft  = new List <SerializableSubtitle>(cutscene.Subtitles);

                var    startTime = Game.GameTime;
                Camera mainCam   = null;

                SerializableCamera currentCam = null;
                uint lerpStart = 0;


                while ((Game.GameTime - startTime) < cutscene.Length)
                {
                    var ct = (Game.GameTime - startTime);

                    if (camLeft.Any())
                    {
                        if (camLeft[0].PositionInTime <= ct)
                        {
                            if (mainCam == null || !mainCam.IsValid())
                            {
                                Camera.DeleteAllCameras();
                                mainCam = new Camera(true);
                            }

                            Game.LocalPlayer.HasControl = false;
                            mainCam.Position            = cutscene.Cameras[0].Position;
                            mainCam.Rotation            = cutscene.Cameras[0].Rotation;
                            currentCam = camLeft[0];
                            camLeft.RemoveAt(0);
                            lerpStart = Game.GameTime;
                            Game.LocalPlayer.Character.Position = mainCam.Position;
                        }
                        else if (currentCam != null)
                        {
                            // Advance cam pos
                            if (currentCam.InterpolationStyle == InterpolationStyle.Linear)
                            {
                                mainCam.Position = Util.LerpVector(currentCam.Position, camLeft[0].Position,
                                                                   Util.LinearLerp, Game.GameTime - lerpStart,
                                                                   camLeft[0].PositionInTime - currentCam.PositionInTime);

                                mainCam.Rotation =
                                    Util.LerpVector(currentCam.Rotation.ToVector(), camLeft[0].Rotation.ToVector(),
                                                    Util.LinearLerp, Game.GameTime - lerpStart,
                                                    camLeft[0].PositionInTime - currentCam.PositionInTime).ToRotator();
                                Game.LocalPlayer.Character.Position = mainCam.Position;
                            }
                            else if (currentCam.InterpolationStyle == InterpolationStyle.Smooth)
                            {
                                mainCam.Position = Util.LerpVector(currentCam.Position, camLeft[0].Position,
                                                                   Util.QuadraticLerp, Game.GameTime - lerpStart,
                                                                   camLeft[0].PositionInTime - currentCam.PositionInTime);

                                mainCam.Rotation =
                                    Util.LerpVector(currentCam.Rotation.ToVector(), camLeft[0].Rotation.ToVector(),
                                                    Util.QuadraticLerp, Game.GameTime - lerpStart,
                                                    camLeft[0].PositionInTime - currentCam.PositionInTime).ToRotator();
                                Game.LocalPlayer.Character.Position = mainCam.Position;
                            }
                        }
                    }
                    else if (currentCam != null && mainCam != null)
                    {
                        mainCam.Position = currentCam.Position;
                        mainCam.Rotation = currentCam.Rotation;
                        Game.LocalPlayer.Character.Position = mainCam.Position;
                    }

                    if (subLeft.Any())
                    {
                        if (subLeft[0].PositionInTime <= ct)
                        {
                            Game.DisplaySubtitle(subLeft[0].Content, subLeft[0].DurationInMs);
                            subLeft.RemoveAt(0);
                        }
                    }
                    GameFiber.Yield();
                }

                mainCam.Active = false;
                Game.LocalPlayer.HasControl = true;
                Game.LocalPlayer.Character.IsPositionFrozen = false;
                Game.LocalPlayer.Character.Position         = origPos;
                Game.LocalPlayer.Character.Rotation         = origRot;
                Game.LocalPlayer.Character.Opacity          = 1f;
                Game.FadeScreenOut(100);
            }


            if (!string.IsNullOrEmpty(CurrentMission.ObjectiveNames[CurrentStage]))
            {
                Game.DisplaySubtitle(CurrentMission.ObjectiveNames[CurrentStage], 10000);
            }

            Game.FadeScreenIn(1);
        }
예제 #22
0
        public static void Command_SynchronizedSceneTest()
        {
            if (BenchThreadActivated)
            {
                return;
            }
            GameFiber.StartNew(delegate
            {
                BenchThreadActivated        = true;
                SynchronizedScene syncScene = null;
                List <uint> benchHash       = new List <uint>()
                {
                    0x6ba514ac, //prop_bench_01a
                    0x7977b051, //prop_bench_01b
                    0xb78a2c75, //prop_bench_01c
                    0xda867f80, //prop_bench_02
                    0xc0a6cbcd, //prop_bench_03
                    0xd2786f70, //prop_bench_04
                    0x9ec80810, //prop_bench_05
                    0xb17ead7d, //prop_bench_06
                    0xfbbe41fb, //prop_bench_07
                    0xe7ed1a59, //prop_bench_08
                    0xfa11bea2, //prop_bench_09
                    0x1a117fd1, //prop_bench_10
                    0x4cece57b, //prop_bench_11
                    0xfbca504f, //prop_fib_3b_bench
                    0x723e2ae0, //prop_ld_bench01
                    0x0ff3a92b, //prop_wait_bench_01
                    0x5515a05a, //v_res_fh_benchlong
                    0x883cb2e8, //v_res_fh_benchshort
                    0xbac3f7a8, //v_ind_rc_bench
                    0x90aa8a87, //hei_heist_stn_benchshort
                };
                Rage.Object bench           = null;
                int benchStatus             = 0;
                Vector3 benchInitialPos     = Vector3.Zero;
                Vector3 sitPos              = Vector3.Zero;
                Rage.Task closeTask         = null;
                string sitStr               = Game.GetLocalizedString("MPTV_WALK"); //Press ~INPUT_CONTEXT~ to sit down.
                string standUpStr           = Game.GetLocalizedString("MPOFSEAT_PCEXIT");
                string[] benchIdles         = { "idle_a", "idle_b", "idle_c" };
                AnimationDictionary seating = Game.LocalPlayer.Character.IsMale ? "anim@amb@office@seating@male@var_a@base@" : "anim@amb@office@seating@female@var_d@base@";
                seating.LoadAndWait();
                while (true)
                {
                    GameFiber.Yield();
                    if (Game.LocalPlayer.Character.IsInAnyVehicle(false) || Game.LocalPlayer.Character.IsDead || Game.IsPaused || Game.Console.IsOpen || Game.IsScreenFadingOut)
                    {
                        continue;
                    }
                    switch (benchStatus)
                    {
                    case 0:
                        Entity[] objs = World.GetEntities(Game.LocalPlayer.Character.Position, 2f, GetEntitiesFlags.ConsiderAllObjects).ToArray();
                        bench         = (Rage.Object)objs.Where(x => x && benchHash.Contains(x.Model.Hash)).OrderBy(x => Vector3.DistanceSquared(x.Position, Game.LocalPlayer.Character)).FirstOrDefault();
                        if (!bench)
                        {
                            break;
                        }
                        Game.DisplayHelp(sitStr, 100);
                        if (Game.IsControlPressed(2, GameControl.Context))
                        {
                            benchStatus = 1;
                        }
                        break;

                    case 1:
                        sitPos          = bench.Position + bench.RightVector * 0.85f;
                        benchInitialPos = sitPos + bench.ForwardVector * -1;
                        closeTask       = Game.LocalPlayer.Character.Tasks.FollowNavigationMeshToPosition(benchInitialPos, bench.Heading - 180, 1f, 10000);
                        benchStatus     = 2;
                        break;

                    case 2:
                        if (closeTask.Status == TaskStatus.InProgress)
                        {
                            break;
                        }
                        syncScene = new SynchronizedScene(sitPos, bench.Rotation);
                        synchronizedScenes.Add(syncScene);
                        syncScene.TaskToPed(Game.LocalPlayer.Character, seating, "enter", 13);
                        benchStatus = 3;
                        break;

                    case 3:
                        if (syncScene.Phase != 1f)
                        {
                            break;
                        }
                        syncScene = new SynchronizedScene(sitPos, bench.Rotation);
                        synchronizedScenes.Add(syncScene);
                        syncScene.TaskToPed(Game.LocalPlayer.Character, seating, "base", 13, playbackRate: 1148846080);
                        benchStatus = 4;
                        break;

                    case 4:
                        Game.DisplayHelp(standUpStr, 100);
                        if (Game.IsControlPressed(2, GameControl.ScriptRRight))
                        {
                            benchStatus = 5;
                        }
                        if (syncScene.Phase != 1f)
                        {
                            break;
                        }
                        syncScene = new SynchronizedScene(sitPos, bench.Rotation);
                        synchronizedScenes.Add(syncScene);
                        syncScene.TaskToPed(Game.LocalPlayer.Character, seating, benchIdles.GetRandomElement(), 13, playbackRate: 1148846080);
                        benchStatus = 3;
                        break;

                    case 5:
                        syncScene = new SynchronizedScene(sitPos, bench.Rotation);
                        synchronizedScenes.Add(syncScene);
                        syncScene.TaskToPed(Game.LocalPlayer.Character, seating, "exit", 13, playbackRate: 1000f);
                        benchStatus = 6;
                        break;

                    case 6:
                        if (syncScene.Phase != 1f)
                        {
                            break;
                        }
                        Game.LocalPlayer.Character.Tasks.Clear();
                        synchronizedScenes.ForEach(x =>
                        {
                            if (x.IsValid())
                            {
                                x.Delete();
                            }
                        });
                        synchronizedScenes = new List <SynchronizedScene>();
                        benchStatus        = 0;
                        break;
                    }
                }
            });
        }
        /// <summary>
        /// OnBeforeCalloutDisplayed is where we create a blip for the user to see where the pursuit is happening, we initiliaize any variables above and set
        /// the callout message and position for the API to display
        /// </summary>
        /// <returns></returns>
        public override bool OnBeforeCalloutDisplayed()
        {
            //Set our spawn point to be on a street around 300f (distance) away from the player.
            spawnPoint = World.GetNextPositionOnStreet(Game.LocalPlayer.Character.Position.AroundPosition(400f));

            EWorldArea spawnZone = WorldZone.GetArea(spawnPoint);

            if (spawnZone == EWorldArea.Los_Santos)
            {
                return(false);
            }

            if (Vector3.Distance(Game.LocalPlayer.Character.Position, spawnPoint) < 30.0f)
            {
                return(false);
            }

            int a = Globals.Random.Next(12, 30);

            rockModel.Shuffle();
            for (int i = 1; i < a; i++)
            {
                Vector3 spawnPos  = spawnPoint.AroundPosition(8.5f);
                Vector3 spawnPos2 = spawnPos + new Vector3(MathHelper.GetRandomSingle(0.0f, 8.0f), MathHelper.GetRandomSingle(0.0f, 8.0f), 325.0f);

                Rage.Object rock = new Rage.Object(rockModel.GetRandomElement(), spawnPos2.ToGroundUsingRaycasting(Game.LocalPlayer.Character));
                //Game.LogTrivial("1 : ~b~" + rock.Position.Z.ToString());
                rock.Heading = MathHelper.GetRandomSingle(0.0f, 360.0f);
                //rock.SetPositionZ(funct.GetGroundZForVector3(rock.Position) + 0.125f);
                NativeFunction.Natives.SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN(rock, true);
                rocksList.Add(rock);
            }
            foreach (Rage.Object rocks in rocksList)
            {
                if (rocks.Exists())
                {
                    float z = rocks.Position.GetGroundZ();
                    //Game.LogTrivial("2 : ~r~" + rocks.Position.Z.ToString());
                    if (rocks.Exists())
                    {
                        rocks.SetPositionZ(z);
                    }
                }
            }
            foreach (Rage.Object rocks in rocksList)
            {
                if (!rocks.Exists())
                {
                    return(false);
                }
                if (rocks.Exists() && rocks.Position.Z < 1.25f)
                {
                    return(false);
                }
            }
            //Now we have spawned them, check they actually exist and if not return false (preventing the callout from being accepted and aborting it)
            //if (!rock.Exists()) return false;

            // Show the user where the pursuit is about to happen and block very close peds.
            this.ShowCalloutAreaBlipBeforeAccepting(spawnPoint, 35f);
            this.AddMinimumDistanceCheck(20f, spawnPoint);

            // Set up our callout message and location
            this.CalloutMessage  = "Rocks blocking the road";
            this.CalloutPosition = spawnPoint;

            LSPD_First_Response.Mod.API.Functions.PlayScannerAudioUsingPosition("WE_HAVE ROAD_BLOCKED IN_OR_ON_POSITION UNITS_RESPOND_CODE_02", spawnPoint);

            return(base.OnBeforeCalloutDisplayed());
        }
예제 #24
0
        public static void RoadSignsMainLogic()
        {
            GameFiber.StartNew(delegate
            {
                createRoadSignsMenu();
                try
                {
                    while (true)
                    {
                        GameFiber.Yield();
                        if (PlaceSignMenu.Visible && EnablePreviewItem.Checked)
                        {
                            if (TrafficSignPreview.Exists())
                            {
                                if (TrafficSignPreview.DistanceTo2D(DetermineSignSpawn(SpawnDirectionListItem.Collection[SpawnDirectionListItem.Index].Value.ToString(), float.Parse(SpawnMultiplierListItem.Collection[SpawnMultiplierListItem.Index].Value.ToString()))) > 0.4f)
                                {
                                    TrafficSignPreview.Position = DetermineSignSpawn(SpawnDirectionListItem.Collection[SpawnDirectionListItem.Index].Value.ToString(), float.Parse(SpawnMultiplierListItem.Collection[SpawnMultiplierListItem.Index].Value.ToString()));
                                    TrafficSignPreview.SetPositionZ(TrafficSignPreview.Position.Z + 3f);
                                }
                                TrafficSignPreview.Rotation = RotationToPlaceAt;
                                if (barriersList.Collection[barriersList.Index].Value.ToString() == "Stripes Left")
                                {
                                    //TrafficSignPreview.Heading = Game.LocalPlayer.Character.Heading + 180f;
                                    TrafficSignPreview.Heading += 180f;
                                }
                                TrafficSignPreview.Heading += float.Parse(HeadingItem.Collection[HeadingItem.Index].Value.ToString());
                                int waitCount = 0;

                                while (TrafficSignPreview.HeightAboveGround > 0.01f)
                                {
                                    GameFiber.Yield();
                                    TrafficSignPreview.SetPositionZ(TrafficSignPreview.Position.Z - (TrafficSignPreview.HeightAboveGround * 0.75f));
                                    //Game.LogTrivial("Heighaboveground: " + TrafficSignPreview.HeightAboveGround);
                                    waitCount++;
                                    if (waitCount >= 1000)
                                    {
                                        break;
                                    }
                                }
                                TrafficSignPreview.IsPositionFrozen = true;
                                TrafficSignPreview.Opacity          = 0.7f;
                                TrafficSignPreview.NeedsCollision   = false;
                                NativeFunction.Natives.SET_ENTITY_COLLISION(TrafficSignPreview, false, false);
                            }
                            if (SignTypeToPlace == SignTypes.Barrier && !TrafficSignPreview.Exists())
                            {
                                if (TrafficSignPreview.Exists())
                                {
                                    TrafficSignPreview.Delete();
                                }
                                TrafficSignPreview                = new Rage.Object(barriersToChooseFrom[barriersList.Index], DetermineSignSpawn(SpawnDirectionListItem.Collection[SpawnDirectionListItem.Index].Value.ToString(), float.Parse(SpawnMultiplierListItem.Collection[SpawnMultiplierListItem.Index].Value.ToString())));
                                TrafficSignPreview.Rotation       = RotationToPlaceAt;
                                TrafficSignPreview.NeedsCollision = false;
                            }
                            else if (SignTypeToPlace == SignTypes.Cone && !TrafficSignPreview.Exists())
                            {
                                if (TrafficSignPreview.Exists())
                                {
                                    TrafficSignPreview.Delete();
                                }
                                TrafficSignPreview                = new Rage.Object(conesToChooseFrom[conesList.Index], DetermineSignSpawn(SpawnDirectionListItem.Collection[SpawnDirectionListItem.Index].Value.ToString(), float.Parse(SpawnMultiplierListItem.Collection[SpawnMultiplierListItem.Index].Value.ToString())));
                                TrafficSignPreview.Rotation       = RotationToPlaceAt;
                                TrafficSignPreview.NeedsCollision = false;
                            }
                        }
                        else
                        {
                            if (TrafficSignPreview.Exists())
                            {
                                TrafficSignPreview.Delete();
                            }
                        }

                        if (!PlaceSignMenu.Visible)
                        {
                            if (!Game.LocalPlayer.Character.IsInAnyVehicle(false))
                            {
                                if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyCombinationDownComputerCheck(placeSignShortcutKey, placeSignShortcutModifierKey))
                                {
                                    RotationToPlaceAt = Game.LocalPlayer.Character.Rotation;
                                    dropSign(SignTypeToPlace == SignTypes.Barrier ? barriersToChooseFrom[barriersList.Index] : conesToChooseFrom[conesList.Index], false, Game.LocalPlayer.Character.GetOffsetPositionFront(2), 0);
                                    Game.LogTrivial("Shortcut Sign dropped");
                                    Rage.Native.NativeFunction.Natives.SET_PED_STEALTH_MOVEMENT(Game.LocalPlayer.Character, 0, 0);
                                }
                                else if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyCombinationDownComputerCheck(removeAllSignsKey, removeAllSignsModifierKey))
                                {
                                    removeAllSigns();
                                }
                            }
                        }
                    }
                }
                catch
                {
                    removeAllSigns();
                    if (TrafficSignPreview.Exists())
                    {
                        TrafficSignPreview.Delete();
                    }
                }
            });
        }
예제 #25
0
 public SerializableObject CreateObject(Model model, Vector3 pos, Rotator rot)
 {
     var tmpObject = new Object(model, pos);
     tmpObject.Rotation = rot;
     tmpObject.Position = pos;
     var tmpObj = new SerializableObject();
     tmpObj.SetEntity(tmpObject);
     tmpObj.SpawnAfter = 0;
     tmpObj.RemoveAfter = 0;
     CurrentMission.Objects.Add(tmpObj);
     return tmpObj;
 }
예제 #26
0
        public void Display(MissionData data)
        {
            Clear();

            #region Player
            {
                var item = new UIMenuItem("Player");

                var dict = StaticData.PedData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Player Skin", "PLACE SPAWNPOINT");
                menu.Build("Main Characters");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                item.Activated += (men, itm) =>
                {
                    Editor.PlayerSpawnOpen = true;
                    Editor.RingData.Color = Color.MediumPurple;
                    Editor.RingData.Type = RingType.HorizontalSplitArrowCircle;
                    Editor.MarkerData.Display = true;
                    Editor.MarkerData.MarkerType = "prop_mp_placement";
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.PedData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Ped(Util.RequestModel(hash), Game.LocalPlayer.Character.Position, 0f);

                        veh.IsPositionFrozen = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                    });
                };

                menu.OnMenuClose += (men) =>
                {
                    if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        Editor.MarkerData.RepresentedBy.Delete();

                    Editor.MarkerData.RepresentedBy = null;
                    Editor.MarkerData.MarkerType = null;
                    Editor.MarkerData.Display = false;
                    Editor.MarkerData.HeightOffset = 0f;
                    Editor.RingData.HeightOffset = 0f;
                    Editor.RingData.Color = Color.Gray;
                    Editor.RingData.Type = RingType.HorizontalCircleSkinny;
                    Editor.PlayerSpawnOpen = false;
                };

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        menu.ResetKey(Common.MenuControls.Right);
                        menu.ResetKey(Common.MenuControls.Left);
                        var heading = 0f;
                        if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        {
                            heading = Editor.MarkerData.RepresentedBy.Heading;
                            Editor.MarkerData.RepresentedBy.Model.Dismiss();
                            Editor.MarkerData.RepresentedBy.Delete();
                        }

                        var hash =
                            StaticData.PedData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Ped(Util.RequestModel(hash), Game.LocalPlayer.Character.Position, 0f);
                        veh.Heading = heading;
                        veh.IsPositionFrozen = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);

                        //var dims = Util.GetModelDimensions(veh.Model);
                        //Editor.RingData.HeightOffset = 1f;
                        //Editor.MarkerData.HeightOffset = 1f;
                        menu.SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft, 0);
                        menu.SetKey(Common.MenuControls.Right, GameControl.CellphoneRight, 0);
                    });
                };

            }
            #endregion

            #region Objectives
            {
                var item = new UIMenuItem("Objectives");
                var newMenu = new ObjectivePlacementMenu(data);
                Editor.Children.Add(newMenu);
                BindMenuToItem(newMenu, item);
                AddItem(item);
            }
            #endregion

            #region Actors
            {
                var item = new UIMenuItem("Actors");

                var dict = StaticData.PedData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Actor");
                menu.Build("Cops and Army");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                item.Activated += (men, itm) =>
                {
                    Editor.RingData.Color = Color.MediumPurple;
                    Editor.RingData.Type = RingType.HorizontalSplitArrowCircle;
                    Editor.MarkerData.Display = true;
                    Editor.MarkerData.MarkerType = "prop_mp_placement";
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.PedData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Ped(Util.RequestModel(hash), Game.LocalPlayer.Character.Position, 0f);

                        veh.IsPositionFrozen = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                    });
                };

                menu.OnMenuClose += (men) =>
                {
                    if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        Editor.MarkerData.RepresentedBy.Delete();

                    Editor.MarkerData.RepresentedBy = null;
                    Editor.MarkerData.MarkerType = null;
                    Editor.MarkerData.Display = false;
                    Editor.MarkerData.HeightOffset = 0f;
                    Editor.RingData.HeightOffset = 0f;
                    Editor.RingData.Color = Color.Gray;
                    Editor.RingData.Type = RingType.HorizontalCircleSkinny;
                };

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        menu.ResetKey(Common.MenuControls.Right);
                        menu.ResetKey(Common.MenuControls.Left);
                        var heading = 0f;
                        if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        {
                            heading = Editor.MarkerData.RepresentedBy.Heading;
                            Editor.MarkerData.RepresentedBy.Model.Dismiss();
                            Editor.MarkerData.RepresentedBy.Delete();
                        }

                        var hash =
                            StaticData.PedData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Ped(Util.RequestModel(hash), Game.LocalPlayer.Character.Position, 0f);
                        veh.Heading = heading;
                        veh.IsPositionFrozen = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                        //var dims = Util.GetModelDimensions(veh.Model);
                        //Editor.RingData.HeightOffset = 1f;
                        //Editor.MarkerData.HeightOffset = 1f;
                        menu.SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft, 0);
                        menu.SetKey(Common.MenuControls.Right, GameControl.CellphoneRight, 0);
                    });
                };

            }

            #endregion

            #region Cars
            {
                var item = new UIMenuItem("Cars");
                var dict = StaticData.VehicleData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Vehicle");
                menu.Build("Muscle");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                item.Activated += (men, itm) =>
                {
                    Editor.RingData.Color = Color.MediumPurple;
                    Editor.RingData.Type = RingType.HorizontalSplitArrowCircle;
                    Editor.MarkerData.Display = true;
                    Editor.MarkerData.MarkerType = "prop_mp_placement";
                    Editor.RingData.HeightOffset = 1f;
                    Editor.MarkerData.HeightOffset = 1f;
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.VehicleData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Vehicle(Util.RequestModel(hash), Game.LocalPlayer.Character.Position);

                        veh.IsPositionFrozen = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                    });
                };

                menu.OnMenuClose += (men) =>
                {
                    if(Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        Editor.MarkerData.RepresentedBy.Delete();

                    Editor.MarkerData.RepresentedBy = null;
                    Editor.MarkerData.MarkerType = null;
                    Editor.MarkerData.Display = false;
                    Editor.MarkerData.HeightOffset = 0f;
                    Editor.RingData.HeightOffset = 0f;
                    Editor.RingData.Color = Color.Gray;
                    Editor.RingData.Type = RingType.HorizontalCircleSkinny;
                };

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        menu.ResetKey(Common.MenuControls.Right);
                        menu.ResetKey(Common.MenuControls.Left);
                        var heading = 0f;
                        if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        {
                            heading = Editor.MarkerData.RepresentedBy.Heading;
                            Editor.MarkerData.RepresentedBy.Model.Dismiss();
                            Editor.MarkerData.RepresentedBy.Delete();
                        }

                        var hash =
                            StaticData.VehicleData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Vehicle(Util.RequestModel(hash), Game.LocalPlayer.Character.Position);
                        veh.Heading = heading;
                        veh.IsPositionFrozen = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);

                        Vector3 max;
                        Vector3 min;
                        Util.GetModelDimensions(veh.Model, out max, out min);
                        Editor.RingData.HeightOffset = min.Z - max.Z + 0.2f;
                        Editor.MarkerData.HeightOffset = min.Z - max.Z + 0.2f;
                        menu.SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft, 0);
                        menu.SetKey(Common.MenuControls.Right, GameControl.CellphoneRight, 0);
                    });
                };
            }
            #endregion

            #region Pickups
            {
                var item = new UIMenuItem("Pickups");
                var dict = StaticData.PickupData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Weapon");

                menu.Build("Pistols");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                item.Activated += (men, itm) =>
                {
                    Editor.RingData.Color = Color.MediumPurple;
                    Editor.RingData.Type = RingType.HorizontalSplitArrowCircle;
                    Editor.MarkerData.Display = false;
                    Editor.MarkerData.RepresentationHeightOffset = 1f;
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.PickupData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;

                        var pos = Game.LocalPlayer.Character.Position;
                        var veh = new Rage.Object(Util.RequestModel("prop_mp_repair"), pos);
                        Editor.PlacedWeaponHash = hash;
                        veh.IsPositionFrozen = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                    });
                };

                menu.OnMenuClose += (men) =>
                {
                    if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        Editor.MarkerData.RepresentedBy.Delete();

                    Editor.MarkerData.RepresentedBy = null;
                    Editor.MarkerData.MarkerType = null;
                    Editor.MarkerData.Display = false;
                    Editor.MarkerData.HeightOffset = 0f;
                    Editor.MarkerData.RepresentationHeightOffset = 0f;
                    Editor.RingData.HeightOffset = 0f;
                    Editor.RingData.Color = Color.Gray;
                    Editor.RingData.Type = RingType.HorizontalCircleSkinny;
                    Editor.PlacedWeaponHash = 0;
                };

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.PickupData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;

                        Editor.PlacedWeaponHash = hash;

                        //var dims = Util.GetModelDimensions(veh.Model);
                        //Editor.RingData.HeightOffset = 1f;
                        //Editor.MarkerData.HeightOffset = 1f;
                    });
                };
            }
            #endregion

            #region Objects
            {
                {
                    var item = new UIMenuItem("Objects");
                    var dict = StaticData.ObjectData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                    var menu = new CategorySelectionMenu(dict, "Model");

                    menu.Build("Ramps");
                    Children.Add(menu);
                    AddItem(item);
                    BindMenuToItem(menu, item);

                    item.Activated += (men, itm) =>
                    {
                        Editor.RingData.Color = Color.MediumPurple;
                        Editor.RingData.Type = RingType.HorizontalSplitArrowCircle;
                        Editor.MarkerData.Display = true;
                        Editor.MarkerData.MarkerType = "prop_mp_placement";
                        Editor.MarkerData.RepresentationHeightOffset = 1f;
                        GameFiber.StartNew(delegate
                        {
                            var hash =
                                StaticData.ObjectData.Database[menu.CurrentSelectedCategory].First(
                                    tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;

                            var pos = Game.LocalPlayer.Character.Position;
                            var veh = new Rage.Object(Util.RequestModel(hash), pos);
                            veh.IsPositionFrozen = true;
                            Editor.MarkerData.RepresentedBy = veh;
                            NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                        });
                    };

                    menu.OnMenuClose += (men) =>
                    {
                        if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                            Editor.MarkerData.RepresentedBy.Delete();

                        Editor.MarkerData.RepresentedBy = null;
                        Editor.MarkerData.MarkerType = null;
                        Editor.MarkerData.Display = false;
                        Editor.MarkerData.HeightOffset = 0f;
                        Editor.MarkerData.RepresentationHeightOffset = 0f;
                        Editor.RingData.HeightOffset = 0f;
                        Editor.RingData.Color = Color.Gray;
                        Editor.RingData.Type = RingType.HorizontalCircleSkinny;
                    };

                    menu.SelectionChanged += (sender, eventargs) =>
                    {
                        GameFiber.StartNew(delegate
                        {
                            menu.ResetKey(Common.MenuControls.Right);
                            menu.ResetKey(Common.MenuControls.Left);
                            var heading = 0f;
                            if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                            {
                                heading = Editor.MarkerData.RepresentedBy.Heading;
                                Editor.MarkerData.RepresentedBy.Model.Dismiss();
                                Editor.MarkerData.RepresentedBy.Delete();
                            }

                            var hash =
                                StaticData.ObjectData.Database[menu.CurrentSelectedCategory].First(
                                    tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;

                            var pos = Game.LocalPlayer.Character.Position;
                            var veh = new Rage.Object(Util.RequestModel(hash), pos);

                            veh.Heading = heading;
                            veh.IsPositionFrozen = true;
                            Editor.MarkerData.RepresentedBy = veh;
                            NativeFunction.CallByName<uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                            //var dims = Util.GetModelDimensions(veh.Model);
                            //Editor.RingData.HeightOffset = 1f;
                            //Editor.MarkerData.HeightOffset = 1f;
                            menu.SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft, 0);
                            menu.SetKey(Common.MenuControls.Right, GameControl.CellphoneRight, 0);
                        });
                    };
                }
            }
            #endregion

            RefreshIndex();
        }
예제 #27
0
 public SerializableObject CreateObject(SerializableObject orig)
 {
     var tmpObject = new Object(orig.GetEntity().Model, orig.GetEntity().Position);
     tmpObject.Rotation = orig.GetEntity().Rotation;
     tmpObject.Position = orig.GetEntity().Position;
     var tmpObj = (SerializableObject)orig.Clone();
     tmpObj.SetEntity(tmpObject);
     CurrentMission.Objects.Add(tmpObj);
     return tmpObj;
 }
예제 #28
0
        public void Display(MissionData data)
        {
            Clear();

            #region Player
            {
                var item = new NativeMenuItem("Player");

                var dict = StaticData.PedData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Player Skin", "PLACE SPAWNPOINT");
                menu.Build("Main Characters");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                item.Activated += (men, itm) =>
                {
                    Editor.PlayerSpawnOpen       = true;
                    Editor.RingData.Color        = Color.MediumPurple;
                    Editor.RingData.Type         = RingType.HorizontalSplitArrowCircle;
                    Editor.MarkerData.Display    = true;
                    Editor.MarkerData.MarkerType = "prop_mp_placement";
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.PedData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Ped(Util.RequestModel(hash), Game.LocalPlayer.Character.Position, 0f);

                        veh.IsPositionFrozen            = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                    });
                };

                menu.OnMenuClose += (men) =>
                {
                    if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                    {
                        Editor.MarkerData.RepresentedBy.Delete();
                    }

                    Editor.MarkerData.RepresentedBy = null;
                    Editor.MarkerData.MarkerType    = null;
                    Editor.MarkerData.Display       = false;
                    Editor.MarkerData.HeightOffset  = 0f;
                    Editor.RingData.HeightOffset    = 0f;
                    Editor.RingData.Color           = Color.Gray;
                    Editor.RingData.Type            = RingType.HorizontalCircleSkinny;
                    Editor.PlayerSpawnOpen          = false;
                };

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        menu.ResetKey(Common.MenuControls.Right);
                        menu.ResetKey(Common.MenuControls.Left);
                        var heading = 0f;
                        if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        {
                            heading = Editor.MarkerData.RepresentedBy.Heading;
                            Editor.MarkerData.RepresentedBy.Model.Dismiss();
                            Editor.MarkerData.RepresentedBy.Delete();
                        }

                        var hash =
                            StaticData.PedData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh                         = new Ped(Util.RequestModel(hash), Game.LocalPlayer.Character.Position, 0f);
                        veh.Heading                     = heading;
                        veh.IsPositionFrozen            = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);

                        //var dims = Util.GetModelDimensions(veh.Model);
                        //Editor.RingData.HeightOffset = 1f;
                        //Editor.MarkerData.HeightOffset = 1f;
                        menu.SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft, 0);
                        menu.SetKey(Common.MenuControls.Right, GameControl.CellphoneRight, 0);
                    });
                };
            }
            #endregion

            #region Objectives
            {
                var item    = new NativeMenuItem("Objectives");
                var newMenu = new ObjectivePlacementMenu(data);
                Editor.Children.Add(newMenu);
                BindMenuToItem(newMenu, item);
                AddItem(item);
            }
            #endregion

            #region Actors
            {
                var item = new NativeMenuItem("Actors");

                var dict = StaticData.PedData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Actor");
                menu.Build("Cops and Army");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                item.Activated += (men, itm) =>
                {
                    Editor.RingData.Color        = Color.MediumPurple;
                    Editor.RingData.Type         = RingType.HorizontalSplitArrowCircle;
                    Editor.MarkerData.Display    = true;
                    Editor.MarkerData.MarkerType = "prop_mp_placement";
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.PedData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Ped(Util.RequestModel(hash), Game.LocalPlayer.Character.Position, 0f);

                        veh.IsPositionFrozen            = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                    });
                };

                menu.OnMenuClose += (men) =>
                {
                    if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                    {
                        Editor.MarkerData.RepresentedBy.Delete();
                    }

                    Editor.MarkerData.RepresentedBy = null;
                    Editor.MarkerData.MarkerType    = null;
                    Editor.MarkerData.Display       = false;
                    Editor.MarkerData.HeightOffset  = 0f;
                    Editor.RingData.HeightOffset    = 0f;
                    Editor.RingData.Color           = Color.Gray;
                    Editor.RingData.Type            = RingType.HorizontalCircleSkinny;
                };

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        menu.ResetKey(Common.MenuControls.Right);
                        menu.ResetKey(Common.MenuControls.Left);
                        var heading = 0f;
                        if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        {
                            heading = Editor.MarkerData.RepresentedBy.Heading;
                            Editor.MarkerData.RepresentedBy.Model.Dismiss();
                            Editor.MarkerData.RepresentedBy.Delete();
                        }

                        var hash =
                            StaticData.PedData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh                         = new Ped(Util.RequestModel(hash), Game.LocalPlayer.Character.Position, 0f);
                        veh.Heading                     = heading;
                        veh.IsPositionFrozen            = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                        //var dims = Util.GetModelDimensions(veh.Model);
                        //Editor.RingData.HeightOffset = 1f;
                        //Editor.MarkerData.HeightOffset = 1f;
                        menu.SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft, 0);
                        menu.SetKey(Common.MenuControls.Right, GameControl.CellphoneRight, 0);
                    });
                };
            }

            #endregion

            #region Cars
            {
                var item = new NativeMenuItem("Cars");
                var dict = StaticData.VehicleData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Vehicle");
                menu.Build("Muscle");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                item.Activated += (men, itm) =>
                {
                    Editor.RingData.Color          = Color.MediumPurple;
                    Editor.RingData.Type           = RingType.HorizontalSplitArrowCircle;
                    Editor.MarkerData.Display      = true;
                    Editor.MarkerData.MarkerType   = "prop_mp_placement";
                    Editor.RingData.HeightOffset   = 1f;
                    Editor.MarkerData.HeightOffset = 1f;
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.VehicleData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh = new Vehicle(Util.RequestModel(hash), Game.LocalPlayer.Character.Position);

                        veh.IsPositionFrozen            = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                    });
                };

                menu.OnMenuClose += (men) =>
                {
                    if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                    {
                        Editor.MarkerData.RepresentedBy.Delete();
                    }

                    Editor.MarkerData.RepresentedBy = null;
                    Editor.MarkerData.MarkerType    = null;
                    Editor.MarkerData.Display       = false;
                    Editor.MarkerData.HeightOffset  = 0f;
                    Editor.RingData.HeightOffset    = 0f;
                    Editor.RingData.Color           = Color.Gray;
                    Editor.RingData.Type            = RingType.HorizontalCircleSkinny;
                };

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        menu.ResetKey(Common.MenuControls.Right);
                        menu.ResetKey(Common.MenuControls.Left);
                        var heading = 0f;
                        if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        {
                            heading = Editor.MarkerData.RepresentedBy.Heading;
                            Editor.MarkerData.RepresentedBy.Model.Dismiss();
                            Editor.MarkerData.RepresentedBy.Delete();
                        }


                        var hash =
                            StaticData.VehicleData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;
                        var veh                         = new Vehicle(Util.RequestModel(hash), Game.LocalPlayer.Character.Position);
                        veh.Heading                     = heading;
                        veh.IsPositionFrozen            = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);

                        Vector3 max;
                        Vector3 min;
                        Util.GetModelDimensions(veh.Model, out max, out min);
                        Editor.RingData.HeightOffset   = min.Z - max.Z + 0.2f;
                        Editor.MarkerData.HeightOffset = min.Z - max.Z + 0.2f;
                        menu.SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft, 0);
                        menu.SetKey(Common.MenuControls.Right, GameControl.CellphoneRight, 0);
                    });
                };
            }
            #endregion

            #region Pickups
            {
                var item = new NativeMenuItem("Pickups");
                var dict = StaticData.PickupData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                var menu = new CategorySelectionMenu(dict, "Weapon");

                menu.Build("Pistols");
                Children.Add(menu);
                AddItem(item);
                BindMenuToItem(menu, item);

                item.Activated += (men, itm) =>
                {
                    Editor.RingData.Color     = Color.MediumPurple;
                    Editor.RingData.Type      = RingType.HorizontalSplitArrowCircle;
                    Editor.MarkerData.Display = false;
                    Editor.MarkerData.RepresentationHeightOffset = 1f;
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.PickupData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;

                        var pos = Game.LocalPlayer.Character.Position;
                        var veh = new Rage.Object(Util.RequestModel("prop_mp_repair"), pos);
                        Editor.PlacedWeaponHash         = hash;
                        veh.IsPositionFrozen            = true;
                        Editor.MarkerData.RepresentedBy = veh;
                        NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                    });
                };

                menu.OnMenuClose += (men) =>
                {
                    if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                    {
                        Editor.MarkerData.RepresentedBy.Delete();
                    }

                    Editor.MarkerData.RepresentedBy = null;
                    Editor.MarkerData.MarkerType    = null;
                    Editor.MarkerData.Display       = false;
                    Editor.MarkerData.HeightOffset  = 0f;
                    Editor.MarkerData.RepresentationHeightOffset = 0f;
                    Editor.RingData.HeightOffset = 0f;
                    Editor.RingData.Color        = Color.Gray;
                    Editor.RingData.Type         = RingType.HorizontalCircleSkinny;
                    Editor.PlacedWeaponHash      = 0;
                };

                menu.SelectionChanged += (sender, eventargs) =>
                {
                    GameFiber.StartNew(delegate
                    {
                        var hash =
                            StaticData.PickupData.Database[menu.CurrentSelectedCategory].First(
                                tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;

                        Editor.PlacedWeaponHash = hash;

                        //var dims = Util.GetModelDimensions(veh.Model);
                        //Editor.RingData.HeightOffset = 1f;
                        //Editor.MarkerData.HeightOffset = 1f;
                    });
                };
            }
            #endregion

            #region Objects
            {
                {
                    var item = new NativeMenuItem("Objects");
                    var dict = StaticData.ObjectData.Database.ToDictionary(k => k.Key, k => k.Value.Select(x => x.Item1).ToArray());
                    var menu = new CategorySelectionMenu(dict, "Model");

                    menu.Build("Ramps");
                    Children.Add(menu);
                    AddItem(item);
                    BindMenuToItem(menu, item);

                    item.Activated += (men, itm) =>
                    {
                        Editor.RingData.Color        = Color.MediumPurple;
                        Editor.RingData.Type         = RingType.HorizontalSplitArrowCircle;
                        Editor.MarkerData.Display    = true;
                        Editor.MarkerData.MarkerType = "prop_mp_placement";
                        Editor.MarkerData.RepresentationHeightOffset = 1f;
                        GameFiber.StartNew(delegate
                        {
                            var hash =
                                StaticData.ObjectData.Database[menu.CurrentSelectedCategory].First(
                                    tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;

                            var pos = Game.LocalPlayer.Character.Position;
                            var veh = new Rage.Object(Util.RequestModel(hash), pos);
                            veh.IsPositionFrozen            = true;
                            Editor.MarkerData.RepresentedBy = veh;
                            NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                        });
                    };

                    menu.OnMenuClose += (men) =>
                    {
                        if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                        {
                            Editor.MarkerData.RepresentedBy.Delete();
                        }

                        Editor.MarkerData.RepresentedBy = null;
                        Editor.MarkerData.MarkerType    = null;
                        Editor.MarkerData.Display       = false;
                        Editor.MarkerData.HeightOffset  = 0f;
                        Editor.MarkerData.RepresentationHeightOffset = 0f;
                        Editor.RingData.HeightOffset = 0f;
                        Editor.RingData.Color        = Color.Gray;
                        Editor.RingData.Type         = RingType.HorizontalCircleSkinny;
                    };

                    menu.SelectionChanged += (sender, eventargs) =>
                    {
                        GameFiber.StartNew(delegate
                        {
                            menu.ResetKey(Common.MenuControls.Right);
                            menu.ResetKey(Common.MenuControls.Left);
                            var heading = 0f;
                            if (Editor.MarkerData.RepresentedBy != null && Editor.MarkerData.RepresentedBy.IsValid())
                            {
                                heading = Editor.MarkerData.RepresentedBy.Heading;
                                Editor.MarkerData.RepresentedBy.Model.Dismiss();
                                Editor.MarkerData.RepresentedBy.Delete();
                            }


                            var hash =
                                StaticData.ObjectData.Database[menu.CurrentSelectedCategory].First(
                                    tuple => tuple.Item1 == menu.CurrentSelectedItem).Item2;

                            var pos = Game.LocalPlayer.Character.Position;
                            var veh = new Rage.Object(Util.RequestModel(hash), pos);

                            veh.Heading                     = heading;
                            veh.IsPositionFrozen            = true;
                            Editor.MarkerData.RepresentedBy = veh;
                            NativeFunction.CallByName <uint>("SET_ENTITY_COLLISION", veh.Handle.Value, false, 0);
                            //var dims = Util.GetModelDimensions(veh.Model);
                            //Editor.RingData.HeightOffset = 1f;
                            //Editor.MarkerData.HeightOffset = 1f;
                            menu.SetKey(Common.MenuControls.Left, GameControl.CellphoneLeft, 0);
                            menu.SetKey(Common.MenuControls.Right, GameControl.CellphoneRight, 0);
                        });
                    };
                }
            }
            #endregion


            RefreshIndex();
        }
예제 #29
0
        public override bool OnBeforeCalloutDisplayed()
        {
            _Location1       = new Vector3(-10.93565f, -1434.329f, 31.11683f);
            _Location2       = new Vector3(-1.838376f, 523.2645f, 174.6274f);
            _Location3       = new Vector3(-801.5516f, 178.7447f, 72.83471f);
            _Location4       = new Vector3(-801.5516f, 178.7447f, 72.83471f);
            _Location5       = new Vector3(-812.7239f, 178.7438f, 76.74079f);
            _Location6       = new Vector3(3.542758f, 526.8926f, 170.6218f);
            _Location7       = new Vector3(-1155.698f, -1519.297f, 10.63272f);
            _Location8       = new Vector3(1392.589f, 3613.899f, 38.94194f);
            _Location9       = new Vector3(2435.457f, 4966.514f, 46.8106f);
            _DeadPersonSpawn = new Vector3(1162.029f, 2371.788f, 57.66312f);
            _Cop1Spawn       = new Vector3(1174.725f, 2369.399f, 57.59957f);
            _Cop2Spawn       = new Vector3(1167.733f, 2382.189f, 57.61982f);
            _Coroner1Spawn   = new Vector3(1161.486f, 2369.885f, 57.76299f);
            _Coroner2Spawn   = new Vector3(1165.3f, 2374.227f, 57.63049f);
            _CopVSpawn       = new Vector3(1174.684f, 2375.117f, 57.6276f);
            _CoronerVSpawn   = new Vector3(1165.686f, 2360.025f, 57.62796f);

            Random        random = new Random();
            List <string> list   = new List <string>
            {
                "Location1",
                "Location2",
                "Location3",
                "Location4",
                "Location5",
                "Location6",
                "Location7",
                "Location8",
                "Location9",
            };
            int num = random.Next(0, 9);

            if (list[num] == "Location1")
            {
                _MurderLocation = _Location1;
            }
            if (list[num] == "Location2")
            {
                _MurderLocation = _Location2;
            }
            if (list[num] == "Location3")
            {
                _MurderLocation = _Location3;
            }
            if (list[num] == "Location4")
            {
                _MurderLocation = _Location4;
            }
            if (list[num] == "Location5")
            {
                _MurderLocation = _Location5;
            }
            if (list[num] == "Location6")
            {
                _MurderLocation = _Location6;
            }
            if (list[num] == "Location7")
            {
                _MurderLocation = _Location7;
            }
            if (list[num] == "Location8")
            {
                _MurderLocation = _Location8;
            }
            if (list[num] == "Location9")
            {
                _MurderLocation = _Location9;
            }
            scenario = new Random().Next(0, 100);

            _CopV                           = new Vehicle(_CopCars[new Random().Next((int)_CopCars.Length)], _CopVSpawn, 76.214f);
            _CopV.IsEngineOn                = true;
            _CopV.IsInteriorLightOn         = true;
            _CopV.IsSirenOn                 = true;
            _CopV.IsSirenSilent             = true;
            _CoronerV                       = new Vehicle("Speedo", _CoronerVSpawn, 22.32638f);
            _CoronerV.IsEngineOn            = true;
            _CoronerV.IsInteriorLightOn     = true;
            _CoronerV.IndicatorLightsStatus = VehicleIndicatorLightsStatus.Both;

            _DeadPerson  = new Ped(_DeadPersonSpawn);
            _Murder      = new Ped(_MurderLocation);
            _DeadPerson2 = new Ped(_Murder.GetOffsetPosition(new Vector3(0, 1.8f, 0)));
            _DeadPerson2.IsPersistent         = true;
            _DeadPerson2.BlockPermanentEvents = true;
            _Cop1     = new Ped("s_m_y_sheriff_01", _Cop1Spawn, 0f);
            _Cop2     = new Ped("s_m_y_sheriff_01", _Cop2Spawn, 0f);
            _Coroner1 = new Ped("S_M_M_Doctor_01", _Coroner1Spawn, 0f);
            _Coroner2 = new Ped("S_M_M_Doctor_01", _Coroner2Spawn, 0f);
            _DeadPerson.Kill();
            _DeadPerson.IsPersistent         = true;
            _DeadPerson.BlockPermanentEvents = true;

            _Murder.IsPersistent = true;
            _Murder.Inventory.GiveNewWeapon(new WeaponAsset(_WepList[new Random().Next((int)_WepList.Length)]), 500, true);
            _Murder.BlockPermanentEvents = true;
            _Murder.Health = 200;
            _Murder.Armor  = 300;
            NativeFunction.CallByName <uint>("TASK_AIM_GUN_AT_ENTITY", _Murder, _DeadPerson2, -1, true);
            _DeadPerson.Tasks.PlayAnimation("random@arrests@busted", "idle_a", 8.0F, AnimationFlags.Loop);


            Functions.IsPedACop(_Cop1);
            Functions.IsPedACop(_Cop2);
            _Cop1.IsInvincible         = true;
            _Cop1.IsPersistent         = true;
            _Cop1.BlockPermanentEvents = true;
            _Cop1.IsInvincible         = true;
            _Cop1.IsPersistent         = true;
            _Cop1.BlockPermanentEvents = true;

            _Coroner1.IsPersistent = true;
            _Coroner1.IsInvincible = true;
            _Coroner1.Face(_DeadPerson);
            _Coroner1.BlockPermanentEvents = true;
            _Coroner2.IsInvincible         = true;
            _Coroner2.Face(_DeadPerson);
            _Coroner2.IsPersistent         = true;
            _Coroner2.BlockPermanentEvents = true;
            _Coroner1.KeepTasks            = false;
            _Coroner2.KeepTasks            = false;

            Rage.Object camera  = new Rage.Object("prop_ing_camera_01", _Coroner1.GetOffsetPosition(Vector3.RelativeTop * 30));
            Rage.Object camera2 = new Rage.Object("prop_ing_camera_01", _Coroner2.GetOffsetPosition(Vector3.RelativeTop * 30));
            _Coroner1.Tasks.PlayAnimation("amb@world_human_paparazzi@male@idle_a", "idle_a", 8.0F, AnimationFlags.Loop);
            _Coroner2.Tasks.PlayAnimation("amb@medic@standing@kneel@base", "base", 8.0F, AnimationFlags.Loop);
            _Cop2.Tasks.PlayAnimation("amb@world_human_cop_idles@male@idle_a", "idle_a", 1.5f, AnimationFlags.Loop);

            switch (new Random().Next(1, 2))
            {
            case 1:
                _Scene1 = true;
                break;

            case 2:
                _Scene2 = true;
                break;
            }

            ShowCalloutAreaBlipBeforeAccepting(_DeadPersonSpawn, 100f);
            AddMinimumDistanceCheck(10f, _DeadPerson.Position);
            switch (new Random().Next(1, 2))
            {
            case 1:
                CalloutMessage  = "[UC]~w~ We have found a dead body and need the ~y~FIB~w~ here.";
                _callOutMessage = 1;
                break;

            case 2:
                CalloutMessage  = "[UC]~w~ The police found a dead body and need the ~y~FIB~w~ here.";
                _callOutMessage = 2;
                break;
            }
            CalloutPosition = _DeadPersonSpawn;
            return(base.OnBeforeCalloutDisplayed());
        }